godot/platform/SCsub
Rémi Verschelde 66d09a6b4c SCons: Fix uses of [].append instead of env.add_source_files()
Also added support for SCons project-absolute paths (starting with #) and
warning about duplicates in add_source_files(), and fixed
default_controller_mappings.gen.cpp being included twice after first build
due to *.cpp globbing.

Part of #30270.
2019-07-22 15:08:32 +02:00

33 lines
1.0 KiB
Python

#!/usr/bin/env python
from compat import open_utf8
Import('env')
env.platform_sources = []
# Register platform-exclusive APIs
reg_apis_inc = '#include "register_platform_apis.h"\n'
reg_apis = 'void register_platform_apis() {\n'
unreg_apis = 'void unregister_platform_apis() {\n'
for platform in env.platform_apis:
platform_dir = env.Dir(platform)
env.add_source_files(env.platform_sources, platform + '/api/api.cpp')
reg_apis += '\tregister_' + platform + '_api();\n'
unreg_apis += '\tunregister_' + platform + '_api();\n'
reg_apis_inc += '#include "' + platform + '/api/api.h"\n'
reg_apis_inc += '\n'
reg_apis += '}\n\n'
unreg_apis += '}\n'
# NOTE: It is safe to generate this file here, since this is still execute serially
with open_utf8('register_platform_apis.gen.cpp', 'w') as f:
f.write(reg_apis_inc)
f.write(reg_apis)
f.write(unreg_apis)
env.add_source_files(env.platform_sources, 'register_platform_apis.gen.cpp')
lib = env.add_library('platform', env.platform_sources)
env.Prepend(LIBS=lib)