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5bdb5f5c37
Scrolling focuses towards mouse like in canvas editor. Center view on opening. Adjust scroll area to include polygons larger than texture. Change zoom slider to EditorZoomWidget.
191 lines
6.0 KiB
C++
191 lines
6.0 KiB
C++
/**************************************************************************/
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/* polygon_2d_editor_plugin.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef POLYGON_2D_EDITOR_PLUGIN_H
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#define POLYGON_2D_EDITOR_PLUGIN_H
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#include "editor/plugins/abstract_polygon_2d_editor.h"
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class AcceptDialog;
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class ButtonGroup;
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class EditorZoomWidget;
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class HScrollBar;
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class HSlider;
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class Label;
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class MenuButton;
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class Panel;
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class ScrollContainer;
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class SpinBox;
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class TextureRect;
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class ViewPanner;
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class VScrollBar;
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class Polygon2DEditor : public AbstractPolygon2DEditor {
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GDCLASS(Polygon2DEditor, AbstractPolygon2DEditor);
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enum Mode {
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MODE_EDIT_UV = MODE_CONT,
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UVEDIT_POLYGON_TO_UV,
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UVEDIT_UV_TO_POLYGON,
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UVEDIT_UV_CLEAR,
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UVEDIT_GRID_SETTINGS
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};
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enum UVMode {
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UV_MODE_CREATE,
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UV_MODE_CREATE_INTERNAL,
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UV_MODE_REMOVE_INTERNAL,
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UV_MODE_EDIT_POINT,
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UV_MODE_MOVE,
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UV_MODE_ROTATE,
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UV_MODE_SCALE,
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UV_MODE_ADD_POLYGON,
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UV_MODE_REMOVE_POLYGON,
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UV_MODE_PAINT_WEIGHT,
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UV_MODE_CLEAR_WEIGHT,
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UV_MODE_MAX
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};
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Button *uv_edit_mode[4];
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Ref<ButtonGroup> uv_edit_group;
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Polygon2D *node = nullptr;
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UVMode uv_mode;
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AcceptDialog *uv_edit = nullptr;
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Button *uv_button[UV_MODE_MAX];
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Button *b_snap_enable = nullptr;
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Button *b_snap_grid = nullptr;
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Panel *uv_edit_background = nullptr;
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Polygon2D *preview_polygon = nullptr;
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Control *uv_edit_draw = nullptr;
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EditorZoomWidget *zoom_widget = nullptr;
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HScrollBar *uv_hscroll = nullptr;
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VScrollBar *uv_vscroll = nullptr;
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MenuButton *uv_menu = nullptr;
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Ref<ViewPanner> uv_panner;
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void _uv_pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event);
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void _uv_zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event);
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VBoxContainer *bone_scroll_main_vb = nullptr;
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ScrollContainer *bone_scroll = nullptr;
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VBoxContainer *bone_scroll_vb = nullptr;
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Button *sync_bones = nullptr;
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HSlider *bone_paint_strength = nullptr;
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SpinBox *bone_paint_radius = nullptr;
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Label *bone_paint_radius_label = nullptr;
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bool bone_painting;
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int bone_painting_bone = 0;
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Vector<float> prev_weights;
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Vector2 bone_paint_pos;
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AcceptDialog *grid_settings = nullptr;
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void _sync_bones();
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void _update_bone_list();
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Vector2 uv_draw_ofs;
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real_t uv_draw_zoom;
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Vector<Vector2> points_prev;
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Vector<Vector2> uv_create_uv_prev;
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Vector<Vector2> uv_create_poly_prev;
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Vector<Color> uv_create_colors_prev;
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int uv_create_prev_internal_vertices = 0;
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Array uv_create_bones_prev;
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Array polygons_prev;
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Vector2 uv_create_to;
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int point_drag_index;
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bool uv_drag;
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bool uv_create;
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Vector<int> polygon_create;
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UVMode uv_move_current;
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Vector2 uv_drag_from;
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AcceptDialog *error = nullptr;
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Button *button_uv = nullptr;
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bool use_snap;
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bool snap_show_grid;
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Vector2 snap_offset;
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Vector2 snap_step;
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virtual void _menu_option(int p_option) override;
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void _cancel_editing();
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void _update_polygon_editing_state();
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void _center_view();
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void _update_zoom_and_pan(bool p_zoom_at_center);
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void _uv_input(const Ref<InputEvent> &p_input);
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void _uv_draw();
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void _uv_mode(int p_mode);
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void _set_use_snap(bool p_use);
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void _set_show_grid(bool p_show);
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void _set_snap_off_x(real_t p_val);
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void _set_snap_off_y(real_t p_val);
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void _set_snap_step_x(real_t p_val);
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void _set_snap_step_y(real_t p_val);
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void _uv_edit_mode_select(int p_mode);
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void _uv_edit_popup_hide();
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void _bone_paint_selected(int p_index);
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int _get_polygon_count() const override;
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protected:
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virtual Node2D *_get_node() const override;
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virtual void _set_node(Node *p_polygon) override;
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virtual Vector2 _get_offset(int p_idx) const override;
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virtual bool _has_uv() const override { return true; };
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virtual void _commit_action() override;
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void _notification(int p_what);
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static void _bind_methods();
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Vector2 snap_point(Vector2 p_target) const;
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public:
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Polygon2DEditor();
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};
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class Polygon2DEditorPlugin : public AbstractPolygon2DEditorPlugin {
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GDCLASS(Polygon2DEditorPlugin, AbstractPolygon2DEditorPlugin);
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public:
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Polygon2DEditorPlugin();
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};
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#endif // POLYGON_2D_EDITOR_PLUGIN_H
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