godot/core/config
Hugo Locurcio 66f7c48e39
Implement adjusting the maximum number of physics steps per rendered frame
When using high physics FPS (which is a requirement to minimize input
lag and improve precision in simulation racing games), a higher value
prevents the game from slowing down at low rendering FPS.

This can be done via an Engine property for run-time changes,
or a project setting for initial changes.
2022-10-09 23:00:09 +02:00
..
engine.cpp Implement adjusting the maximum number of physics steps per rendered frame 2022-10-09 23:00:09 +02:00
engine.h Implement adjusting the maximum number of physics steps per rendered frame 2022-10-09 23:00:09 +02:00
project_settings.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
project_settings.h Fix inconsistent scene file name casing by moving existing Name_Casing code to separate function in editor_node, and adding a call from both editor_node and scene_tree_dock. 2022-09-18 11:17:22 +10:00
SCsub Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00