godot/platform/macos
Thaddeus Crews 6c9337de36
Merge pull request #99217 from dustdfg/refactor_compiler_min_detection
Buildsystem: Refactor compiler detection code
2024-11-15 10:42:42 -06:00
..
doc_classes added ability to add extra codesign entitlements for macos from godot editor 2024-10-13 09:33:42 -04:00
export [GDExtension] Improve macOS library loading/export. 2024-11-04 09:28:30 +02:00
crash_handler_macos.h Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
crash_handler_macos.mm
detect.py Buildsystem: Refactor compiler detection code 2024-11-15 12:59:46 +02:00
dir_access_macos.h
dir_access_macos.mm
display_server_macos.h Add Metal support for macOS (arm64) and iOS 2024-08-20 12:11:06 +02:00
display_server_macos.mm [DisplayServer] Add feature flag for native file dialog access to user/res and options 2024-10-30 14:13:43 +05:30
gl_manager_macos_angle.h
gl_manager_macos_angle.mm
gl_manager_macos_legacy.h [macOS] Load OpenGL.framework by path to avoid issues with non-Latin executable names. 2024-08-07 11:57:27 +03:00
gl_manager_macos_legacy.mm [macOS] Load OpenGL.framework by path to avoid issues with non-Latin executable names. 2024-08-07 11:57:27 +03:00
godot_application_delegate.h
godot_application_delegate.mm
godot_application.h
godot_application.mm
godot_button_view.h
godot_button_view.mm
godot_content_view.h
godot_content_view.mm [macOS] Fix drag-and-drop feedback. 2024-07-11 23:13:38 +03:00
godot_main_macos.mm [MoltenVK] Fix downscaled hiDPI window pixelation. 2024-07-04 21:03:32 +03:00
godot_menu_delegate.h
godot_menu_delegate.mm [macOS] Fix menu crash when used from opened native dialog. 2024-10-01 08:30:30 +03:00
godot_menu_item.h [NativeMenu] Do not auto toggle check/multi-state items. Add is_native_menu method. 2024-07-08 11:20:28 +03:00
godot_menu_item.mm [NativeMenu] Do not auto toggle check/multi-state items. Add is_native_menu method. 2024-07-08 11:20:28 +03:00
godot_open_save_delegate.h
godot_open_save_delegate.mm Use processed filter list for native dialogs. 2024-11-15 12:08:33 +02:00
godot_status_item.h [StatusIndicator] Switch API to use Texture2D instead of Image, improve handling on macOS, add method to set native popup menu directly. 2024-03-20 11:56:07 +02:00
godot_status_item.mm [DisplayServer] Add error messages and descriptions to callbacks. 2024-05-28 17:36:54 +03:00
godot_window_delegate.h
godot_window_delegate.mm Fix unsafe uses of Callable.is_null() 2024-04-27 16:22:57 +02:00
godot_window.h
godot_window.mm
joypad_macos.h
joypad_macos.mm [macOS] Fix wrong object type in joypad queue. 2024-08-12 14:09:18 +03:00
key_mapping_macos.h
key_mapping_macos.mm
macos_terminal_logger.h
macos_terminal_logger.mm
native_menu_macos.h [macOS] Improve native menu open/close callbacks. 2024-06-05 20:22:41 +03:00
native_menu_macos.mm [NativeMenu] Do not auto toggle check/multi-state items. Add is_native_menu method. 2024-07-08 11:20:28 +03:00
os_macos.h Implement get_model_name on macOS and Windows. 2024-11-12 10:34:24 +02:00
os_macos.mm Implement get_model_name on macOS and Windows. 2024-11-12 10:34:24 +02:00
platform_config.h
platform_gl.h
platform_macos_builders.py
README.md
rendering_context_driver_vulkan_macos.h
rendering_context_driver_vulkan_macos.mm Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
SCsub CI: Update ruff & mypy pre-commit hooks 2024-11-11 11:27:42 -06:00
tts_macos.h
tts_macos.mm

macOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the macOS platform port.

See also misc/dist/macos folder for additional files used by this platform. misc/dist/macos_tools.app is an .app bundle template used for packaging the macOS editor, while misc/dist/macos_template.app is used for packaging macOS export templates.

Documentation