mirror of
https://github.com/godotengine/godot.git
synced 2024-12-12 22:25:01 +00:00
1c1524a651
Can't stop, won't stop, they said, huh?
40 lines
1.8 KiB
XML
40 lines
1.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisibleOnScreenNotifier3D" inherits="VisualInstance3D" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Detects approximately when the node is visible on screen.
|
|
</brief_description>
|
|
<description>
|
|
The VisibleOnScreenNotifier3D detects when it is visible on the screen. It also notifies when its bounding rectangle enters or exits the screen or a [Camera3D]'s view.
|
|
If you want nodes to be disabled automatically when they exit the screen, use [VisibleOnScreenEnabler3D] instead.
|
|
[b]Note:[/b] VisibleOnScreenNotifier3D uses the render culling code to determine whether it's visible on screen, which also means that its [member Node3D.visible] must be [code]true[/code] to work correctly.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="is_on_screen" qualifiers="const">
|
|
<return type="bool" />
|
|
<description>
|
|
If [code]true[/code], the bounding box is on the screen.
|
|
[b]Note:[/b] It takes one frame for the node's visibility to be assessed once added to the scene tree, so this method will return [code]false[/code] right after it is instantiated, even if it will be on screen in the draw pass.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="aabb" type="AABB" setter="set_aabb" getter="get_aabb" default="AABB(-1, -1, -1, 2, 2, 2)">
|
|
The VisibleOnScreenNotifier3D's bounding box.
|
|
</member>
|
|
</members>
|
|
<signals>
|
|
<signal name="screen_entered">
|
|
<description>
|
|
Emitted when the VisibleOnScreenNotifier3D enters the screen.
|
|
</description>
|
|
</signal>
|
|
<signal name="screen_exited">
|
|
<description>
|
|
Emitted when the VisibleOnScreenNotifier3D exits the screen.
|
|
</description>
|
|
</signal>
|
|
</signals>
|
|
</class>
|