mirror of
https://github.com/godotengine/godot.git
synced 2024-12-29 06:13:24 +00:00
1231 lines
37 KiB
C++
1231 lines
37 KiB
C++
/*************************************************************************/
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/* gdnative.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "gdnative.h"
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#include "global_config.h"
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#include "global_constants.h"
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#include "io/file_access_encrypted.h"
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#include "os/file_access.h"
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#include "os/os.h"
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#include "scene/main/scene_main_loop.h"
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#include "scene/resources/scene_format_text.h"
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#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
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#include "api_generator.h"
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#endif
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#ifdef TOOLS_ENABLED
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#include "editor/editor_node.h"
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#endif
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Error NativeLibrary::initialize(NativeLibrary *&p_native_lib, const StringName p_path) {
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if (GDNativeScriptLanguage::get_singleton()->initialized_libraries.has(p_path)) {
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p_native_lib = GDNativeScriptLanguage::get_singleton()->initialized_libraries[p_path];
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return OK;
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}
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NativeLibrary *lib = memnew(NativeLibrary);
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lib->path = p_path;
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p_native_lib = lib;
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// Open the file
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Error error;
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error = OS::get_singleton()->open_dynamic_library(p_path, lib->handle);
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if (error) return error;
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ERR_FAIL_COND_V(!lib->handle, ERR_BUG);
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// Get the method
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void *library_init;
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error = OS::get_singleton()->get_dynamic_library_symbol_handle(lib->handle, GDNativeScriptLanguage::get_init_symbol_name(), library_init);
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if (error) return error;
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ERR_FAIL_COND_V(!library_init, ERR_BUG);
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void (*library_init_fpointer)(godot_native_init_options *) = (void (*)(godot_native_init_options *))library_init;
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godot_native_init_options options;
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options.in_editor = SceneTree::get_singleton()->is_editor_hint();
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options.core_api_hash = ClassDB::get_api_hash(ClassDB::API_CORE);
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options.editor_api_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR);
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options.no_api_hash = ClassDB::get_api_hash(ClassDB::API_NONE);
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library_init_fpointer(&options); // Catch errors?
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GDNativeScriptLanguage::get_singleton()->initialized_libraries[p_path] = lib;
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return OK;
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}
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Error NativeLibrary::terminate(NativeLibrary *&p_native_lib) {
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if (!GDNativeScriptLanguage::get_singleton()->initialized_libraries.has(p_native_lib->path)) {
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OS::get_singleton()->close_dynamic_library(p_native_lib->handle);
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p_native_lib->handle = 0;
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return OK;
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}
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Error error = OK;
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void *library_terminate;
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error = OS::get_singleton()->get_dynamic_library_symbol_handle(p_native_lib->handle, GDNativeScriptLanguage::get_terminate_symbol_name(), library_terminate);
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if (error)
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return OK; // no terminate? okay, not that important lol
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void (*library_terminate_pointer)(godot_native_terminate_options *) = (void (*)(godot_native_terminate_options *))library_terminate;
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godot_native_terminate_options options;
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options.in_editor = SceneTree::get_singleton()->is_editor_hint();
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library_terminate_pointer(&options);
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GDNativeScriptLanguage::get_singleton()->initialized_libraries.erase(p_native_lib->path);
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OS::get_singleton()->close_dynamic_library(p_native_lib->handle);
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p_native_lib->handle = 0;
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return OK;
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}
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// Script
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#ifdef TOOLS_ENABLED
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void GDNativeScript::_update_placeholder(PlaceHolderScriptInstance *p_placeholder) {
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ERR_FAIL_COND(!script_data);
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List<PropertyInfo> pinfo;
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Map<StringName, Variant> values;
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for (Map<StringName, GDNativeScriptData::Property>::Element *E = script_data->properties.front(); E; E = E->next()) {
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PropertyInfo p = E->get().info;
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p.name = String(E->key());
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pinfo.push_back(p);
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values[p.name] = E->get().default_value;
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}
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p_placeholder->update(pinfo, values);
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}
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void GDNativeScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
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placeholders.erase(p_placeholder);
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}
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#endif
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bool GDNativeScript::can_instance() const {
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#ifdef TOOLS_ENABLED
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return script_data || (!is_tool() && !ScriptServer::is_scripting_enabled());
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#else
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// allow defaultlibrary without editor features
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if (!library.is_valid()) {
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String path = GLOBAL_GET("gdnative/default_gdnativelibrary");
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RES lib = ResourceLoader::load(path);
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if (lib.is_valid() && lib->cast_to<GDNativeLibrary>()) {
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return true;
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}
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}
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return script_data;
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#endif
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//return script_data || (!tool && !ScriptServer::is_scripting_enabled());
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// change to true enable in editor stuff.
