godot/platform/iphone/detect.py
Rémi Verschelde 4b20959d99 SCons: Keep exceptions and rtti on Android, iOS and HTML5 tools build
Those were disable to keep size small, and on Android avoid the dependency on the STL,
but for tools build (editor) this is not really a concern.

Note: as of today it's not possible to build tools=yes for those platforms, but this
change is one of the necessary steps to enable it.

Fixes #25262.
2019-05-20 16:51:20 +02:00

179 lines
7.3 KiB
Python

import os
import sys
from methods import detect_darwin_sdk_path
def is_active():
return True
def get_name():
return "iOS"
def can_build():
if sys.platform == 'darwin' or ("OSXCROSS_IOS" in os.environ):
return True
return False
def get_opts():
from SCons.Variables import BoolVariable
return [
('IPHONEPATH', 'Path to iPhone toolchain', '/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain'),
('IPHONESDK', 'Path to the iPhone SDK', ''),
BoolVariable('game_center', 'Support for game center', True),
BoolVariable('store_kit', 'Support for in-app store', True),
BoolVariable('icloud', 'Support for iCloud', True),
BoolVariable('ios_exceptions', 'Enable exceptions', False),
('ios_triple', 'Triple for ios toolchain', ''),
]
def get_flags():
return [
('tools', False),
]
def configure(env):
## Build type
if (env["target"].startswith("release")):
env.Append(CPPFLAGS=['-DNDEBUG', '-DNS_BLOCK_ASSERTIONS=1'])
if (env["optimize"] == "speed"): #optimize for speed (default)
env.Append(CCFLAGS=['-O2', '-ftree-vectorize', '-fomit-frame-pointer'])
env.Append(LINKFLAGS=['-O2'])
else: #optimize for size
env.Append(CCFLAGS=['-Os', '-ftree-vectorize'])
env.Append(LINKFLAGS=['-Os'])
if env["target"] == "release_debug":
env.Append(CPPFLAGS=['-DDEBUG_ENABLED'])
elif (env["target"] == "debug"):
env.Append(CCFLAGS=['-gdwarf-2', '-O0'])
env.Append(CPPFLAGS=['-D_DEBUG', '-DDEBUG=1', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED'])
if (env["use_lto"]):
env.Append(CCFLAGS=['-flto'])
env.Append(LINKFLAGS=['-flto'])
## Architecture
if env["arch"] == "x86": # i386
env["bits"] = "32"
elif env["arch"] == "x86_64":
env["bits"] = "64"
elif (env["arch"] == "arm" or env["arch"] == "arm32" or env["arch"] == "armv7" or env["bits"] == "32"): # arm
env["arch"] = "arm"
env["bits"] = "32"
else: # armv64
env["arch"] = "arm64"
env["bits"] = "64"
## Compiler configuration
# Save this in environment for use by other modules
if "OSXCROSS_IOS" in os.environ:
env["osxcross"] = True
env['ENV']['PATH'] = env['IPHONEPATH'] + "/Developer/usr/bin/:" + env['ENV']['PATH']
compiler_path = '$IPHONEPATH/usr/bin/${ios_triple}'
s_compiler_path = '$IPHONEPATH/Developer/usr/bin/'
ccache_path = os.environ.get("CCACHE")
if ccache_path is None:
env['CC'] = compiler_path + 'clang'
env['CXX'] = compiler_path + 'clang++'
env['S_compiler'] = s_compiler_path + 'gcc'
else:
# there aren't any ccache wrappers available for iOS,
# to enable caching we need to prepend the path to the ccache binary
env['CC'] = ccache_path + ' ' + compiler_path + 'clang'
env['CXX'] = ccache_path + ' ' + compiler_path + 'clang++'
env['S_compiler'] = ccache_path + ' ' + s_compiler_path + 'gcc'
env['AR'] = compiler_path + 'ar'
env['RANLIB'] = compiler_path + 'ranlib'
## Compile flags
if (env["arch"] == "x86" or env["arch"] == "x86_64"):
