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Windows socket implementation is, as usual, broken in many ways. This includes `setsockopt` failing to set `TCP_NODELAY` if the socket is still in a connecting state. This also means we need to keep polling the IP resolver until the socket reaches the CONNECTED state (so it can set the TCP_NODELAY after the connection is successful). |
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.. | ||
doc_classes | ||
editor | ||
config.py | ||
emws_peer.cpp | ||
emws_peer.h | ||
library_godot_websocket.js | ||
packet_buffer.h | ||
register_types.cpp | ||
register_types.h | ||
remote_debugger_peer_websocket.cpp | ||
remote_debugger_peer_websocket.h | ||
SCsub | ||
websocket_multiplayer_peer.cpp | ||
websocket_multiplayer_peer.h | ||
websocket_peer.cpp | ||
websocket_peer.h | ||
wsl_peer.cpp | ||
wsl_peer.h |