godot/scene
Hein-Pieter van Braam 713f190a30 Allow focus on disabled buttons
This behavior better matches other gui toolkits. A selected disabled
button still can't be interacted with but it can now be selected. This
seems to be what QT and GTK do also.

This fixes #16131
2018-01-28 18:49:22 +01:00
..
2d Fix inverted RIGHT/LEFT TOP/BOTTOM Camera2D drag margin in runtime (editor works fine). Fix #16095. 2018-01-27 19:37:04 +01:00
3d Merge pull request #15938 from poke1024/fix15904 2018-01-22 00:02:14 +01:00
animation Remove duplicate "autoplay" property 2018-01-25 16:17:35 +02:00
audio Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
gui Allow focus on disabled buttons 2018-01-28 18:49:22 +01:00
main Remove obsolete Viewport _update_rect() code 2018-01-18 22:37:45 +01:00
resources I have no idea why this commit fixes #15392 2018-01-21 16:19:35 -03:00
register_scene_types.cpp BMFont loading direct support from .fnt files. 2018-01-16 17:58:04 -03:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
scene_string_names.h Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00