godot/modules/raycast
reduz 746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
..
config.py Add support for PowerPC family 2021-11-01 22:25:53 +01:00
godot_update_embree.py Upgrade Embree and enable ray packets 2021-09-13 16:17:28 +02:00
lightmap_raycaster.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
lightmap_raycaster.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
raycast_occlusion_cull.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
raycast_occlusion_cull.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
register_types.cpp Refactor module initialization 2022-05-04 17:34:51 +02:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00
SCsub Merge pull request #53245 from JFonS/occ_fixes2 2021-09-30 19:58:05 +02:00
static_raycaster.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
static_raycaster.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00