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}
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Ref<Script> GDNativeScript::get_base_script() const {
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Ref<GDNativeScript> base_script;
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base_script->library = library;
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base_script->script_data = script_data;
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base_script->script_name = script_data->base;
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return base_script;
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}
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StringName GDNativeScript::get_instance_base_type() const {
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return script_data->base_native_type;
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}
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ScriptInstance *GDNativeScript::instance_create(Object *p_this) {
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#ifdef TOOLS_ENABLED
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// find a good way to initialize stuff in the editor
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if (!ScriptServer::is_scripting_enabled() && !is_tool()) {
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// placeholder, for nodes. But for tools we want the real thing
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PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(GDNativeScriptLanguage::singleton, Ref<Script>((Script *)this), p_this));
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placeholders.insert(sins);
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if (!library.is_valid())
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return sins;
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if (!library->native_library) {
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Error err = library->_initialize();
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if (err != OK) {
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return sins;
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}
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}
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if (!script_data) {
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script_data = library->get_script_data(script_name);
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}
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if (script_data && script_data->create_func.create_func) {
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script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
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}
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_update_placeholder(sins);
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return sins;
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}
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#endif
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if (!library.is_valid()) {
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String path = GLOBAL_GET("gdnative/default_gdnativelibrary");
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RES lib = ResourceLoader::load(path);
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if (lib.is_valid() && lib->cast_to<GDNativeLibrary>()) {
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set_library(lib);
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}
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}
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GDNativeInstance *new_instance = memnew(GDNativeInstance);
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new_instance->owner = p_this;
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new_instance->script = Ref<GDNativeScript>(this);
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#ifndef TOOLS_ENABLED
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if (!ScriptServer::is_scripting_enabled()) {
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new_instance->userdata = 0;
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} else {
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new_instance->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
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}
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#else
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new_instance->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
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#endif
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instances.insert(p_this);
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return new_instance;
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}
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bool GDNativeScript::instance_has(const Object *p_this) const {
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return instances.has((Object *)p_this); // TODO
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}
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bool GDNativeScript::has_source_code() const {
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return false;
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}
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String GDNativeScript::get_source_code() const {
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return "";
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}
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Error GDNativeScript::reload(bool p_keep_state) {
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return FAILED;
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}
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bool GDNativeScript::has_method(const StringName &p_method) const {
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if (!script_data)
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return false;
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GDNativeScriptData *data = script_data;
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while (data) {
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if (data->methods.has(p_method))
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return true;
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data = data->base_data;
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}
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return false;
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}
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MethodInfo GDNativeScript::get_method_info(const StringName &p_method) const {
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if (!script_data)
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return MethodInfo();
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GDNativeScriptData *data = script_data;
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while (data) {
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if (data->methods.has(p_method))
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return data->methods[p_method].info;
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data = data->base_data;
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}
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ERR_FAIL_COND_V(!script_data->methods.has(p_method), MethodInfo());
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return MethodInfo();
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}
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void GDNativeScript::get_script_method_list(List<MethodInfo> *p_list) const {
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if (!script_data) return;
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Set<MethodInfo> methods;
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GDNativeScriptData *data = script_data;
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while (data) {
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for (Map<StringName, GDNativeScriptData::Method>::Element *E = data->methods.front(); E; E = E->next()) {
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methods.insert(E->get().info);
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}
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data = data->base_data;
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}
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for (Set<MethodInfo>::Element *E = methods.front(); E; E = E->next()) {
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p_list->push_back(E->get());
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}
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}
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void GDNativeScript::get_script_property_list(List<PropertyInfo> *p_list) const {
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if (!script_data) return;
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Set<PropertyInfo> properties;
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GDNativeScriptData *data = script_data;
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while (data) {
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for (Map<StringName, GDNativeScriptData::Property>::Element *E = data->properties.front(); E; E = E->next()) {
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properties.insert(E->get().info);
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}
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data = data->base_data;
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}
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for (Set<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) {
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p_list->push_back(E->get());
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}
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}
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bool GDNativeScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
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if (!script_data) return false;
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GDNativeScriptData *data = script_data;
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while (data) {
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if (data->properties.has(p_property)) {
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r_value = data->properties[p_property].default_value;
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return true;
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}
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data = data->base_data;
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}
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return false;
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}
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bool GDNativeScript::is_tool() const {
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ERR_FAIL_COND_V(!script_data, false);
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return script_data->is_tool;
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}
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String GDNativeScript::get_node_type() const {
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return ""; // ?
