mirror of
https://github.com/godotengine/godot.git
synced 2024-11-26 06:03:38 +00:00
a7f49ac9a1
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
165 lines
4.7 KiB
C++
165 lines
4.7 KiB
C++
/*************************************************************************/
|
|
/* plane.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "plane.h"
|
|
|
|
#include "core/math/math_funcs.h"
|
|
|
|
void Plane::set_normal(const Vector3 &p_normal) {
|
|
|
|
normal = p_normal;
|
|
}
|
|
|
|
void Plane::normalize() {
|
|
|
|
real_t l = normal.length();
|
|
if (l == 0) {
|
|
*this = Plane(0, 0, 0, 0);
|
|
return;
|
|
}
|
|
normal /= l;
|
|
d /= l;
|
|
}
|
|
|
|
Plane Plane::normalized() const {
|
|
|
|
Plane p = *this;
|
|
p.normalize();
|
|
return p;
|
|
}
|
|
|
|
Vector3 Plane::get_any_point() const {
|
|
|
|
return get_normal() * d;
|
|
}
|
|
|
|
Vector3 Plane::get_any_perpendicular_normal() const {
|
|
|
|
static const Vector3 p1 = Vector3(1, 0, 0);
|
|
static const Vector3 p2 = Vector3(0, 1, 0);
|
|
Vector3 p;
|
|
|
|
if (ABS(normal.dot(p1)) > 0.99) // if too similar to p1
|
|
p = p2; // use p2
|
|
else
|
|
p = p1; // use p1
|
|
|
|
p -= normal * normal.dot(p);
|
|
p.normalize();
|
|
|
|
return p;
|
|
}
|
|
|
|
/* intersections */
|
|
|
|
bool Plane::intersect_3(const Plane &p_plane1, const Plane &p_plane2, Vector3 *r_result) const {
|
|
|
|
const Plane &p_plane0 = *this;
|
|
Vector3 normal0 = p_plane0.normal;
|
|
Vector3 normal1 = p_plane1.normal;
|
|
Vector3 normal2 = p_plane2.normal;
|
|
|
|
real_t denom = vec3_cross(normal0, normal1).dot(normal2);
|
|
|
|
if (Math::is_zero_approx(denom))
|
|
return false;
|
|
|
|
if (r_result) {
|
|
*r_result = ((vec3_cross(normal1, normal2) * p_plane0.d) +
|
|
(vec3_cross(normal2, normal0) * p_plane1.d) +
|
|
(vec3_cross(normal0, normal1) * p_plane2.d)) /
|
|
denom;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Plane::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *p_intersection) const {
|
|
|
|
Vector3 segment = p_dir;
|
|
real_t den = normal.dot(segment);
|
|
|
|
//printf("den is %i\n",den);
|
|
if (Math::is_zero_approx(den)) {
|
|
|
|
return false;
|
|
}
|
|
|
|
real_t dist = (normal.dot(p_from) - d) / den;
|
|
//printf("dist is %i\n",dist);
|
|
|
|
if (dist > CMP_EPSILON) { //this is a ray, before the emitting pos (p_from) doesn't exist
|
|
|
|
return false;
|
|
}
|
|
|
|
dist = -dist;
|
|
*p_intersection = p_from + segment * dist;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Plane::intersects_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 *p_intersection) const {
|
|
|
|
Vector3 segment = p_begin - p_end;
|
|
real_t den = normal.dot(segment);
|
|
|
|
//printf("den is %i\n",den);
|
|
if (Math::is_zero_approx(den)) {
|
|
|
|
return false;
|
|
}
|
|
|
|
real_t dist = (normal.dot(p_begin) - d) / den;
|
|
//printf("dist is %i\n",dist);
|
|
|
|
if (dist < -CMP_EPSILON || dist > (1.0 + CMP_EPSILON)) {
|
|
|
|
return false;
|
|
}
|
|
|
|
dist = -dist;
|
|
*p_intersection = p_begin + segment * dist;
|
|
|
|
return true;
|
|
}
|
|
|
|
/* misc */
|
|
|
|
bool Plane::is_equal_approx(const Plane &p_plane) const {
|
|
|
|
return normal.is_equal_approx(p_plane.normal) && Math::is_equal_approx(d, p_plane.d);
|
|
}
|
|
|
|
Plane::operator String() const {
|
|
|
|
return normal.operator String() + ", " + rtos(d);
|
|
}
|