mirror of
https://github.com/godotengine/godot.git
synced 2024-12-03 17:42:12 +00:00
81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
12 lines
658 B
XML
12 lines
658 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisualShaderNodeVectorRefract" inherits="VisualShaderNodeVectorBase" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Returns the vector that points in the direction of refraction. For use within the visual shader graph.
|
|
</brief_description>
|
|
<description>
|
|
Translated to [code]refract(I, N, eta)[/code] in the shader language, where [code]I[/code] is the incident vector, [code]N[/code] is the normal vector and [code]eta[/code] is the ratio of the indices of the refraction.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
</class>
|