godot/modules/gltf
Micky 694190a354 Rename TileMap/GridMap.world_to_map and opposite to local_to_map
For both TileMap and GridMap:
- `world_to_map` -> `local_to_map`
- `map_to_world` -> `map_to_local`

Also changes any mention of "world" in this context to "local" to avoid future confusion.

Finally, updates the docs of both methods for consistency.
In particular, adding a note on how to convert the returned values from local to global coordinates and vice versa.
2022-09-05 18:08:39 +02:00
..
doc_classes Change Array arguments to TypedArray 2022-09-01 13:13:19 +02:00
editor Rename String plus_file to path_join 2022-08-29 19:38:13 -05:00
extensions Don't try to read values from null cameras and lights in GLTF 2022-09-04 09:52:25 -05:00
structures Don't try to read values from null cameras and lights in GLTF 2022-09-04 09:52:25 -05:00
config.py Add fbx2gltf support for importing .fbx files 2022-03-30 15:22:46 +02:00
gltf_defines.h GLTF: Move shared defines into a separate gltf_defines.h file 2022-07-24 14:21:27 -05:00
gltf_document_extension_convert_importer_mesh.cpp Improve gltf extension GLTFDocument api. 2022-05-20 06:58:48 -07:00
gltf_document_extension_convert_importer_mesh.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
gltf_document_extension.cpp Improve gltf extension GLTFDocument api. 2022-05-20 06:58:48 -07:00
gltf_document_extension.h GLTF: Organize structures into a subfolder 2022-07-24 17:16:51 -05:00
gltf_document.cpp Rename TileMap/GridMap.world_to_map and opposite to local_to_map 2022-09-05 18:08:39 +02:00
gltf_document.h GLTF: Organize structures into a subfolder 2022-07-24 17:16:51 -05:00
gltf_state.cpp Replace Array return types with TypedArray 3 2022-08-24 12:53:36 +02:00
gltf_state.h Replace Array return types with TypedArray 3 2022-08-24 12:53:36 +02:00
gltf_template_convert.h Replace Array return types with TypedArray 3 2022-08-24 12:53:36 +02:00
README.md GLTF: Organize structures into a subfolder 2022-07-24 17:16:51 -05:00
register_types.cpp Fix Blender file path check to require a directory 2022-08-24 16:08:01 -04:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00
SCsub Make "Godot source files" comment consistent in modules 2022-08-05 17:09:11 -05:00

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.