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416 lines
17 KiB
C++
416 lines
17 KiB
C++
// © 2019 and later: Unicode, Inc. and others.
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// License & terms of use: http://www.unicode.org/copyright.html
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// locdistance.cpp
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// created: 2019may08 Markus W. Scherer
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#include "unicode/utypes.h"
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#include "unicode/bytestrie.h"
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#include "unicode/localematcher.h"
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#include "unicode/locid.h"
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#include "unicode/uobject.h"
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#include "unicode/ures.h"
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#include "cstring.h"
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#include "locdistance.h"
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#include "loclikelysubtags.h"
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#include "uassert.h"
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#include "ucln_cmn.h"
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#include "uinvchar.h"
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#include "umutex.h"
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U_NAMESPACE_BEGIN
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namespace {
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/**
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* Bit flag used on the last character of a subtag in the trie.
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* Must be set consistently by the builder and the lookup code.
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*/
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constexpr int32_t END_OF_SUBTAG = 0x80;
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/** Distance value bit flag, set by the builder. */
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constexpr int32_t DISTANCE_SKIP_SCRIPT = 0x80;
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/** Distance value bit flag, set by trieNext(). */
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constexpr int32_t DISTANCE_IS_FINAL = 0x100;
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constexpr int32_t DISTANCE_IS_FINAL_OR_SKIP_SCRIPT = DISTANCE_IS_FINAL | DISTANCE_SKIP_SCRIPT;
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constexpr int32_t ABOVE_THRESHOLD = 100;
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// Indexes into array of distances.
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enum {
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IX_DEF_LANG_DISTANCE,
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IX_DEF_SCRIPT_DISTANCE,
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IX_DEF_REGION_DISTANCE,
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IX_MIN_REGION_DISTANCE,
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IX_LIMIT
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};
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LocaleDistance *gLocaleDistance = nullptr;
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UInitOnce gInitOnce {};
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UBool U_CALLCONV cleanup() {
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delete gLocaleDistance;
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gLocaleDistance = nullptr;
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gInitOnce.reset();
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return true;
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}
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} // namespace
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void U_CALLCONV LocaleDistance::initLocaleDistance(UErrorCode &errorCode) {
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// This function is invoked only via umtx_initOnce().
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U_ASSERT(gLocaleDistance == nullptr);
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const LikelySubtags &likely = *LikelySubtags::getSingleton(errorCode);
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if (U_FAILURE(errorCode)) { return; }
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const LocaleDistanceData &data = likely.getDistanceData();
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if (data.distanceTrieBytes == nullptr ||
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data.regionToPartitions == nullptr || data.partitions == nullptr ||
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// ok if no paradigms
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data.distances == nullptr) {
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errorCode = U_MISSING_RESOURCE_ERROR;
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return;
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}
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gLocaleDistance = new LocaleDistance(data, likely);
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if (gLocaleDistance == nullptr) {
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errorCode = U_MEMORY_ALLOCATION_ERROR;
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return;
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}
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ucln_common_registerCleanup(UCLN_COMMON_LOCALE_DISTANCE, cleanup);
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}
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const LocaleDistance *LocaleDistance::getSingleton(UErrorCode &errorCode) {
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if (U_FAILURE(errorCode)) { return nullptr; }
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umtx_initOnce(gInitOnce, &LocaleDistance::initLocaleDistance, errorCode);
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return gLocaleDistance;
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}
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LocaleDistance::LocaleDistance(const LocaleDistanceData &data, const LikelySubtags &likely) :
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likelySubtags(likely),
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trie(data.distanceTrieBytes),
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regionToPartitionsIndex(data.regionToPartitions), partitionArrays(data.partitions),
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paradigmLSRs(data.paradigms), paradigmLSRsLength(data.paradigmsLength),
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defaultLanguageDistance(data.distances[IX_DEF_LANG_DISTANCE]),
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defaultScriptDistance(data.distances[IX_DEF_SCRIPT_DISTANCE]),
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defaultRegionDistance(data.distances[IX_DEF_REGION_DISTANCE]),
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minRegionDistance(data.distances[IX_MIN_REGION_DISTANCE]) {
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// For the default demotion value, use the
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// default region distance between unrelated Englishes.
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// Thus, unless demotion is turned off,
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// a mere region difference for one desired locale
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// is as good as a perfect match for the next following desired locale.
