godot/scene
Rémi Verschelde 5a83705b19
Merge pull request #15523 from Nutriz/change_primmesh_accuracy_value
Change primitive meshes acccuracy value
2018-02-14 17:05:19 +01:00
..
2d Merge pull request #16424 from AndreaCatania/phyj 2018-02-13 15:26:04 +01:00
3d Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet 2018-02-05 18:54:07 +01:00
animation Remove duplicate "autoplay" property 2018-01-25 16:17:35 +02:00
audio Merge pull request #15910 from robfram/fix-audio-signal-issue-15895 2018-02-01 16:54:31 +01:00
gui Merge pull request #15618 from ianb96/fold_comment 2018-02-14 16:36:42 +01:00
main Remove obsolete Viewport _update_rect() code 2018-01-18 22:37:45 +01:00
resources Merge pull request #15523 from Nutriz/change_primmesh_accuracy_value 2018-02-14 17:05:19 +01:00
register_scene_types.cpp BMFont loading direct support from .fnt files. 2018-01-16 17:58:04 -03:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
scene_string_names.h Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00