godot/scene
Rémi Verschelde 7072b359b4
Improve some method bindings to use specific Object subtypes
This was made possible by changes to `VariantCaster` which now make
it possible to pass any `Object`-derived type as pointer.
2022-01-28 15:07:22 +01:00
..
2d Improve some method bindings to use specific Object subtypes 2022-01-28 15:07:22 +01:00
3d Improve some method bindings to use specific Object subtypes 2022-01-28 15:07:22 +01:00
animation More time parameters change type float to double 2022-01-27 12:42:46 +09:00
audio Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
debugger Allow method binds to take Object subclasses as arguments 2022-01-25 09:03:36 -07:00
gui Improve some method bindings to use specific Object subtypes 2022-01-28 15:07:22 +01:00
main [Net] Fix HTTPRequest memory leak in compressed responses. 2022-01-24 14:24:45 +01:00
resources Merge pull request #54574 from Ansraer/glow_map 2022-01-26 13:39:51 +01:00
property_utils.cpp Fix too broad assumption of null property defaults 2022-01-06 21:46:59 +01:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Improve the default project theme 2022-01-19 18:46:01 +03:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00