godot/core/input
Rémi Verschelde 4219a4cb6f
Fix typos with codespell
Using codespell 2.0.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2021-05-20 12:38:56 +02:00
..
default_controller_mappings.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2021-04-06 22:39:35 +02:00
godotcontrollerdb.txt [HTML5] Logitech Dual Action Gamepad FF/Linux 2021-03-21 15:59:31 +01:00
input_builders.py Parse SDL game controller half axis and inverted axis entries. 2020-05-13 10:33:19 +01:00
input_event.cpp Merge pull request #48168 from LightningAA/control-to-ctrl-4.0 2021-05-17 17:38:02 +02:00
input_event.h Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods 2021-05-07 14:00:50 -06:00
input_map.cpp Fix typos with codespell 2021-05-20 12:38:56 +02:00
input_map.h Print suggestions when requesting a nonexistent InputMap action 2021-04-18 02:38:42 +02:00
input.cpp Avoid creating joy_names map entries when using Map operator[] 2021-04-17 20:29:04 +01:00
input.h Rename some more global enums (Key, Joy, MIDI) 2021-03-23 07:13:23 -04:00
SCsub Remove unused Python imports. 2020-09-10 11:38:52 +01:00