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// As of CLDR 36, we have <languageMatch desired="en_*_*" supported="en_*_*" distance="5"/>.
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LSR en("en", "Latn", "US", LSR::EXPLICIT_LSR);
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LSR enGB("en", "Latn", "GB", LSR::EXPLICIT_LSR);
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const LSR *p_enGB = &enGB;
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int32_t indexAndDistance = getBestIndexAndDistance(en, &p_enGB, 1,
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shiftDistance(50), ULOCMATCH_FAVOR_LANGUAGE, ULOCMATCH_DIRECTION_WITH_ONE_WAY);
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defaultDemotionPerDesiredLocale = getDistanceFloor(indexAndDistance);
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}
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int32_t LocaleDistance::getBestIndexAndDistance(
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const LSR &desired,
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const LSR **supportedLSRs, int32_t supportedLSRsLength,
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int32_t shiftedThreshold,
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ULocMatchFavorSubtag favorSubtag, ULocMatchDirection direction) const {
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BytesTrie iter(trie);
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// Look up the desired language only once for all supported LSRs.
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// Its "distance" is either a match point value of 0, or a non-match negative value.
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// Note: The data builder verifies that there are no <*, supported> or <desired, *> rules.
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int32_t desLangDistance = trieNext(iter, desired.language, false);
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uint64_t desLangState = desLangDistance >= 0 && supportedLSRsLength > 1 ? iter.getState64() : 0;
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// Index of the supported LSR with the lowest distance.
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int32_t bestIndex = -1;
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// Cached lookup info from LikelySubtags.compareLikely().
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int32_t bestLikelyInfo = -1;
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for (int32_t slIndex = 0; slIndex < supportedLSRsLength; ++slIndex) {
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const LSR &supported = *supportedLSRs[slIndex];
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bool star = false;
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int32_t distance = desLangDistance;
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if (distance >= 0) {
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U_ASSERT((distance & DISTANCE_IS_FINAL) == 0);
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if (slIndex != 0) {
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iter.resetToState64(desLangState);
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}
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distance = trieNext(iter, supported.language, true);
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}
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// Note: The data builder verifies that there are no rules with "any" (*) language and
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// real (non *) script or region subtags.
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// This means that if the lookup for either language fails we can use
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// the default distances without further lookups.
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int32_t flags;
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if (distance >= 0) {
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flags = distance & DISTANCE_IS_FINAL_OR_SKIP_SCRIPT;
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distance &= ~DISTANCE_IS_FINAL_OR_SKIP_SCRIPT;
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} else { // <*, *>
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if (uprv_strcmp(desired.language, supported.language) == 0) {
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distance = 0;
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} else {
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distance = defaultLanguageDistance;
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}
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flags = 0;
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star = true;
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}
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U_ASSERT(0 <= distance && distance <= 100);
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// Round up the shifted threshold (if fraction bits are not 0)
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// for comparison with un-shifted distances until we need fraction bits.
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// (If we simply shifted non-zero fraction bits away, then we might ignore a language
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// when it's really still a micro distance below the threshold.)
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int32_t roundedThreshold = (shiftedThreshold + DISTANCE_FRACTION_MASK) >> DISTANCE_SHIFT;
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// We implement "favor subtag" by reducing the language subtag distance
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// (unscientifically reducing it to a quarter of the normal value),
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// so that the script distance is relatively more important.
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// For example, given a default language distance of 80, we reduce it to 20,
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// which is below the default threshold of 50, which is the default script distance.
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if (favorSubtag == ULOCMATCH_FAVOR_SCRIPT) {
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distance >>= 2;
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}
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// Let distance == roundedThreshold pass until the tie-breaker logic
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// at the end of the loop.
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if (distance > roundedThreshold) {
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continue;
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}
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int32_t scriptDistance;
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if (star || flags != 0) {
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if (uprv_strcmp(desired.script, supported.script) == 0) {
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scriptDistance = 0;
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} else {
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scriptDistance = defaultScriptDistance;
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}
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} else {
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scriptDistance = getDesSuppScriptDistance(iter, iter.getState64(),
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desired.script, supported.script);
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flags = scriptDistance & DISTANCE_IS_FINAL;
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scriptDistance &= ~DISTANCE_IS_FINAL;
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}
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distance += scriptDistance;
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if (distance > roundedThreshold) {
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continue;
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}
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if (uprv_strcmp(desired.region, supported.region) == 0) {
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// regionDistance = 0
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} else if (star || (flags & DISTANCE_IS_FINAL) != 0) {
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distance += defaultRegionDistance;
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} else {
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int32_t remainingThreshold = roundedThreshold - distance;
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if (minRegionDistance > remainingThreshold) {
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continue;
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}
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// From here on we know the regions are not equal.
