godot/drivers/gles3
clayjohn 6d0af4fcd8 Assign light indices after sorting in OpenGL renderer
This ensures that the light indices sent to the shader actually match where the light is saved
2023-01-20 15:41:20 -08:00
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effects One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
environment One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
shaders Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE 2023-01-18 19:52:47 -08:00
storage Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE 2023-01-18 19:52:47 -08:00
rasterizer_canvas_gles3.cpp Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE 2023-01-18 19:52:47 -08:00
rasterizer_canvas_gles3.h fix normal map not flipping in sprite2D 2023-01-14 11:51:56 +05:30
rasterizer_gles3.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rasterizer_gles3.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rasterizer_scene_gles3.cpp Assign light indices after sorting in OpenGL renderer 2023-01-20 15:41:20 -08:00
rasterizer_scene_gles3.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_gles3.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
shader_gles3.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00