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}
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ScriptLanguage *GDNativeScript::get_language() const {
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return GDNativeScriptLanguage::singleton;
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}
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bool GDNativeScript::has_script_signal(const StringName &p_signal) const {
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if (!script_data)
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return false;
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GDNativeScriptData *data = script_data;
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while (data) {
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if (data->signals_.has(p_signal)) {
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return true;
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}
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data = data->base_data;
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}
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return false;
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}
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void GDNativeScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
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if (!script_data)
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return;
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Set<MethodInfo> signals_;
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GDNativeScriptData *data = script_data;
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while (data) {
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for (Map<StringName, GDNativeScriptData::Signal>::Element *S = data->signals_.front(); S; S = S->next()) {
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signals_.insert(S->get().signal);
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}
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data = data->base_data;
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}
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for (Set<MethodInfo>::Element *E = signals_.front(); E; E = E->next()) {
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r_signals->push_back(E->get());
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}
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}
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Ref<GDNativeLibrary> GDNativeScript::get_library() const {
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return library;
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}
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void GDNativeScript::set_library(Ref<GDNativeLibrary> p_library) {
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library = p_library;
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#ifdef TOOLS_ENABLED
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if (!ScriptServer::is_scripting_enabled())
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return;
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#endif
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if (library.is_valid()) {
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Error initalize_status = library->_initialize();
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ERR_FAIL_COND(initalize_status != OK);
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if (script_name) {
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script_data = library->native_library->scripts[script_name];
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ERR_FAIL_COND(!script_data);
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}
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}
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}
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StringName GDNativeScript::get_script_name() const {
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return script_name;
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}
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void GDNativeScript::set_script_name(StringName p_script_name) {
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script_name = p_script_name;
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if (library.is_valid()) {
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#ifdef TOOLS_ENABLED
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if (!library->native_library) {
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library->_initialize();
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}
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#endif
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if (library->native_library) {
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script_data = library->get_script_data(script_name);
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ERR_FAIL_COND(!script_data);
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}
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}
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}
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void GDNativeScript::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_library"), &GDNativeScript::get_library);
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ClassDB::bind_method(D_METHOD("set_library", "library"), &GDNativeScript::set_library);
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ClassDB::bind_method(D_METHOD("get_script_name"), &GDNativeScript::get_script_name);
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ClassDB::bind_method(D_METHOD("set_script_name", "script_name"), &GDNativeScript::set_script_name);
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ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "GDNativeLibrary"), "set_library", "get_library");
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ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "script_name"), "set_script_name", "get_script_name");
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}
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GDNativeScript::GDNativeScript() {
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script_data = NULL;
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GDNativeScriptLanguage::get_singleton()->script_list.insert(this);
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}
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GDNativeScript::~GDNativeScript() {
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//hmm
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GDNativeScriptLanguage::get_singleton()->script_list.erase(this);