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// Map each region to zero or more partitions. (zero = one non-matching string)
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// (Each array of single-character partition strings is encoded as one string.)
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// If either side has more than one, then we find the maximum distance.
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// This could be optimized by adding some more structure, but probably not worth it.
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distance += getRegionPartitionsDistance(
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iter, iter.getState64(),
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partitionsForRegion(desired),
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partitionsForRegion(supported),
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remainingThreshold);
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}
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int32_t shiftedDistance = shiftDistance(distance);
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if (shiftedDistance == 0) {
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// Distinguish between equivalent but originally unequal locales via an
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// additional micro distance.
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shiftedDistance |= (desired.flags ^ supported.flags);
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if (shiftedDistance < shiftedThreshold) {
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if (direction != ULOCMATCH_DIRECTION_ONLY_TWO_WAY ||
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// Is there also a match when we swap desired/supported?
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isMatch(supported, desired, shiftedThreshold, favorSubtag)) {
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if (shiftedDistance == 0) {
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return slIndex << INDEX_SHIFT;
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}
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bestIndex = slIndex;
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shiftedThreshold = shiftedDistance;
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bestLikelyInfo = -1;
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}
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}
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} else {
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if (shiftedDistance < shiftedThreshold) {
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if (direction != ULOCMATCH_DIRECTION_ONLY_TWO_WAY ||
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// Is there also a match when we swap desired/supported?
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isMatch(supported, desired, shiftedThreshold, favorSubtag)) {
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bestIndex = slIndex;
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shiftedThreshold = shiftedDistance;
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bestLikelyInfo = -1;
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}
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} else if (shiftedDistance == shiftedThreshold && bestIndex >= 0) {
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if (direction != ULOCMATCH_DIRECTION_ONLY_TWO_WAY ||
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// Is there also a match when we swap desired/supported?
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isMatch(supported, desired, shiftedThreshold, favorSubtag)) {
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bestLikelyInfo = likelySubtags.compareLikely(
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supported, *supportedLSRs[bestIndex], bestLikelyInfo);
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if ((bestLikelyInfo & 1) != 0) {
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// This supported locale matches as well as the previous best match,
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// and neither matches perfectly,
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// but this one is "more likely" (has more-default subtags).
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bestIndex = slIndex;
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}
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}
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}
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}
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}
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return bestIndex >= 0 ?
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(bestIndex << INDEX_SHIFT) | shiftedThreshold :
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INDEX_NEG_1 | shiftDistance(ABOVE_THRESHOLD);
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}
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int32_t LocaleDistance::getDesSuppScriptDistance(
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BytesTrie &iter, uint64_t startState, const char *desired, const char *supported) {
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// Note: The data builder verifies that there are no <*, supported> or <desired, *> rules.
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int32_t distance = trieNext(iter, desired, false);
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if (distance >= 0) {
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distance = trieNext(iter, supported, true);
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}
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if (distance < 0) {
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UStringTrieResult result = iter.resetToState64(startState).next(u'*'); // <*, *>
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U_ASSERT(USTRINGTRIE_HAS_VALUE(result));
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if (uprv_strcmp(desired, supported) == 0) {
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distance = 0; // same script
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} else {
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distance = iter.getValue();
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U_ASSERT(distance >= 0);
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}
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if (result == USTRINGTRIE_FINAL_VALUE) {
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distance |= DISTANCE_IS_FINAL;
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}
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}
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return distance;
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}
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int32_t LocaleDistance::getRegionPartitionsDistance(
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BytesTrie &iter, uint64_t startState,
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const char *desiredPartitions, const char *supportedPartitions, int32_t threshold) {
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char desired = *desiredPartitions++;
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char supported = *supportedPartitions++;
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U_ASSERT(desired != 0 && supported != 0);
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// See if we have single desired/supported partitions, from NUL-terminated
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// partition strings without explicit length.