detect_darwin_sdk_path('iphonesimulator', env)
env['ENV']['MACOSX_DEPLOYMENT_TARGET'] = '10.9'
arch_flag = "i386" if env["arch"] == "x86" else env["arch"]
env.Append(CCFLAGS=('-arch ' + arch_flag + ' -fobjc-abi-version=2 -fobjc-legacy-dispatch -fmessage-length=0 -fpascal-strings -fblocks -fasm-blocks -isysroot $IPHONESDK -mios-simulator-version-min=10.0').split())
elif (env["arch"] == "arm"):
detect_darwin_sdk_path('iphone', env)
env.Append(CCFLAGS='-fno-objc-arc -arch armv7 -fmessage-length=0 -fno-strict-aliasing -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits -fpascal-strings -fblocks -isysroot $IPHONESDK -fvisibility=hidden -mthumb "-DIBOutlet=__attribute__((iboutlet))" "-DIBOutletCollection(ClassName)=__attribute__((iboutletcollection(ClassName)))" "-DIBAction=void)__attribute__((ibaction)" -miphoneos-version-min=10.0 -MMD -MT dependencies'.split())
elif (env["arch"] == "arm64"):
detect_darwin_sdk_path('iphone', env)
env.Append(CCFLAGS='-fno-objc-arc -arch arm64 -fmessage-length=0 -fno-strict-aliasing -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits -fpascal-strings -fblocks -fvisibility=hidden -MMD -MT dependencies -miphoneos-version-min=10.0 -isysroot $IPHONESDK'.split())
env.Append(CPPFLAGS=['-DNEED_LONG_INT'])
env.Append(CPPFLAGS=['-DLIBYUV_DISABLE_NEON'])
# Disable exceptions on non-tools (template) builds
if not env['tools']:
if env['ios_exceptions']:
env.Append(CCFLAGS=['-fexceptions'])
else:
env.Append(CCFLAGS=['-fno-exceptions'])
## Link flags
if (env["arch"] == "x86" or env["arch"] == "x86_64"):
arch_flag = "i386" if env["arch"] == "x86" else env["arch"]
env.Append(LINKFLAGS=['-arch', arch_flag, '-mios-simulator-version-min=10.0',
'-isysroot', '$IPHONESDK',
'-Xlinker',
'-objc_abi_version',
'-Xlinker', '2',
'-F$IPHONESDK',
])
elif (env["arch"] == "arm"):
env.Append(LINKFLAGS=['-arch', 'armv7', '-Wl,-dead_strip', '-miphoneos-version-min=10.0'])
if (env["arch"] == "arm64"):
env.Append(LINKFLAGS=['-arch', 'arm64', '-Wl,-dead_strip', '-miphoneos-version-min=10.0'])
env.Append(LINKFLAGS=['-isysroot', '$IPHONESDK',
'-framework', 'AudioToolbox',
'-framework', 'AVFoundation',
'-framework', 'CoreAudio',
'-framework', 'CoreGraphics',
'-framework', 'CoreMedia',
'-framework', 'CoreMotion',
'-framework', 'Foundation',
'-framework', 'GameController',
'-framework', 'MediaPlayer',
'-framework', 'OpenGLES',
'-framework', 'QuartzCore',
'-framework', 'Security',
'-framework', 'SystemConfiguration',
'-framework', 'UIKit',
])
# Feature options
if env['game_center']:
env.Append(CPPFLAGS=['-DGAME_CENTER_ENABLED'])
env.Append(LINKFLAGS=['-framework', 'GameKit'])
if env['store_kit']:
env.Append(CPPFLAGS=['-DSTOREKIT_ENABLED'])
env.Append(LINKFLAGS=['-framework', 'StoreKit'])
if env['icloud']:
env.Append(CPPFLAGS=['-DICLOUD_ENABLED'])
env.Prepend(CPPPATH=['$IPHONESDK/usr/include',
'$IPHONESDK/System/Library/Frameworks/OpenGLES.framework/Headers',
'$IPHONESDK/System/Library/Frameworks/AudioUnit.framework/Headers',
])
env['ENV']['CODESIGN_ALLOCATE'] = '/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate'
env.Prepend(CPPPATH=['#platform/iphone'])
env.Append(CPPFLAGS=['-DIPHONE_ENABLED', '-DUNIX_ENABLED', '-DGLES_ENABLED', '-DCOREAUDIO_ENABLED'])