godot/platform
Kyle Luce 77461a126e Additional Fix for Multi-touch release problem
- Was duplicating the functionality of event.getActionIndex() but was missing the bitmask.
- Switched back to getActionIndex() but kept the corrected getPointerId() from
  change #1980

https://github.com/okamstudio/godot/pull/1908
2015-05-31 19:37:19 -07:00
..
android Additional Fix for Multi-touch release problem 2015-05-31 19:37:19 -07:00
bb10 -Changed Godot exit to be clean. 2015-04-20 19:38:02 -03:00
flash Build System Changes 2014-10-07 01:31:49 -03:00
iphone Merge pull request #1966 from romulox-x/iosServicesAdditions 2015-05-26 11:41:56 -03:00
isim Fix iOS Simulator SDK path for isim platform. 2015-01-22 22:19:45 +01:00
javascript Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
nacl Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
osx ability to run 2D physics in a thread 2015-05-26 01:06:05 -03:00
server Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
windows ability to run 2D physics in a thread 2015-05-26 01:06:05 -03:00
winrt support for light and normal mapping in 2D 2015-02-18 19:40:02 -03:00
x11 ability to run 2D physics in a thread 2015-05-26 01:06:05 -03:00