godot/editor/gui/editor_dir_dialog.h
Haoyu Qiu a42ead59da Improve EditorDirDialog
* Automatically selects the newly created directory
* Automatically selects "res://" when nothing is selected
* Fixes an error when overwrite/replace dialog appears
* Changes "copy checkbox + action button" to "copy button + move button"
* Double clicking a directory (un)collapses it instead of copy/move
* Uses DirectoryCreateDialog for "Create Folder"
2023-12-25 19:14:04 +08:00

78 lines
3.2 KiB
C++

/**************************************************************************/
/* editor_dir_dialog.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
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/* the following conditions: */
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/* The above copyright notice and this permission notice shall be */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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#ifndef EDITOR_DIR_DIALOG_H
#define EDITOR_DIR_DIALOG_H
#include "scene/gui/dialogs.h"
class DirectoryCreateDialog;
class EditorFileSystemDirectory;
class Tree;
class TreeItem;
class EditorDirDialog : public ConfirmationDialog {
GDCLASS(EditorDirDialog, ConfirmationDialog);
DirectoryCreateDialog *makedialog = nullptr;
Button *makedir = nullptr;
Button *copy = nullptr;
HashSet<String> opened_paths;
String new_dir_path;
Tree *tree = nullptr;
bool updating = false;
void _item_collapsed(Object *p_item);
void _item_activated();
void _update_dir(TreeItem *p_item, EditorFileSystemDirectory *p_dir, const String &p_select_path = String());
void _make_dir();
void _make_dir_confirm(const String &p_path);
void _copy_pressed();
void ok_pressed() override;
bool must_reload = false;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void config(const Vector<String> &p_paths);
void reload(const String &p_path = "");
EditorDirDialog();
};
#endif // EDITOR_DIR_DIALOG_H