godot/scene
Juan Linietsky 703004f830 More 3D Work
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-ESM Shadow Mapping for softer and less glitchy shadows
-HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end)
-Fix to xml parse bug
2014-06-16 10:22:26 -03:00
..
2d -draw_primitive binding fix 2014-05-25 14:25:05 -03:00
3d More 3D Work 2014-06-16 10:22:26 -03:00
animation A bit of everything: 2014-05-14 01:22:15 -03:00
audio Make String::right count from pos instead of pos+1 2014-05-13 01:19:41 +08:00
gui Made a uniform distribution of characters in Label::set_percent_visible() 2014-05-31 23:50:10 +02:00
io -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
main More 3D Work 2014-06-16 10:22:26 -03:00
resources More 3D Work 2014-06-16 10:22:26 -03:00
register_scene_types.cpp More 3D Work 2014-06-16 10:22:26 -03:00
register_scene_types.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scene_binds.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scene_binds.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scene_string_names.cpp Light Baker! 2014-06-11 10:41:03 -03:00
scene_string_names.h Light Baker! 2014-06-11 10:41:03 -03:00
SCsub wtf 2014-02-19 18:09:52 -03:00