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}
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// Library
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GDNativeLibrary *GDNativeLibrary::currently_initialized_library = NULL;
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GDNativeLibrary *GDNativeLibrary::get_currently_initialized_library() {
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return currently_initialized_library;
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}
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static const char *_dl_platforms_info[] = {
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"|unix|so|Unix",
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"unix|x11|so|X11",
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"unix|server|so|Server",
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"unix|android|so|Android",
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"unix|blackberry|so|Blackberry 10",
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"unix|haiku|so|Haiku", // Right?
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"|mac|dynlib|Mac",
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"mac|ios|dynlib|iOS",
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"mac|osx|dynlib|OSX",
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"|html5|js|HTML5",
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"|windows|dll|Windows",
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"windows|uwp|dll|UWP",
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NULL // Finishing condition
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};
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void GDNativeLibrary::set_platform_file(StringName p_platform, String p_file) {
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if (p_file.empty()) {
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platform_files.erase(p_platform);
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} else {
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platform_files[p_platform] = p_file;
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}
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}
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String GDNativeLibrary::get_platform_file(StringName p_platform) const {
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if (platform_files.has(p_platform)) {
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return platform_files[p_platform];
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} else {
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return "";
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}
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}
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Error GDNativeLibrary::_initialize() {
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_THREAD_SAFE_METHOD_
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// Get the file
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const String platform_name = OS::get_singleton()->get_name();
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String platform_file("");
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char **platform_info = (char **)_dl_platforms_info;
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if (platform_files.has(platform_name.to_lower())) {
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platform_file = platform_files[platform_name.to_lower()];
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}
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while (*platform_info) {
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String platform_info_string(*platform_info);
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if (platform_name == platform_info_string.get_slicec('|', 3)) {
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String platform_key = platform_info_string.get_slicec('|', 1);
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String fallback_platform_key = platform_info_string.get_slicec('|', 0);
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if (platform_files.has(platform_key)) {
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platform_file = platform_files[platform_key];
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} else if (!fallback_platform_key.empty() && platform_files.has(fallback_platform_key)) {
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platform_file = platform_files[fallback_platform_key];
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} else {
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return ERR_UNAVAILABLE;
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}
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}
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platform_info++;
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}
|
|
ERR_FAIL_COND_V(platform_file == "", ERR_DOES_NOT_EXIST);
|
|
|
|
StringName path = GlobalConfig::get_singleton()->globalize_path(platform_file);
|
|
|
|
GDNativeLibrary::currently_initialized_library = this;
|
|
|
|
Error ret = NativeLibrary::initialize(native_library, path);
|
|
native_library->dllib = this;
|
|
|
|
GDNativeLibrary::currently_initialized_library = NULL;
|
|
|
|
return ret;
|
|
}
|
|
|
|
Error GDNativeLibrary::_terminate() {
|
|
ERR_FAIL_COND_V(!native_library, ERR_BUG);
|
|
ERR_FAIL_COND_V(!native_library->handle, ERR_BUG);
|
|
|
|
// de-init stuff
|
|
|
|
for (Map<StringName, GDNativeScriptData *>::Element *E = native_library->scripts.front(); E; E = E->next()) {
|
|
for (Map<StringName, GDNativeScriptData::Method>::Element *M = E->get()->methods.front(); M; M = M->next()) {
|
|
if (M->get().method.free_func) {
|
|
M->get().method.free_func(M->get().method.method_data);
|
|
}
|
|
}
|
|
if (E->get()->create_func.free_func) {
|
|
E->get()->create_func.free_func(E->get()->create_func.method_data);
|
|
}
|
|
if (E->get()->destroy_func.free_func) {
|
|
E->get()->destroy_func.free_func(E->get()->destroy_func.method_data);
|
|
}
|
|
|
|
for (Set<GDNativeScript *>::Element *S = GDNativeScriptLanguage::get_singleton()->script_list.front(); S; S = S->next()) {
|
|
if (S->get()->script_data == E->get()) {
|
|
S->get()->script_data = NULL;
|
|
}
|
|
}
|
|
|
|
memdelete(E->get());
|
|
}
|
|
|
|
Error ret = NativeLibrary::terminate(native_library);
|
|
|
|
native_library->scripts.clear();
|
|
|
|
return ret;
|
|
}
|
|
|
|
void GDNativeLibrary::_register_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func) {
|
|
ERR_FAIL_COND(!native_library);
|
|
ERR_FAIL_COND(native_library->scripts.has(p_name));
|
|
|
|
