godot/scene
2022-12-15 11:13:10 -05:00
..
2d Avoid compiling Editor checks in release builds for VisibilityNotifier2D 2022-12-15 11:13:10 -05:00
3d Do not fire VisibilityNotifier screen_entered and screen_exited signals in the Editor 2022-12-13 10:29:28 -05:00
animation Fix animation signal caches_cleared firing timing 2022-12-04 20:24:55 +08:00
audio Fix crash when passing null to AudioStreamPlayer::set_stream() 2022-04-03 12:52:17 +02:00
debugger Fix incorrect encoding used in _error_handler functions 2022-05-22 18:56:41 +08:00
gui Fix crash after executing ItemList.set_icon_scale 2022-12-13 14:24:25 +01:00
main Fix CanvasLayer visibility toggle can only run once per frame 2022-12-04 14:49:19 +08:00
resources Merge pull request #69963 from lawnjelly/variant_parser_optional_readahead_3 2022-12-12 19:02:17 +01:00
property_utils.cpp Fix exporting big templates 2022-11-30 15:34:26 +01:00
property_utils.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
register_scene_types.cpp Add TorusMesh 2022-08-07 12:42:24 +02:00
register_scene_types.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
scene_string_names.cpp Node: Rename child_exited_tree to child_exiting_tree 2022-06-20 15:00:09 +02:00
scene_string_names.h Node: Rename child_exited_tree to child_exiting_tree 2022-06-20 15:00:09 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00