mirror of
https://github.com/godotengine/godot.git
synced 2024-12-16 16:13:56 +00:00
4c5dd51eb9
Also fix binding of Basis.slerp
43 lines
1.3 KiB
XML
43 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="ShaderMaterial" inherits="Material" category="Core" version="3.1">
|
|
<brief_description>
|
|
A material that uses a custom [Shader] program.
|
|
</brief_description>
|
|
<description>
|
|
A material that uses a custom [Shader] program to render either items to screen or process particles. You can create multiple materials for the same shader but configure different values for the uniforms defined in the shader.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<demos>
|
|
</demos>
|
|
<methods>
|
|
<method name="get_shader_param" qualifiers="const">
|
|
<return type="Variant">
|
|
</return>
|
|
<argument index="0" name="param" type="String">
|
|
</argument>
|
|
<description>
|
|
Returns the current value set for this material of a uniform in the shader.
|
|
</description>
|
|
</method>
|
|
<method name="set_shader_param">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="param" type="String">
|
|
</argument>
|
|
<argument index="1" name="value" type="Variant">
|
|
</argument>
|
|
<description>
|
|
Changes the value set for this material of a uniform in the shader.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="shader" type="Shader" setter="set_shader" getter="get_shader">
|
|
The [Shader] program used to render this material.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|