GDNativeScriptData *s = memnew(GDNativeScriptData);
|
|
s->base = p_base;
|
|
s->create_func = p_instance_func;
|
|
s->destroy_func = p_destroy_func;
|
|
Map<StringName, GDNativeScriptData *>::Element *E = native_library->scripts.find(p_base);
|
|
if (E) {
|
|
s->base_data = E->get();
|
|
s->base_native_type = s->base_data->base_native_type;
|
|
} else {
|
|
if (!ClassDB::class_exists(p_base)) {
|
|
memdelete(s);
|
|
ERR_EXPLAIN("Invalid base for registered type '" + p_name + "'");
|
|
ERR_FAIL();
|
|
}
|
|
s->base_native_type = p_base;
|
|
}
|
|
|
|
native_library->scripts.insert(p_name, s);
|
|
}
|
|
|
|
void GDNativeLibrary::_register_tool_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func) {
|
|
ERR_FAIL_COND(!native_library);
|
|
ERR_FAIL_COND(native_library->scripts.has(p_name));
|
|
|
|
GDNativeScriptData *s = memnew(GDNativeScriptData);
|
|
s->base = p_base;
|
|
s->create_func = p_instance_func;
|
|
s->destroy_func = p_destroy_func;
|
|
s->is_tool = true;
|
|
Map<StringName, GDNativeScriptData *>::Element *E = native_library->scripts.find(p_base);
|
|
if (E) {
|
|
s->base_data = E->get();
|
|
s->base_native_type = s->base_data->base_native_type;
|
|
} else {
|
|
if (!ClassDB::class_exists(p_base)) {
|
|
memdelete(s);
|
|
ERR_EXPLAIN("Invalid base for registered type '" + p_name + "'");
|
|
ERR_FAIL();
|
|
}
|
|
s->base_native_type = p_base;
|
|
}
|
|
|
|
native_library->scripts.insert(p_name, s);
|
|
}
|
|
|
|
void GDNativeLibrary::_register_script_method(const StringName p_name, const StringName p_method, godot_method_attributes p_attr, godot_instance_method p_func, MethodInfo p_info) {
|
|
ERR_FAIL_COND(!native_library);
|
|
ERR_FAIL_COND(!native_library->scripts.has(p_name));
|
|
|
|
p_info.name = p_method;
|
|
GDNativeScriptData::Method method;
|
|
|
|
method = GDNativeScriptData::Method(p_func, p_info, p_attr.rpc_type);
|
|
|
|
native_library->scripts[p_name]->methods.insert(p_method, method);
|
|
}
|
|
|
|
void GDNativeLibrary::_register_script_property(const StringName p_name, const String p_path, godot_property_attributes *p_attr, godot_property_set_func p_setter, godot_property_get_func p_getter) {
|
|
ERR_FAIL_COND(!native_library);
|
|
ERR_FAIL_COND(!native_library->scripts.has(p_name));
|
|
|
|
GDNativeScriptData::Property p;
|
|
|
|
PropertyInfo pi;
|
|
pi.name = p_path;
|
|
|
|
if (p_attr != NULL) {
|
|
pi = PropertyInfo((Variant::Type)p_attr->type, p_path, (PropertyHint)p_attr->hint, *(String *)&p_attr->hint_string, p_attr->usage);
|
|
|
|
p = GDNativeScriptData::Property(p_setter, p_getter, pi, *(Variant *)&p_attr->default_value, p_attr->rset_type);
|
|
}
|
|
|
|
native_library->scripts[p_name]->properties.insert(p_path, p);
|
|
}
|
|
|
|
void GDNativeLibrary::_register_script_signal(const StringName p_name, const godot_signal *p_signal) {
|
|
ERR_FAIL_COND(!native_library);
|
|
ERR_FAIL_COND(!native_library->scripts.has(p_name));
|
|
ERR_FAIL_COND(!p_signal);
|
|
|
|
GDNativeScriptData::Signal signal;
|
|
|
|
signal.signal.name = *(String *)&p_signal->name;
|
|
|
|
{
|
|
List<PropertyInfo> arguments;
|
|
for (int i = 0; i < p_signal->num_args; i++) {
|
|
PropertyInfo info;
|
|
godot_signal_argument attrib = p_signal->args[i];
|
|
|
|
String *name = (String *)&attrib.name;
|
|
info.name = *name;
|
|
info.type = (Variant::Type)attrib.type;
|
|
info.hint = (PropertyHint)attrib.hint;
|
|
info.hint_string = *(String *)&attrib.hint_string;
|
|
info.usage = attrib.usage;
|
|
|
|
arguments.push_back(info);
|
|
}
|
|
|
|
signal.signal.arguments = arguments;
|
|
}
|
|
|
|
{
|
|
Vector<Variant> default_arguments;
|
|
for (int i = 0; i < p_signal->num_default_args; i++) {
|
|
Variant *v;
|
|
godot_signal_argument attrib = p_signal->args[i];
|
|
|
|
v = (Variant *)&attrib.default_value;
|
|
|
|
default_arguments.push_back(*v);
|
|
}
|
|
|
|
signal.signal.default_arguments = default_arguments;
|
|
}
|
|
|
|
native_library->scripts[p_name]->signals_.insert(*(String *)&p_signal->name, signal);
|
|
}
|
|
|
|
GDNativeScriptData *GDNativeLibrary::get_script_data(const StringName p_name) {
|
|
ERR_FAIL_COND_V(!native_library, NULL);
|
|
|
|
ERR_FAIL_COND_V(!native_library->scripts.has(p_name), NULL);
|
|
|
|
return native_library->scripts[p_name];
|
|
}
|
|
|
|
bool GDNativeLibrary::_set(const StringName &p_name, const Variant &p_value) {
|
|
String name = p_name;
|
|
if (name.begins_with("platform/")) {
|
|
set_platform_file(name.get_slice("/", 1), p_value);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool GDNativeLibrary::_get(const StringName &p_name, Variant &r_ret) const {
|
|
String name = p_name;
|
|
if (name.begins_with("platform/")) {
|
|
r_ret = get_platform_file(name.get_slice("/", 1));
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void GDNativeLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
|
|
char **platform_info = (char **)_dl_platforms_info;
|
|
|
|
Set<String> registered_platform_names;
|
|
{
|
|
List<StringName> ep;
|
|
// ep.push_back("X11");
|
|
// EditorImportExport::get_singleton()->get_export_platforms(&ep);
|
|
|
|
// @Todo
|
|
// get export platforms with the new export system somehow.
|
|
for (List<StringName>::Element *E = ep.front(); E; E = E->next()) {
|
|
registered_platform_names.insert(String(E->get()).to_lower());
|
|
}
|
|
}
|
|
|
|
while (*platform_info) {
|
|
String platform_info_string(*platform_info);
|
|
String fallback_platform_key = platform_info_string.get_slicec('|', 0);
|
|
String platform_key = platform_info_string.get_slicec('|', 1);
|
|
String platform_extension = platform_info_string.get_slicec('|', 2);
|
|
String platform_name = platform_info_string.get_slicec('|', 3);
|
|
|
|
registered_platform_names.erase(platform_name);
|
|
|
|
if (fallback_platform_key.empty()) {
|
|
p_list->push_back(PropertyInfo(Variant::STRING, "platform/" + platform_key, PROPERTY_HINT_FILE, "*." + platform_extension));
|
|
|
|
} else {
|
|
if (platform_files.has(platform_key)) {
|
|
p_list->push_back(PropertyInfo(Variant::STRING, "platform/" + platform_key, PROPERTY_HINT_FILE, "*." + platform_extension, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_CHECKABLE | PROPERTY_USAGE_CHECKED));
|
|
} else {
|
|
p_list->push_back(PropertyInfo(Variant::STRING, "platform/" + platform_key, PROPERTY_HINT_FILE, "*." + platform_extension, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_CHECKABLE));
|
|
}
|
|
}
|
|
platform_info++;
|
|
}
|
|
|
|
while (registered_platform_names.size()) {
|
|
const String platform_name = registered_platform_names.front()->get();
|
|
registered_platform_names.erase(platform_name);
|
|
p_list->push_back(PropertyInfo(Variant::STRING, "platform/" + platform_name.to_lower(), PROPERTY_HINT_FILE, "*"));
|
|
}
|
|
}
|
|
|
|
