godot/main
Terseus 666aeac713 Fix #19 Can't open project (with non-ASCII path)
In `class OS_Unix` the arguments in the `execute` method are converted
to UTF-8, but in the `main` program's method they're inserted into a
wide-char `Vector` before translating them from UTF-8 and thus the
non-ASCII characters are lost.

This fix converts the `argv` elements to UTF-8 using `String::utf8`
before inserting them in the `Vector`.
2014-02-18 14:37:22 +01:00
..
main.cpp Fix #19 Can't open project (with non-ASCII path) 2014-02-18 14:37:22 +01:00
main.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
performance.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
performance.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
splash.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00