godot/editor/editor_properties_array_dict.h
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

155 lines
5.2 KiB
C++

/*************************************************************************/
/* editor_properties_array_dict.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EDITOR_PROPERTIES_ARRAY_DICT_H
#define EDITOR_PROPERTIES_ARRAY_DICT_H
#include "editor/editor_inspector.h"
#include "editor/editor_spin_slider.h"
#include "scene/gui/button.h"
class EditorPropertyArrayObject : public Reference {
GDCLASS(EditorPropertyArrayObject, Reference);
Variant array;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
public:
void set_array(const Variant &p_array);
Variant get_array();
EditorPropertyArrayObject();
};
class EditorPropertyDictionaryObject : public Reference {
GDCLASS(EditorPropertyDictionaryObject, Reference);
Variant new_item_key;
Variant new_item_value;
Dictionary dict;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
public:
void set_dict(const Dictionary &p_dict);
Dictionary get_dict();
void set_new_item_key(const Variant &p_new_item);
Variant get_new_item_key();
void set_new_item_value(const Variant &p_new_item);
Variant get_new_item_value();
EditorPropertyDictionaryObject();
};
class EditorPropertyArray : public EditorProperty {
GDCLASS(EditorPropertyArray, EditorProperty);
PopupMenu *change_type;
bool updating;
Ref<EditorPropertyArrayObject> object;
int page_len;
int page_idx;
int changing_type_idx;
Button *edit;
VBoxContainer *vbox;
EditorSpinSlider *length;
EditorSpinSlider *page;
HBoxContainer *page_hb;
Variant::Type array_type;
Variant::Type subtype;
PropertyHint subtype_hint;
String subtype_hint_string;
void _page_changed(double p_page);
void _length_changed(double p_page);
void _edit_pressed();
void _property_changed(const String &p_prop, Variant p_value, const String &p_name = String(), bool changing = false);
void _change_type(Object *p_button, int p_index);
void _change_type_menu(int p_index);
void _object_id_selected(const String &p_property, ObjectID p_id);
void _remove_pressed(int p_index);
protected:
static void _bind_methods();
void _notification(int p_what);
public:
void setup(Variant::Type p_array_type, const String &p_hint_string = "");
virtual void update_property();
EditorPropertyArray();
};
class EditorPropertyDictionary : public EditorProperty {
GDCLASS(EditorPropertyDictionary, EditorProperty);
PopupMenu *change_type;
bool updating;
Ref<EditorPropertyDictionaryObject> object;
int page_len;
int page_idx;
int changing_type_idx;
Button *edit;
VBoxContainer *vbox;
EditorSpinSlider *length;
EditorSpinSlider *page;
HBoxContainer *page_hb;
void _page_changed(double p_page);
void _edit_pressed();
void _property_changed(const String &p_prop, Variant p_value, const String &p_name = String(), bool changing = false);
void _change_type(Object *p_button, int p_index);
void _change_type_menu(int p_index);
void _add_key_value();
void _object_id_selected(const String &p_property, ObjectID p_id);
protected:
static void _bind_methods();
void _notification(int p_what);
public:
virtual void update_property();
EditorPropertyDictionary();
};
#endif // EDITOR_PROPERTIES_ARRAY_DICT_H