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fe52458154
Happy new year to the wonderful Godot community!
65 lines
3.1 KiB
C++
65 lines
3.1 KiB
C++
/*************************************************************************/
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/* editor_debugger_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EDITOR_DEBUGGER_PLUGIN_H
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#define EDITOR_DEBUGGER_PLUGIN_H
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#include "scene/gui/control.h"
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class ScriptEditorDebugger;
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class EditorDebuggerPlugin : public Control {
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GDCLASS(EditorDebuggerPlugin, Control);
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private:
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ScriptEditorDebugger *debugger = nullptr;
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void _breaked(bool p_really_did, bool p_can_debug, String p_message, bool p_has_stackdump);
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void _started();
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void _stopped();
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protected:
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static void _bind_methods();
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public:
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void attach_debugger(ScriptEditorDebugger *p_debugger);
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void detach_debugger(bool p_call_debugger);
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void send_message(const String &p_message, const Array &p_args);
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void register_message_capture(const StringName &p_name, const Callable &p_callable);
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void unregister_message_capture(const StringName &p_name);
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bool has_capture(const StringName &p_name);
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bool is_breaked();
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bool is_debuggable();
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bool is_session_active();
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~EditorDebuggerPlugin();
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};
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#endif // EDITOR_DEBUGGER_PLUGIN_H
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