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bool suppLengthGt1 = *supportedPartitions != 0; // gt1: more than 1 character
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// equivalent to: if (desLength == 1 && suppLength == 1)
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if (*desiredPartitions == 0 && !suppLengthGt1) {
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// Fastpath for single desired/supported partitions.
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UStringTrieResult result = iter.next(uprv_invCharToAscii(desired) | END_OF_SUBTAG);
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if (USTRINGTRIE_HAS_NEXT(result)) {
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result = iter.next(uprv_invCharToAscii(supported) | END_OF_SUBTAG);
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if (USTRINGTRIE_HAS_VALUE(result)) {
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return iter.getValue();
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}
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}
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return getFallbackRegionDistance(iter, startState);
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}
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const char *supportedStart = supportedPartitions - 1; // for restart of inner loop
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int32_t regionDistance = 0;
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// Fall back to * only once, not for each pair of partition strings.
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bool star = false;
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for (;;) {
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// Look up each desired-partition string only once,
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// not for each (desired, supported) pair.
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UStringTrieResult result = iter.next(uprv_invCharToAscii(desired) | END_OF_SUBTAG);
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if (USTRINGTRIE_HAS_NEXT(result)) {
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uint64_t desState = suppLengthGt1 ? iter.getState64() : 0;
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for (;;) {
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result = iter.next(uprv_invCharToAscii(supported) | END_OF_SUBTAG);
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int32_t d;
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if (USTRINGTRIE_HAS_VALUE(result)) {
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d = iter.getValue();
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} else if (star) {
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d = 0;
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} else {
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d = getFallbackRegionDistance(iter, startState);
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star = true;
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}
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if (d > threshold) {
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return d;
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} else if (regionDistance < d) {
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regionDistance = d;
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}
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if ((supported = *supportedPartitions++) != 0) {
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iter.resetToState64(desState);
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} else {
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break;
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}
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}
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} else if (!star) {
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int32_t d = getFallbackRegionDistance(iter, startState);
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if (d > threshold) {
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return d;
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} else if (regionDistance < d) {
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regionDistance = d;
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}
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star = true;
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}
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if ((desired = *desiredPartitions++) != 0) {
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iter.resetToState64(startState);
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supportedPartitions = supportedStart;
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supported = *supportedPartitions++;
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} else {
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break;
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}
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}
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return regionDistance;
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}
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int32_t LocaleDistance::getFallbackRegionDistance(BytesTrie &iter, uint64_t startState) {
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#if U_DEBUG
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UStringTrieResult result =
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#endif
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iter.resetToState64(startState).next(u'*'); // <*, *>
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U_ASSERT(USTRINGTRIE_HAS_VALUE(result));
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int32_t distance = iter.getValue();
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U_ASSERT(distance >= 0);
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return distance;
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}
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int32_t LocaleDistance::trieNext(BytesTrie &iter, const char *s, bool wantValue) {
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uint8_t c;
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if ((c = *s) == 0) {
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return -1; // no empty subtags in the distance data
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}
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for (;;) {
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c = uprv_invCharToAscii(c);
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// EBCDIC: If *s is not an invariant character,
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// then c is now 0 and will simply not match anything, which is harmless.
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uint8_t next = *++s;
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if (next != 0) {
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if (!USTRINGTRIE_HAS_NEXT(iter.next(c))) {
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return -1;
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}
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} else {
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// last character of this subtag
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UStringTrieResult result = iter.next(c | END_OF_SUBTAG);
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if (wantValue) {
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if (USTRINGTRIE_HAS_VALUE(result)) {
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int32_t value = iter.getValue();
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if (result == USTRINGTRIE_FINAL_VALUE) {
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value |= DISTANCE_IS_FINAL;
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}
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return value;
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}
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} else {
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if (USTRINGTRIE_HAS_NEXT(result)) {
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return 0;
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}
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}
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return -1;
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}
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c = next;
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}
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}
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bool LocaleDistance::isParadigmLSR(const LSR &lsr) const {
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// Linear search for a very short list (length 6 as of 2019),
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// because we look for equivalence not equality, and
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// because it's easy.
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// If there are many paradigm LSRs we should use a hash set
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// with custom comparator and hasher.
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U_ASSERT(paradigmLSRsLength <= 15);
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for (int32_t i = 0; i < paradigmLSRsLength; ++i) {
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if (lsr.isEquivalentTo(paradigmLSRs[i])) { return true; }
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}
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return false;
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}
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U_NAMESPACE_END
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