void GDNativeLibrary::_notification(int what) {
|
|
// TODO
|
|
}
|
|
|
|
void GDNativeLibrary::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_platform_file", "platform", "file"), &GDNativeLibrary::set_platform_file);
|
|
ClassDB::bind_method(D_METHOD("get_platform_file", "platform"), &GDNativeLibrary::get_platform_file);
|
|
}
|
|
|
|
GDNativeLibrary::GDNativeLibrary() {
|
|
native_library = NULL;
|
|
}
|
|
|
|
GDNativeLibrary::~GDNativeLibrary() {
|
|
|
|
if (!native_library) {
|
|
return;
|
|
}
|
|
|
|
if (native_library->handle) {
|
|
_terminate();
|
|
}
|
|
}
|
|
|
|
// Instance
|
|
|
|
bool GDNativeInstance::set(const StringName &p_name, const Variant &p_value) {
|
|
if (!script->script_data)
|
|
return false;
|
|
if (script->script_data->properties.has(p_name)) {
|
|
script->script_data->properties[p_name].setter.set_func((godot_object *)owner, script->script_data->properties[p_name].setter.method_data, userdata, *(godot_variant *)&p_value);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool GDNativeInstance::get(const StringName &p_name, Variant &r_ret) const {
|
|
if (!script->script_data)
|
|
return false;
|
|
if (script->script_data->properties.has(p_name)) {
|
|
godot_variant value = script->script_data->properties[p_name].getter.get_func((godot_object *)owner, script->script_data->properties[p_name].getter.method_data, userdata);
|
|
r_ret = *(Variant *)&value;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void GDNativeInstance::get_property_list(List<PropertyInfo> *p_properties) const {
|
|
script->get_script_property_list(p_properties);
|
|
// TODO: dynamic properties
|
|
}
|
|
|
|
Variant::Type GDNativeInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
|
|
if (script->script_data->properties.has(p_name)) {
|
|
*r_is_valid = true;
|
|
return script->script_data->properties[p_name].info.type;
|
|
}
|
|
*r_is_valid = false;
|
|
return Variant::NIL;
|
|
}
|
|
|
|
void GDNativeInstance::get_method_list(List<MethodInfo> *p_list) const {
|
|
script->get_script_method_list(p_list);
|
|
}
|
|
|
|
bool GDNativeInstance::has_method(const StringName &p_method) const {
|
|
return script->has_method(p_method);
|
|
}
|
|
|
|
Variant GDNativeInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
|
|
// TODO: validated methods & errors
|
|
|
|
GDNativeScriptData *data_ptr = script->script_data;
|
|
while (data_ptr) {
|
|
Map<StringName, GDNativeScriptData::Method>::Element *E = data_ptr->methods.find(p_method);
|
|
if (E) {
|
|
godot_variant result = E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args);
|
|
return *(Variant *)&result;
|
|
}
|
|
data_ptr = data_ptr->base_data;
|
|
}
|
|
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
|
|
return Variant();
|
|
}
|
|
|
|
void GDNativeInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) {
|
|
// TODO: validated methods & errors
|
|
|
|
GDNativeScriptData *data_ptr = script->script_data;
|
|
while (data_ptr) {
|
|
Map<StringName, GDNativeScriptData::Method>::Element *E = data_ptr->methods.find(p_method);
|
|
if (E) {
|
|
E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args);
|
|
}
|
|
data_ptr = data_ptr->base_data;
|
|
}
|
|
}
|
|
|
|
void GDNativeInstance::_ml_call_reversed(GDNativeScriptData *data_ptr, const StringName &p_method, const Variant **p_args, int p_argcount) {
|
|
// TODO: validated methods & errors
|
|
|
|
if (data_ptr->base_data)
|
|
_ml_call_reversed(data_ptr->base_data, p_method, p_args, p_argcount);
|
|
|
|
// Variant::CallError ce;
|
|
|
|
Map<StringName, GDNativeScriptData::Method>::Element *E = data_ptr->methods.find(p_method);
|
|
if (E) {
|
|
E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args);
|
|
}
|
|
}
|
|
|
|
void GDNativeInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) {
|
|
if (script.ptr() && script->script_data) {
|
|
_ml_call_reversed(script->script_data, p_method, p_args, p_argcount);
|
|
}
|
|
}
|
|
|
|
void GDNativeInstance::notification(int p_notification) {
|
|
Variant value = p_notification;
|
|
const Variant *args[1] = { &value };
|
|
call_multilevel(GDNativeScriptLanguage::singleton->strings._notification, args, 1);
|
|
}
|
|
|
|
Ref<Script> GDNativeInstance::get_script() const {
|
|
return script;
|
|
}
|
|
|
|
ScriptLanguage *GDNativeInstance::get_language() {
|
|
return GDNativeScriptLanguage::singleton;
|
|
}
|
|
|
|
ScriptInstance::RPCMode GDNativeInstance::get_rpc_mode(const StringName &p_method) const {
|
|
GDNativeScriptData::Method m = script->script_data->methods[p_method];
|
|
switch (m.rpc_mode) {
|
|
case GODOT_METHOD_RPC_MODE_DISABLED:
|
|
return RPC_MODE_DISABLED;
|
|
case GODOT_METHOD_RPC_MODE_REMOTE:
|
|
return RPC_MODE_REMOTE;
|
|
case GODOT_METHOD_RPC_MODE_SYNC:
|
|
return RPC_MODE_SYNC;
|
|
case GODOT_METHOD_RPC_MODE_MASTER:
|
|
return RPC_MODE_MASTER;
|
|
case GODOT_METHOD_RPC_MODE_SLAVE:
|
|
return RPC_MODE_SLAVE;
|
|
default:
|
|
return RPC_MODE_DISABLED;
|
|
}
|
|
}
|
|
|
|
ScriptInstance::RPCMode GDNativeInstance::get_rset_mode(const StringName &p_variable) const {
|
|
GDNativeScriptData::Property p = script->script_data->properties[p_variable];
|
|
switch (p.rset_mode) {
|
|
case GODOT_METHOD_RPC_MODE_DISABLED:
|
|
return RPC_MODE_DISABLED;
|
|
case GODOT_METHOD_RPC_MODE_REMOTE:
|
|
return RPC_MODE_REMOTE;
|
|
case GODOT_METHOD_RPC_MODE_SYNC:
|
|
return RPC_MODE_SYNC;
|
|
case GODOT_METHOD_RPC_MODE_MASTER:
|
|
return RPC_MODE_MASTER;
|
|
case GODOT_METHOD_RPC_MODE_SLAVE:
|
|
return RPC_MODE_SLAVE;
|
|
default:
|
|
return RPC_MODE_DISABLED;
|
|
}
|
|
}
|
|
|
|
GDNativeInstance::GDNativeInstance() {
|
|
owner = NULL;
|
|
userdata = NULL;
|
|
}
|
|
|
|
GDNativeInstance::~GDNativeInstance() {
|
|
if (script.is_valid()) {
|
|
if (owner) {
|
|
script->instances.erase(owner);
|
|
}
|
|
if (!script->script_data)
|
|
return;
|
|
script->script_data->destroy_func.destroy_func((godot_object *)owner, script->script_data->destroy_func.method_data, userdata);
|
|
if (script->script_data->destroy_func.free_func)
|
|
script->script_data->destroy_func.free_func(script->script_data->destroy_func.method_data);
|
|
if (script->script_data->create_func.free_func)
|
|
script->script_data->create_func.free_func(script->script_data->create_func.method_data);
|
|
}
|
|
}
|
|
|
|
// Language
|
|
|
|
GDNativeScriptLanguage *GDNativeScriptLanguage::singleton = NULL;
|
|
|
|
String GDNativeScriptLanguage::get_name() const {
|
|
return "Native";
|
|
}
|
|
|
|
void _add_reload_node() {
|
|
#ifdef TOOLS_ENABLED
|
|
GDNativeReloadNode *rn = memnew(GDNativeReloadNode);
|
|
EditorNode::get_singleton()->add_child(rn);
|
|
#endif
|
|
}
|
|
|
|
void GDNativeScriptLanguage::init() {
|
|
// TODO: Expose globals
|
|
GLOBAL_DEF("gdnative/default_gdnativelibrary", "");
|
