mirror of
https://github.com/godotengine/godot.git
synced 2024-11-25 05:33:11 +00:00
2bd714e34e
Defaults to "Auto", which detects the casing based on the preference of the currently selected language (C# for example prefers PascalCase whereas GDScript prefers snake_case).
20 lines
711 B
XML
20 lines
711 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="ScriptLanguage" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
</brief_description>
|
|
<description>
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<constants>
|
|
<constant name="SCRIPT_NAME_CASING_AUTO" value="0" enum="ScriptNameCasing">
|
|
</constant>
|
|
<constant name="SCRIPT_NAME_CASING_PASCAL_CASE" value="1" enum="ScriptNameCasing">
|
|
</constant>
|
|
<constant name="SCRIPT_NAME_CASING_SNAKE_CASE" value="2" enum="ScriptNameCasing">
|
|
</constant>
|
|
<constant name="SCRIPT_NAME_CASING_KEBAB_CASE" value="3" enum="ScriptNameCasing">
|
|
</constant>
|
|
</constants>
|
|
</class>
|