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49e0d818f8
C#: Disable "Activate now" when creating addons
89 lines
3.5 KiB
C++
89 lines
3.5 KiB
C++
/**************************************************************************/
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/* plugin_config_dialog.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef PLUGIN_CONFIG_DIALOG_H
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#define PLUGIN_CONFIG_DIALOG_H
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#include "scene/gui/check_box.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/panel_container.h"
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#include "scene/gui/text_edit.h"
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#include "scene/gui/texture_rect.h"
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class EditorValidationPanel;
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class PluginConfigDialog : public ConfirmationDialog {
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GDCLASS(PluginConfigDialog, ConfirmationDialog);
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enum {
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MSG_ID_PLUGIN,
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MSG_ID_SUBFOLDER,
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MSG_ID_SCRIPT,
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MSG_ID_ACTIVE,
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};
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LineEdit *name_edit = nullptr;
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LineEdit *subfolder_edit = nullptr;
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TextEdit *desc_edit = nullptr;
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LineEdit *author_edit = nullptr;
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LineEdit *version_edit = nullptr;
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OptionButton *script_option_edit = nullptr;
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LineEdit *script_edit = nullptr;
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CheckBox *active_edit = nullptr;
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LocalVector<Control *> plugin_edit_hidden_controls;
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EditorValidationPanel *validation_panel = nullptr;
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bool _edit_mode = false;
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void _clear_fields();
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void _on_confirmed();
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void _on_canceled();
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void _on_required_text_changed();
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String _get_subfolder();
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static String _to_absolute_plugin_path(const String &p_plugin_name);
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protected:
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virtual void _notification(int p_what);
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static void _bind_methods();
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public:
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void config(const String &p_config_path);
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PluginConfigDialog();
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~PluginConfigDialog();
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};
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#endif // PLUGIN_CONFIG_DIALOG_H
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