godot/platform
Markus Sauermann ada4761181 Fix that mouse-button-up event is parsed twice for drag-and-drop
Currently Input::get_singleton()->parse_input_event(mb); is
called twice for mouse-button-up events when dropping in a different
window on linuxbsd.
2022-12-05 19:31:22 +01:00
..
android Merge pull request #69578 from dsnopek/android-native-handles 2022-12-05 00:31:12 +01:00
ios Use system fonts as fallback and improve system font handling. 2022-12-04 18:44:20 +02:00
linuxbsd Fix that mouse-button-up event is parsed twice for drag-and-drop 2022-12-05 19:31:22 +01:00
macos Use system fonts as fallback and improve system font handling. 2022-12-04 18:44:20 +02:00
uwp Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
web Merge pull request #68870 from dsnopek/master-webxr-input 2022-12-02 12:24:40 +01:00
windows Windows: Make MSVC debug CRT opt-in (debug_crt=yes) 2022-12-05 15:56:12 +01:00
register_platform_apis.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00