godot/editor/import
reduz 70f5972905 Refactored Mesh internals and formats.
-Changed how mesh data is organized, hoping to make it more efficient on Vulkan and GLES.
-Removed compression, it now always uses the most efficient format.
-Added support for custom arrays (up to 8 custom formats)
-Added support for 8 weights in skeleton data.
-Added a simple optional versioning system for imported assets, to reimport if binary is newer
-Fixes #43979 (I needed to test)

WARNING:

-NOT backwards compatible with previous 4.x-devel, will most likely never be, but it will force reimport scenes due to version change.
-NOT backwards compatible with 3.x scenes, this will be eventually re-added.
-Skeletons not working any longer, will fix in next PR.
2020-12-02 13:07:59 -03:00
..
atlas_import_failed.xpm Added ability for multiple images to be imported as an atlas 2019-04-19 15:56:34 -03:00
collada.cpp Make all String float conversion methods be 64-bit 2020-07-27 18:38:53 -04:00
collada.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
editor_import_collada.cpp Refactored Mesh internals and formats. 2020-12-02 13:07:59 -03:00
editor_import_collada.h Add override keywords. 2020-07-10 13:56:54 +01:00
editor_import_plugin.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
editor_import_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
editor_scene_importer_gltf.cpp Refactored Mesh internals and formats. 2020-12-02 13:07:59 -03:00
editor_scene_importer_gltf.h Add override keywords. 2020-07-10 13:56:54 +01:00
resource_importer_bitmask.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
resource_importer_bitmask.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
resource_importer_csv_translation.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
resource_importer_csv_translation.h Add override keywords. 2020-07-10 13:56:54 +01:00
resource_importer_csv.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
resource_importer_csv.h Add override keywords. 2020-07-10 13:56:54 +01:00
resource_importer_image.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
resource_importer_image.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
resource_importer_layered_texture.cpp Implement GPU Particle Collisions 2020-10-09 13:25:47 -03:00
resource_importer_layered_texture.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
resource_importer_obj.cpp Refactored Mesh internals and formats. 2020-12-02 13:07:59 -03:00
resource_importer_obj.h Refactored Mesh internals and formats. 2020-12-02 13:07:59 -03:00
resource_importer_scene.cpp Refactored Mesh internals and formats. 2020-12-02 13:07:59 -03:00
resource_importer_scene.h Refactored Mesh internals and formats. 2020-12-02 13:07:59 -03:00
resource_importer_shader_file.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
resource_importer_shader_file.h Add override keywords. 2020-07-10 13:56:54 +01:00
resource_importer_texture_atlas.cpp Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv 2020-11-21 02:42:29 -05:00
resource_importer_texture_atlas.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
resource_importer_texture.cpp Allow more image types in the roughness texture's Src Normal import hint 2020-10-21 23:21:46 +02:00
resource_importer_texture.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
resource_importer_wav.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
resource_importer_wav.h Add override keywords. 2020-07-10 13:56:54 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00