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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
88 lines
3.3 KiB
XML
88 lines
3.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="KinematicCollision2D" inherits="RefCounted" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Collision data for [method PhysicsBody2D.move_and_collide] collisions.
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</brief_description>
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<description>
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Contains collision data for [method PhysicsBody2D.move_and_collide] collisions. When a [PhysicsBody2D] is moved using [method PhysicsBody2D.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a [KinematicCollision2D] object is returned.
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This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_angle" qualifiers="const">
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<return type="float" />
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<argument index="0" name="up_direction" type="Vector2" default="Vector2(0, -1)" />
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<description>
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Returns the collision angle according to [code]up_direction[/code], which is [code]Vector2.UP[/code] by default. This value is always positive.
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</description>
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</method>
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<method name="get_collider" qualifiers="const">
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<return type="Object" />
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<description>
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Returns the colliding body's attached [Object].
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</description>
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</method>
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<method name="get_collider_id" qualifiers="const">
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<return type="int" />
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<description>
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Returns the unique instance ID of the colliding body's attached [Object]. See [method Object.get_instance_id].
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</description>
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</method>
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<method name="get_collider_rid" qualifiers="const">
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<return type="RID" />
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<description>
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Returns the colliding body's [RID] used by the [PhysicsServer2D].
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</description>
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</method>
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<method name="get_collider_shape" qualifiers="const">
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<return type="Object" />
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<description>
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Returns the colliding body's shape.
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</description>
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</method>
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<method name="get_collider_shape_index" qualifiers="const">
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<return type="int" />
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<description>
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Returns the colliding body's shape index. See [CollisionObject2D].
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</description>
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</method>
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<method name="get_collider_velocity" qualifiers="const">
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<return type="Vector2" />
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<description>
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Returns the colliding body's velocity.
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</description>
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</method>
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<method name="get_local_shape" qualifiers="const">
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<return type="Object" />
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<description>
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Returns the moving object's colliding shape.
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</description>
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</method>
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<method name="get_normal" qualifiers="const">
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<return type="Vector2" />
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<description>
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Returns the colliding body's shape's normal at the point of collision.
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</description>
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</method>
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<method name="get_position" qualifiers="const">
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<return type="Vector2" />
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<description>
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Returns the point of collision in global coordinates.
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</description>
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</method>
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<method name="get_remainder" qualifiers="const">
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<return type="Vector2" />
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<description>
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Returns the moving object's remaining movement vector.
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</description>
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</method>
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<method name="get_travel" qualifiers="const">
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<return type="Vector2" />
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<description>
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Returns the moving object's travel before collision.
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</description>
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</method>
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</methods>
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</class>
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