godot/modules/gdnative
geequlim 6687484958 Better user expirence with external text editors.
Implements open_in_external_editor for subclasses of ScriptLanguage.
Add option 'Debug with external editor' to debug menu to control the behavoir of script opened by editor.
2017-06-27 12:55:16 +08:00
..
godot renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
api_generator.cpp [GDNative] C API and generator fixes 2017-04-11 01:45:58 +02:00
api_generator.h renamed dlscript module to gdnative 2017-04-09 21:07:53 +02:00
config.py Finish implementation of GDnative builtins bindings 2017-05-19 23:28:15 +02:00
gdnative.cpp [GDNative] corrected typo for Mac library ext. 2017-06-16 15:48:05 +02:00
gdnative.h Better user expirence with external text editors. 2017-06-27 12:55:16 +08:00
godot.cpp Finish implementation of GDnative builtins bindings 2017-05-19 23:28:15 +02:00
godot.h [GDNative] added GDN_EXPORT macro for libraries 2017-06-18 01:16:10 +02:00
register_types.cpp renamed dlscript module to gdnative 2017-04-09 21:07:53 +02:00
register_types.h renamed dlscript module to gdnative 2017-04-09 21:07:53 +02:00
SCsub renamed dlscript module to gdnative 2017-04-09 21:07:53 +02:00