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I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
95 lines
3.4 KiB
C++
95 lines
3.4 KiB
C++
/*************************************************************************/
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/* performance.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef PERFORMANCE_H
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#define PERFORMANCE_H
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#include "object.h"
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#define PERF_WARN_OFFLINE_FUNCTION
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#define PERF_WARN_PROCESS_SYNC
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class Performance : public Object {
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GDCLASS(Performance, Object);
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static Performance *singleton;
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static void _bind_methods();
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float _process_time;
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float _fixed_process_time;
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public:
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enum Monitor {
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TIME_FPS,
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TIME_PROCESS,
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TIME_FIXED_PROCESS,
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MEMORY_STATIC,
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MEMORY_DYNAMIC,
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MEMORY_STATIC_MAX,
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MEMORY_DYNAMIC_MAX,
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MEMORY_MESSAGE_BUFFER_MAX,
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OBJECT_COUNT,
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OBJECT_RESOURCE_COUNT,
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OBJECT_NODE_COUNT,
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RENDER_OBJECTS_IN_FRAME,
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RENDER_VERTICES_IN_FRAME,
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RENDER_MATERIAL_CHANGES_IN_FRAME,
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RENDER_SHADER_CHANGES_IN_FRAME,
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RENDER_SURFACE_CHANGES_IN_FRAME,
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RENDER_DRAW_CALLS_IN_FRAME,
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RENDER_VIDEO_MEM_USED,
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RENDER_TEXTURE_MEM_USED,
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RENDER_VERTEX_MEM_USED,
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RENDER_USAGE_VIDEO_MEM_TOTAL,
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PHYSICS_2D_ACTIVE_OBJECTS,
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PHYSICS_2D_COLLISION_PAIRS,
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PHYSICS_2D_ISLAND_COUNT,
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PHYSICS_3D_ACTIVE_OBJECTS,
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PHYSICS_3D_COLLISION_PAIRS,
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PHYSICS_3D_ISLAND_COUNT,
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//physics
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MONITOR_MAX
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};
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float get_monitor(Monitor p_monitor) const;
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String get_monitor_name(Monitor p_monitor) const;
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void set_process_time(float p_pt);
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void set_fixed_process_time(float p_pt);
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static Performance *get_singleton() { return singleton; }
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Performance();
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};
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VARIANT_ENUM_CAST(Performance::Monitor);
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#endif // PERFORMANCE_H
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