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124 lines
5.3 KiB
C++
124 lines
5.3 KiB
C++
/**************************************************************************/
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/* input_event_editor_plugin.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "input_event_editor_plugin.h"
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#include "editor/event_listener_line_edit.h"
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#include "editor/input_event_configuration_dialog.h"
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void InputEventConfigContainer::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE:
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case NOTIFICATION_THEME_CHANGED: {
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open_config_button->set_button_icon(get_editor_theme_icon(SNAME("Edit")));
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} break;
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}
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}
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void InputEventConfigContainer::_configure_pressed() {
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config_dialog->popup_and_configure(input_event);
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}
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void InputEventConfigContainer::_event_changed() {
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input_event_text->set_text(input_event->as_text());
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}
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void InputEventConfigContainer::_config_dialog_confirmed() {
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Ref<InputEvent> ie = config_dialog->get_event();
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input_event->copy_from(ie);
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_event_changed();
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}
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void InputEventConfigContainer::set_event(const Ref<InputEvent> &p_event) {
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Ref<InputEventKey> k = p_event;
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Ref<InputEventMouseButton> m = p_event;
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Ref<InputEventJoypadButton> jb = p_event;
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Ref<InputEventJoypadMotion> jm = p_event;
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if (k.is_valid()) {
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config_dialog->set_allowed_input_types(INPUT_KEY);
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} else if (m.is_valid()) {
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config_dialog->set_allowed_input_types(INPUT_MOUSE_BUTTON);
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} else if (jb.is_valid()) {
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config_dialog->set_allowed_input_types(INPUT_JOY_BUTTON);
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} else if (jm.is_valid()) {
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config_dialog->set_allowed_input_types(INPUT_JOY_MOTION);
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}
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input_event = p_event;
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_event_changed();
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input_event->connect_changed(callable_mp(this, &InputEventConfigContainer::_event_changed));
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}
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InputEventConfigContainer::InputEventConfigContainer() {
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input_event_text = memnew(Label);
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input_event_text->set_h_size_flags(SIZE_EXPAND_FILL);
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input_event_text->set_autowrap_mode(TextServer::AutowrapMode::AUTOWRAP_WORD_SMART);
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input_event_text->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
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add_child(input_event_text);
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open_config_button = EditorInspector::create_inspector_action_button(TTR("Configure"));
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open_config_button->connect(SceneStringName(pressed), callable_mp(this, &InputEventConfigContainer::_configure_pressed));
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add_child(open_config_button);
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add_child(memnew(Control));
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config_dialog = memnew(InputEventConfigurationDialog);
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config_dialog->connect(SceneStringName(confirmed), callable_mp(this, &InputEventConfigContainer::_config_dialog_confirmed));
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add_child(config_dialog);
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}
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///////////////////////
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bool EditorInspectorPluginInputEvent::can_handle(Object *p_object) {
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Ref<InputEventKey> k = Ref<InputEventKey>(p_object);
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Ref<InputEventMouseButton> m = Ref<InputEventMouseButton>(p_object);
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Ref<InputEventJoypadButton> jb = Ref<InputEventJoypadButton>(p_object);
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Ref<InputEventJoypadMotion> jm = Ref<InputEventJoypadMotion>(p_object);
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return k.is_valid() || m.is_valid() || jb.is_valid() || jm.is_valid();
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}
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void EditorInspectorPluginInputEvent::parse_begin(Object *p_object) {
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Ref<InputEvent> ie = Ref<InputEvent>(p_object);
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InputEventConfigContainer *picker_controls = memnew(InputEventConfigContainer);
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picker_controls->set_event(ie);
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add_custom_control(picker_controls);
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}
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///////////////////////
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InputEventEditorPlugin::InputEventEditorPlugin() {
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Ref<EditorInspectorPluginInputEvent> plugin;
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plugin.instantiate();
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add_inspector_plugin(plugin);
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}
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