godot/editor/dependency_editor.h
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

182 lines
5.6 KiB
C++

/*************************************************************************/
/* dependency_editor.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef DEPENDENCY_EDITOR_H
#define DEPENDENCY_EDITOR_H
#include "editor_file_dialog.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/tree.h"
class EditorFileDialog;
class EditorFileSystemDirectory;
class EditorNode;
class DependencyEditor : public AcceptDialog {
GDCLASS(DependencyEditor, AcceptDialog);
Tree *tree;
Button *fixdeps;
EditorFileDialog *search;
String replacing;
String editing;
List<String> missing;
void _fix_and_find(EditorFileSystemDirectory *efsd, Map<String, Map<String, String> > &candidates);
void _searched(const String &p_path);
void _load_pressed(Object *p_item, int p_cell, int p_button);
void _fix_all();
void _update_list();
void _update_file();
protected:
static void _bind_methods();
public:
void edit(const String &p_path);
DependencyEditor();
};
class DependencyEditorOwners : public AcceptDialog {
GDCLASS(DependencyEditorOwners, AcceptDialog);
ItemList *owners;
PopupMenu *file_options;
EditorNode *editor;
String editing;
void _fill_owners(EditorFileSystemDirectory *efsd);
static void _bind_methods();
void _list_rmb_select(int p_item, const Vector2 &p_pos);
void _select_file(int p_idx);
void _file_option(int p_option);
private:
enum FileMenu {
FILE_OPEN
};
public:
void show(const String &p_path);
DependencyEditorOwners(EditorNode *p_editor);
};
class DependencyRemoveDialog : public ConfirmationDialog {
GDCLASS(DependencyRemoveDialog, ConfirmationDialog);
Label *text;
Tree *owners;
Map<String, String> all_remove_files;
Vector<String> dirs_to_delete;
Vector<String> files_to_delete;
struct RemovedDependency {
String file;
String file_type;
String dependency;
String dependency_folder;
bool operator<(const RemovedDependency &p_other) const {
if (dependency_folder.empty() != p_other.dependency_folder.empty()) {
return p_other.dependency_folder.empty();
} else {
return dependency < p_other.dependency;
}
}
};
void _find_files_in_removed_folder(EditorFileSystemDirectory *efsd, const String &p_folder);
void _find_all_removed_dependencies(EditorFileSystemDirectory *efsd, Vector<RemovedDependency> &p_removed);
void _build_removed_dependency_tree(const Vector<RemovedDependency> &p_removed);
void ok_pressed();
static void _bind_methods();
public:
void show(const Vector<String> &p_folders, const Vector<String> &p_files);
DependencyRemoveDialog();
};
class DependencyErrorDialog : public ConfirmationDialog {
GDCLASS(DependencyErrorDialog, ConfirmationDialog);
public:
enum Mode {
MODE_SCENE,
MODE_RESOURCE,
};
private:
String for_file;
Mode mode;
Button *fdep;
Label *text;
Tree *files;
void ok_pressed();
void custom_action(const String &);
public:
void show(Mode p_mode, const String &p_for_file, const Vector<String> &report);
DependencyErrorDialog();
};
class OrphanResourcesDialog : public ConfirmationDialog {
GDCLASS(OrphanResourcesDialog, ConfirmationDialog);
DependencyEditor *dep_edit;
Tree *files;
ConfirmationDialog *delete_confirm;
void ok_pressed();
bool _fill_owners(EditorFileSystemDirectory *efsd, HashMap<String, int> &refs, TreeItem *p_parent);
List<String> paths;
void _find_to_delete(TreeItem *p_item, List<String> &paths);
void _delete_confirm();
void _button_pressed(Object *p_item, int p_column, int p_id);
void refresh();
static void _bind_methods();
public:
void show();
OrphanResourcesDialog();
};
#endif // DEPENDENCY_EDITOR_H