|
PropertyInfo prop_info(Variant::STRING, "gdnative/default_gdnativelibrary", PROPERTY_HINT_FILE, "tres,res,dllib");
|
|
GlobalConfig::get_singleton()->set_custom_property_info("gdnative/default_gdnativelibrary", prop_info);
|
|
|
|
// generate bindings
|
|
#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
|
|
|
|
List<String> args = OS::get_singleton()->get_cmdline_args();
|
|
|
|
List<String>::Element *E = args.find("--gdnative-generate-json-api");
|
|
|
|
if (E && E->next()) {
|
|
if (generate_c_api(E->next()->get()) != OK) {
|
|
ERR_PRINT("Failed to generate C API\n");
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#ifdef TOOLS_ENABLED
|
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// if (SceneTree::get_singleton()->is_editor_hint()) {
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EditorNode::add_init_callback(&_add_reload_node);
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// }
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#endif
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}
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String GDNativeScriptLanguage::get_type() const {
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return "Native";
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}
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String GDNativeScriptLanguage::get_extension() const {
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return "gdn";
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}
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Error GDNativeScriptLanguage::execute_file(const String &p_path) {
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return OK; // ??
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}
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void GDNativeScriptLanguage::finish() {
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// cleanup is for noobs
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}
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// scons doesn't want to link in the api source so we need to call a dummy function to cause it to link
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extern "C" void _api_anchor();
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void GDNativeScriptLanguage::_compile_dummy_for_the_api() {
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_api_anchor();
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}
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Ref<Script> GDNativeScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
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GDNativeScript *src = memnew(GDNativeScript);
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src->set_script_name(p_class_name);
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return Ref<GDNativeScript>(src);
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}
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bool GDNativeScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const {
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return false; // TODO
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}
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Script *GDNativeScriptLanguage::create_script() const {
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GDNativeScript *scr = memnew(GDNativeScript);
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return scr;
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}
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bool GDNativeScriptLanguage::has_named_classes() const {
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return true;
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}
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int GDNativeScriptLanguage::find_function(const String &p_function, const String &p_code) const {
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return -1; // No source code!
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}
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String GDNativeScriptLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const {
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return ""; // No source code!
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}
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void GDNativeScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
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// TODO TODO TODO
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|
}
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// TODO: Any debugging? (research)
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|
String GDNativeScriptLanguage::debug_get_error() const {
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|
return "";
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|
}
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|
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int GDNativeScriptLanguage::debug_get_stack_level_count() const {
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|
return 1; // ?
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|
}
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|
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int GDNativeScriptLanguage::debug_get_stack_level_line(int p_level) const {
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|
return -1;
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|
}
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|
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String GDNativeScriptLanguage::debug_get_stack_level_function(int p_level) const {
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|
return "[native code]"; // ?
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|
}
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|
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|
String GDNativeScriptLanguage::debug_get_stack_level_source(int p_level) const {
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|
return "";
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|
}
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|
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void GDNativeScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
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|
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void GDNativeScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
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|
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String GDNativeScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {
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|
return ""; // ??
