godot/scene
Rémi Verschelde f79e79d479
Merge pull request #38819 from EricEzaM/improve-to_string-for-nodes
Added Node name to print() of all Nodes by making to_string() in Object virtual, so it can be overriden in C++.
2021-07-15 15:11:21 +02:00
..
2d Fixing 2D moving platform logic 2021-07-15 11:54:43 +02:00
3d Merge pull request #49348 from Geometror/fix-particles-hidden-basecolor 2021-07-14 15:05:20 +02:00
animation Merge pull request #48375 from bowling-allie/discrete-carry-bug 2021-07-13 10:33:34 +02:00
audio Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
debugger Merge pull request #49719 from LightningAA/rename-node-is-ancestor-of 2021-06-29 12:07:25 +02:00
gui Merge pull request #48502 from KoBeWi/visual_button 2021-07-14 15:05:50 +02:00
main Merge pull request #38819 from EricEzaM/improve-to_string-for-nodes 2021-07-15 15:11:21 +02:00
resources Merge pull request #49348 from Geometror/fix-particles-hidden-basecolor 2021-07-14 15:05:20 +02:00
register_scene_types.cpp Rename Curve3Texture to CurveXYZTexture 2021-07-14 00:30:58 +02:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
scene_string_names.h Remove clips_input() method and use clip_content 2021-06-25 15:46:37 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00