godot/platform
Rémi Verschelde 7da392bcc5
Don't return reference on copy assignment operators
We prefer to prevent using chained assignment (`T a = b = c = T();`) as this
can lead to confusing code and subtle bugs.

According to https://en.wikipedia.org/wiki/Assignment_operator_(C%2B%2B), C++
allows any arbitrary return type, so this is standard compliant.

This could be re-assessed if/when we have an actual need for a behavior more
akin to that of the C++ STL, for now this PR simply changes a handful of
cases which were inconsistent with the rest of the codebase (`void` return
type was already the most common case prior to this commit).
2021-11-30 16:26:29 +01:00
..
android Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
iphone Don't return reference on copy assignment operators 2021-11-30 16:26:29 +01:00
javascript [HTML5] Fix multi-touch input handling. 2021-11-30 11:10:21 +01:00
linuxbsd Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
osx Don't return reference on copy assignment operators 2021-11-30 16:26:29 +01:00
uwp Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
windows Fix console colors on Windows 2021-11-26 13:10:55 +03:00
register_platform_apis.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00