Godot Engine – Multi-platform 2D and 3D game engine
Go to file
2015-12-31 20:23:34 -03:00
bin Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
core -Added Color8(r8,g8,b8,a8) function as well as .r8,.g8,.b8,.a8 members to Color, to deal with colors in the 0-255 range. Closes #2345 2015-12-31 18:26:49 -03:00
demos Update Autoload demo 2015-12-09 23:21:37 +01:00
doc PhysicsBody2D and descendants documented. 2015-12-28 21:53:05 +01:00
drivers -fix loading of samples in mod, s3m and xm. Fixes #2553 2015-12-29 16:06:45 -03:00
main force thread model to single-safe when running editor, fixes #2387 2015-12-31 16:24:27 -03:00
modules small fixes to color8 2015-12-31 18:32:56 -03:00
platform -Fix parsing of comments in VariantParser, fixes #3175 2015-12-31 10:25:21 -03:00
scene -Improved convex decomposer for CollisionPolygon2D, fixes #2336 2015-12-31 20:23:34 -03:00
servers remove error print in area collision, should be a valid situation, closes #2463 2015-12-31 11:15:49 -03:00
tools make json sub-dictionaries shared, fixes #2381 2015-12-31 17:56:51 -03:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes Add SpriteRegionEditor and update Polygon2DUVEditor 2015-09-28 00:06:06 -03:00
.gitignore Add a Makefile to generate classes doc in various formats 2015-12-13 00:01:04 +01:00
.travis.yml upgrade .travis.yml 2015-12-23 15:33:39 +01:00
godot_icon.png Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
godot_icon.svg Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
godot_logo.svg logo in svg curves & license 2015-06-08 01:33:46 -03:00
LICENSE.md lot of work on 2D lighting and isometric maps 2015-03-09 02:34:56 -03:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
methods.py Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
README.md Change wiki links to point to OpenProject website 2015-11-19 18:37:03 +01:00
SConstruct Merge pull request #2956 from est31/add_system_wide_export_path 2015-12-08 17:04:24 -03:00
version.py **WARNING BEFORE PULLING** 2015-08-23 20:15:56 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to the OpenProject Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://godotengine.org/projects/godot-engine/wiki/Advanced_topics