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0be6d925dc
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
225 lines
8.4 KiB
C++
225 lines
8.4 KiB
C++
/*************************************************************************/
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/* popup_menu.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef POPUP_MENU_H
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#define POPUP_MENU_H
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#include "scene/gui/popup.h"
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#include "scene/gui/shortcut.h"
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class PopupMenu : public Popup {
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GDCLASS(PopupMenu, Popup);
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struct Item {
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Ref<Texture2D> icon;
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String text;
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String xl_text;
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bool checked;
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enum {
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CHECKABLE_TYPE_NONE,
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CHECKABLE_TYPE_CHECK_BOX,
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CHECKABLE_TYPE_RADIO_BUTTON,
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} checkable_type;
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int max_states;
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int state;
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bool separator;
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bool disabled;
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int id;
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Variant metadata;
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String submenu;
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String tooltip;
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uint32_t accel;
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int _ofs_cache;
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int h_ofs;
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Ref<ShortCut> shortcut;
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bool shortcut_is_global;
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bool shortcut_is_disabled;
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Item() {
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checked = false;
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checkable_type = CHECKABLE_TYPE_NONE;
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separator = false;
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max_states = 0;
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state = 0;
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accel = 0;
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disabled = false;
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_ofs_cache = 0;
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h_ofs = 0;
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shortcut_is_global = false;
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shortcut_is_disabled = false;
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}
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};
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Timer *submenu_timer;
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List<Rect2> autohide_areas;
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Vector<Item> items;
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int initial_button_mask;
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bool during_grabbed_click;
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int mouse_over;
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int submenu_over;
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Rect2 parent_rect;
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String _get_accel_text(int p_item) const;
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int _get_mouse_over(const Point2 &p_over) const;
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virtual Size2 _get_contents_minimum_size() const;
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void _scroll(float p_factor, const Point2 &p_over);
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void _gui_input(const Ref<InputEvent> &p_event);
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void _activate_submenu(int over);
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void _submenu_timeout();
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bool invalidated_click;
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bool hide_on_item_selection;
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bool hide_on_checkable_item_selection;
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bool hide_on_multistate_item_selection;
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Vector2 moved;
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Array _get_items() const;
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void _set_items(const Array &p_items);
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Map<Ref<ShortCut>, int> shortcut_refcount;
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void _ref_shortcut(Ref<ShortCut> p_sc);
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void _unref_shortcut(Ref<ShortCut> p_sc);
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bool allow_search;
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uint64_t search_time_msec;
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String search_string;
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Control *control;
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void _draw();
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protected:
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friend class MenuButton;
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void add_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0);
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void add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
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void add_check_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0);
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void add_icon_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
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void add_radio_check_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0);
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void add_icon_radio_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
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void add_multistate_item(const String &p_label, int p_max_states, int p_default_state = 0, int p_id = -1, uint32_t p_accel = 0);
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void add_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
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void add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
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void add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
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void add_icon_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
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void add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
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void add_icon_radio_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
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void add_submenu_item(const String &p_label, const String &p_submenu, int p_id = -1);
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void set_item_text(int p_idx, const String &p_text);
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void set_item_icon(int p_idx, const Ref<Texture2D> &p_icon);
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void set_item_checked(int p_idx, bool p_checked);
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void set_item_id(int p_idx, int p_id);
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void set_item_accelerator(int p_idx, uint32_t p_accel);
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void set_item_metadata(int p_idx, const Variant &p_meta);
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void set_item_disabled(int p_idx, bool p_disabled);
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void set_item_submenu(int p_idx, const String &p_submenu);
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void set_item_as_separator(int p_idx, bool p_separator);
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void set_item_as_checkable(int p_idx, bool p_checkable);
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void set_item_as_radio_checkable(int p_idx, bool p_radio_checkable);
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void set_item_tooltip(int p_idx, const String &p_tooltip);
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void set_item_shortcut(int p_idx, const Ref<ShortCut> &p_shortcut, bool p_global = false);
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void set_item_h_offset(int p_idx, int p_offset);
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void set_item_multistate(int p_idx, int p_state);
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void toggle_item_multistate(int p_idx);
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void set_item_shortcut_disabled(int p_idx, bool p_disabled);
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void toggle_item_checked(int p_idx);
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String get_item_text(int p_idx) const;
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int get_item_idx_from_text(const String &text) const;
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Ref<Texture2D> get_item_icon(int p_idx) const;
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bool is_item_checked(int p_idx) const;
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int get_item_id(int p_idx) const;
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int get_item_index(int p_id) const;
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uint32_t get_item_accelerator(int p_idx) const;
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Variant get_item_metadata(int p_idx) const;
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bool is_item_disabled(int p_idx) const;
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String get_item_submenu(int p_idx) const;
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bool is_item_separator(int p_idx) const;
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bool is_item_checkable(int p_idx) const;
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bool is_item_radio_checkable(int p_idx) const;
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bool is_item_shortcut_disabled(int p_idx) const;
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String get_item_tooltip(int p_idx) const;
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Ref<ShortCut> get_item_shortcut(int p_idx) const;
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int get_item_state(int p_idx) const;
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int get_current_index() const;
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int get_item_count() const;
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bool activate_item_by_event(const Ref<InputEvent> &p_event, bool p_for_global_only = false);
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void activate_item(int p_item);
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void remove_item(int p_idx);
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void add_separator(const String &p_text = String());
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void clear();
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void set_parent_rect(const Rect2 &p_rect);
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virtual String get_tooltip(const Point2 &p_pos) const;
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virtual void get_translatable_strings(List<String> *p_strings) const;
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void add_autohide_area(const Rect2 &p_area);
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void clear_autohide_areas();
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void set_hide_on_item_selection(bool p_enabled);
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bool is_hide_on_item_selection() const;
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void set_hide_on_checkable_item_selection(bool p_enabled);
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bool is_hide_on_checkable_item_selection() const;
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void set_hide_on_multistate_item_selection(bool p_enabled);
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bool is_hide_on_multistate_item_selection() const;
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void set_submenu_popup_delay(float p_time);
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float get_submenu_popup_delay() const;
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void set_allow_search(bool p_allow);
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bool get_allow_search() const;
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virtual void popup(const Rect2 &p_bounds = Rect2());
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void take_mouse_focus();
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PopupMenu();
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~PopupMenu();
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};
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#endif
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