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70f5972905
-Changed how mesh data is organized, hoping to make it more efficient on Vulkan and GLES. -Removed compression, it now always uses the most efficient format. -Added support for custom arrays (up to 8 custom formats) -Added support for 8 weights in skeleton data. -Added a simple optional versioning system for imported assets, to reimport if binary is newer -Fixes #43979 (I needed to test) WARNING: -NOT backwards compatible with previous 4.x-devel, will most likely never be, but it will force reimport scenes due to version change. -NOT backwards compatible with 3.x scenes, this will be eventually re-added. -Skeletons not working any longer, will fix in next PR. |
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.. | ||
atlas_import_failed.xpm | ||
collada.cpp | ||
collada.h | ||
editor_import_collada.cpp | ||
editor_import_collada.h | ||
editor_import_plugin.cpp | ||
editor_import_plugin.h | ||
editor_scene_importer_gltf.cpp | ||
editor_scene_importer_gltf.h | ||
resource_importer_bitmask.cpp | ||
resource_importer_bitmask.h | ||
resource_importer_csv_translation.cpp | ||
resource_importer_csv_translation.h | ||
resource_importer_csv.cpp | ||
resource_importer_csv.h | ||
resource_importer_image.cpp | ||
resource_importer_image.h | ||
resource_importer_layered_texture.cpp | ||
resource_importer_layered_texture.h | ||
resource_importer_obj.cpp | ||
resource_importer_obj.h | ||
resource_importer_scene.cpp | ||
resource_importer_scene.h | ||
resource_importer_shader_file.cpp | ||
resource_importer_shader_file.h | ||
resource_importer_texture_atlas.cpp | ||
resource_importer_texture_atlas.h | ||
resource_importer_texture.cpp | ||
resource_importer_texture.h | ||
resource_importer_wav.cpp | ||
resource_importer_wav.h | ||
SCsub |