godot/doc/classes/VisualShaderNodeGroupBase.xml
Rémi Verschelde 1c1524a651
Bump version to 4.1-dev
Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00

161 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeGroupBase" inherits="VisualShaderNodeResizableBase" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Base class for a family of nodes with variable number of input and output ports within the visual shader graph.
</brief_description>
<description>
Currently, has no direct usage, use the derived classes instead.
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_input_port">
<return type="void" />
<param index="0" name="id" type="int" />
<param index="1" name="type" type="int" />
<param index="2" name="name" type="String" />
<description>
Adds an input port with the specified [param type] (see [enum VisualShaderNode.PortType]) and [param name].
</description>
</method>
<method name="add_output_port">
<return type="void" />
<param index="0" name="id" type="int" />
<param index="1" name="type" type="int" />
<param index="2" name="name" type="String" />
<description>
Adds an output port with the specified [param type] (see [enum VisualShaderNode.PortType]) and [param name].
</description>
</method>
<method name="clear_input_ports">
<return type="void" />
<description>
Removes all previously specified input ports.
</description>
</method>
<method name="clear_output_ports">
<return type="void" />
<description>
Removes all previously specified output ports.
</description>
</method>
<method name="get_free_input_port_id" qualifiers="const">
<return type="int" />
<description>
Returns a free input port ID which can be used in [method add_input_port].
</description>
</method>
<method name="get_free_output_port_id" qualifiers="const">
<return type="int" />
<description>
Returns a free output port ID which can be used in [method add_output_port].
</description>
</method>
<method name="get_input_port_count" qualifiers="const">
<return type="int" />
<description>
Returns the number of input ports in use. Alternative for [method get_free_input_port_id].
</description>
</method>
<method name="get_inputs" qualifiers="const">
<return type="String" />
<description>
Returns a [String] description of the input ports as a colon-separated list using the format [code]id,type,name;[/code] (see [method add_input_port]).
</description>
</method>
<method name="get_output_port_count" qualifiers="const">
<return type="int" />
<description>
Returns the number of output ports in use. Alternative for [method get_free_output_port_id].
</description>
</method>
<method name="get_outputs" qualifiers="const">
<return type="String" />
<description>
Returns a [String] description of the output ports as a colon-separated list using the format [code]id,type,name;[/code] (see [method add_output_port]).
</description>
</method>
<method name="has_input_port" qualifiers="const">
<return type="bool" />
<param index="0" name="id" type="int" />
<description>
Returns [code]true[/code] if the specified input port exists.
</description>
</method>
<method name="has_output_port" qualifiers="const">
<return type="bool" />
<param index="0" name="id" type="int" />
<description>
Returns [code]true[/code] if the specified output port exists.
</description>
</method>
<method name="is_valid_port_name" qualifiers="const">
<return type="bool" />
<param index="0" name="name" type="String" />
<description>
Returns [code]true[/code] if the specified port name does not override an existed port name and is valid within the shader.
</description>
</method>
<method name="remove_input_port">
<return type="void" />
<param index="0" name="id" type="int" />
<description>
Removes the specified input port.
</description>
</method>
<method name="remove_output_port">
<return type="void" />
<param index="0" name="id" type="int" />
<description>
Removes the specified output port.
</description>
</method>
<method name="set_input_port_name">
<return type="void" />
<param index="0" name="id" type="int" />
<param index="1" name="name" type="String" />
<description>
Renames the specified input port.
</description>
</method>
<method name="set_input_port_type">
<return type="void" />
<param index="0" name="id" type="int" />
<param index="1" name="type" type="int" />
<description>
Sets the specified input port's type (see [enum VisualShaderNode.PortType]).
</description>
</method>
<method name="set_inputs">
<return type="void" />
<param index="0" name="inputs" type="String" />
<description>
Defines all input ports using a [String] formatted as a colon-separated list: [code]id,type,name;[/code] (see [method add_input_port]).
</description>
</method>
<method name="set_output_port_name">
<return type="void" />
<param index="0" name="id" type="int" />
<param index="1" name="name" type="String" />
<description>
Renames the specified output port.
</description>
</method>
<method name="set_output_port_type">
<return type="void" />
<param index="0" name="id" type="int" />
<param index="1" name="type" type="int" />
<description>
Sets the specified output port's type (see [enum VisualShaderNode.PortType]).
</description>
</method>
<method name="set_outputs">
<return type="void" />
<param index="0" name="outputs" type="String" />
<description>
Defines all output ports using a [String] formatted as a colon-separated list: [code]id,type,name;[/code] (see [method add_output_port]).
</description>
</method>
</methods>
</class>