godot/platform
Rémi Verschelde 7233bc6736
Merge pull request #85785 from bruvzg/macos_no_angle
[macOS] Switch ANGLE backend to ANGLE over OpenGL, switch default compatibility renderer back to native.
2023-12-05 15:15:48 +01:00
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android Fix an issue causing the running project window to loop-restart when closed with the back button 2023-11-27 23:43:19 -08:00
ios [iOS] Use mdfind to check if Xcode is installed in one-click deploy code. 2023-12-05 09:12:55 +02:00
linuxbsd X11: Send IME update notification deferred 2023-11-24 13:18:50 +01:00
macos [macOS] Switch ANGLE backend to ANGLE over OpenGL, switch default compatibility renderer back to native. 2023-12-05 15:39:40 +02:00
web Fix various typos with codespell 2023-11-11 23:01:24 +01:00
windows Do not consume (eat) mouse messages with no_focus Window's (Godot PopupMenu) 2023-11-28 19:43:07 +01:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00