godot/drivers/gles3
Adam Scott 78c2a08fae
Add proxy_to_pthread option to platform=web
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2023-10-09 11:50:01 -04:00
..
effects Implement 3D shadows in the GL Compatibility renderer 2023-09-28 09:39:26 +02:00
environment [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
shaders Implement 3D shadows in the GL Compatibility renderer 2023-09-28 09:39:26 +02:00
storage Add proxy_to_pthread option to platform=web 2023-10-09 11:50:01 -04:00
rasterizer_canvas_gles3.cpp Fix GLES3 instanced rendering color and custom data defaults 2023-09-29 11:44:37 +03:00
rasterizer_canvas_gles3.h fix GLES3 changing 2d shadow atlas size is broken 2023-08-16 15:58:23 +00:00
rasterizer_gles3.cpp [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
rasterizer_gles3.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
rasterizer_scene_gles3.cpp Fix GLES3 instanced rendering color and custom data defaults 2023-09-29 11:44:37 +03:00
rasterizer_scene_gles3.h Implement 3D shadows in the GL Compatibility renderer 2023-09-28 09:39:26 +02:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_gles3.cpp Add device info to GLES3 shader cache key hash 2023-09-26 13:01:31 +03:00
shader_gles3.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00