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abdfbef075
If enabled, key/touch/joystick events will be flushed just before every idle and physics frame. Enabling this can greatly improve the responsiveness to input, specially in devices that need to run multiple physics frames per each idle frame, because of not being powerful enough to run at the target frame rate. This will only work for platforms using input buffering (regardless event accumulation). Currenly, only Android does so, but could be implemented for iOS in an upcoming PR.
83 lines
3.8 KiB
C++
83 lines
3.8 KiB
C++
/*************************************************************************/
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/* main.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef MAIN_H
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#define MAIN_H
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#include "core/error/error_list.h"
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#include "core/os/thread.h"
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#include "core/typedefs.h"
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class Main {
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static void print_help(const char *p_binary);
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static uint64_t last_ticks;
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static uint32_t frames;
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static uint32_t frame;
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static bool force_redraw_requested;
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static int iterating;
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static bool agile_input_event_flushing;
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public:
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static bool is_project_manager();
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static bool is_cmdline_tool();
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static int test_entrypoint(int argc, char *argv[], bool &tests_need_run);
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static Error setup(const char *execpath, int argc, char *argv[], bool p_second_phase = true);
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static Error setup2(Thread::ID p_main_tid_override = 0);
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#ifdef TESTS_ENABLED
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static Error test_setup();
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static void test_cleanup();
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#endif
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static bool start();
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static bool iteration();
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static void force_redraw();
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static bool is_iterating();
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static void cleanup(bool p_force = false);
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};
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// Test main override is for the testing behaviour.
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#define TEST_MAIN_OVERRIDE \
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bool run_test = false; \
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int return_code = Main::test_entrypoint(argc, argv, run_test); \
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if (run_test) { \
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return return_code; \
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}
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#define TEST_MAIN_PARAM_OVERRIDE(argc, argv) \
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bool run_test = false; \
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int return_code = Main::test_entrypoint(argc, argv, run_test); \
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if (run_test) { \
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return return_code; \
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}
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#endif // MAIN_H
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