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|
}
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|
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|
void GDNativeScriptLanguage::reload_all_scripts() {
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|
// @Todo
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|
}
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|
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|
void GDNativeScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
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|
// @Todo
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|
OS::get_singleton()->print("reload tool scripts\n");
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|
}
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|
void GDNativeScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const {
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|
p_extensions->push_back("gdn"); // Container file format
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|
}
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|
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|
void GDNativeScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {
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|
}
|
|
|
|
void GDNativeScriptLanguage::get_public_constants(List<Pair<String, Variant> > *p_constants) const {
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|
}
|
|
|
|
// TODO: all profilling
|
|
void GDNativeScriptLanguage::profiling_start() {
|
|
}
|
|
|
|
void GDNativeScriptLanguage::profiling_stop() {
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|
}
|
|
|
|
int GDNativeScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
|
|
return 0;
|
|
}
|
|
|
|
int GDNativeScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
|
|
return 0;
|
|
}
|
|
|
|
void GDNativeScriptLanguage::frame() {
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|
}
|
|
|
|
String GDNativeScriptLanguage::get_init_symbol_name() {
|
|
return "godot_native_init"; // TODO: Maybe make some internal function which would do the actual stuff
|
|
}
|
|
|
|
String GDNativeScriptLanguage::get_terminate_symbol_name() {
|
|
return "godot_native_terminate";
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|
}
|
|
|
|
GDNativeScriptLanguage::GDNativeScriptLanguage() {
|
|
ERR_FAIL_COND(singleton);
|
|
strings._notification = StringName("_notification");
|
|
singleton = this;
|
|
initialized_libraries = Map<StringName, NativeLibrary *>();
|
|
}
|
|
|
|
GDNativeScriptLanguage::~GDNativeScriptLanguage() {
|
|
singleton = NULL;
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|
}
|
|
|
|
// DLReloadNode
|
|
|
|
void GDNativeReloadNode::_bind_methods() {
|
|
ClassDB::bind_method("_notification", &GDNativeReloadNode::_notification);
|
|
}
|
|
|
|
void GDNativeReloadNode::_notification(int p_what) {
|
|
#ifdef TOOLS_ENABLED
|
|
|
|
switch (p_what) {
|
|
case MainLoop::NOTIFICATION_WM_FOCUS_IN: {
|
|
|
|
Set<NativeLibrary *> libs_to_reload;
|
|
|
|
for (Map<StringName, NativeLibrary *>::Element *L = GDNativeScriptLanguage::get_singleton()->initialized_libraries.front(); L; L = L->next()) {
|
|
// check if file got modified at all
|
|
// @Todo
|
|
|
|
libs_to_reload.insert(L->get());
|
|
}
|
|
|
|
for (Set<NativeLibrary *>::Element *L = libs_to_reload.front(); L; L = L->next()) {
|
|
|
|
GDNativeLibrary *lib = L->get()->dllib;
|
|
|
|
lib->_terminate();
|
|
lib->_initialize();
|
|
|
|
// update placeholders (if any)
|
|
|
|
Set<GDNativeScript *> scripts;
|
|
|
|
for (Set<GDNativeScript *>::Element *S = GDNativeScriptLanguage::get_singleton()->script_list.front(); S; S = S->next()) {
|
|
if (lib->native_library->scripts.has(S->get()->get_script_name())) {
|
|
GDNativeScript *script = S->get();
|
|
script->script_data = lib->get_script_data(script->get_script_name());
|
|
scripts.insert(script);
|
|
}
|
|
}
|
|
|
|
for (Set<GDNativeScript *>::Element *S = scripts.front(); S; S = S->next()) {
|
|
GDNativeScript *script = S->get();
|
|
if (script->placeholders.size() == 0)
|
|
continue;
|
|
|
|
for (Set<PlaceHolderScriptInstance *>::Element *P = script->placeholders.front(); P; P = P->next()) {
|
|
PlaceHolderScriptInstance *p = P->get();
|
|
script->_update_placeholder(p);
|
|
}
|
|
}
|
|
}
|
|
|
|
} break;
|
|
default: {
|
|
};
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// Resource loader/saver
|
|
|
|
RES ResourceFormatLoaderGDNativeScript::load(const String &p_path, const String &p_original_path, Error *r_error) {
|
|
ResourceFormatLoaderText rsflt;
|
|
return rsflt.load(p_path, p_original_path, r_error);
|
|
}
|
|
|
|
void ResourceFormatLoaderGDNativeScript::get_recognized_extensions(List<String> *p_extensions) const {
|
|
p_extensions->push_back("gdn");
|
|
}
|
|
bool ResourceFormatLoaderGDNativeScript::handles_type(const String &p_type) const {
|
|
return (p_type == "Script" || p_type == "Native");
|
|
}
|
|
String ResourceFormatLoaderGDNativeScript::get_resource_type(const String &p_path) const {
|
|
String el = p_path.get_extension().to_lower();
|
|
if (el == "gdn")
|
|
return "Native";
|
|
return "";
|
|
}
|
|
|
|
Error ResourceFormatSaverGDNativeScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
|
|
ResourceFormatSaverText rfst;
|
|
return rfst.save(p_path, p_resource, p_flags);
|
|
}
|
|
|
|
bool ResourceFormatSaverGDNativeScript::recognize(const RES &p_resource) const {
|
|
return p_resource->cast_to<GDNativeScript>() != NULL;
|
|
}
|
|
|
|
void ResourceFormatSaverGDNativeScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
|
|
if (p_resource->cast_to<GDNativeScript>()) {
|
|
p_extensions->push_back("gdn");
|
|
}
|
|
}
|