godot/misc/dist
Fredia Huya-Kouadio 831b4a5366 Improve startup benchmarking
Move the benchmarking measuring methods from `Engine` to `OS` to allow for platform specific overrides (e.g: can be used to hook into platform specific benchmarking and tracing capabilities).
2023-05-23 13:22:35 -07:00
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document_icons [macOS] Update MIME codes and file type names to match "dist/linux/org.godotengine.Godot.xml" definitions. Add missing "shader" type icon. 2021-09-20 13:12:34 +03:00
html Improve feature errors in HTML5 for easier understanding 2022-10-23 19:13:42 +02:00
ios_xcode [iOS] Fix Xcode project file list. 2023-02-22 13:37:41 +02:00
linux Fix xml namespace in org.godotengine.Godot.xml 2023-03-31 14:28:36 +02:00
macos Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
macos_template.app/Contents [Export] Add readable descriptions and validation warnings to the export options. 2023-04-19 08:35:59 +03:00
macos_tools.app/Contents Bump version to 4.1-dev 2023-03-01 01:44:37 +01:00
shell Improve startup benchmarking 2023-05-23 13:22:35 -07:00
uwp_template Commit other files changed by file_format.sh 2020-07-13 14:14:11 -04:00
windows Bump version to 4.1-dev 2023-03-01 01:44:37 +01:00
icon_console.svg [Windows] Optimize editor icon, use different icon for console executable. 2022-11-29 09:39:03 +02:00
project_icon.svg Change logo in the About dialog box (return Godot's teeth) 2021-02-14 18:50:05 +03:00