mirror of
https://github.com/godotengine/godot.git
synced 2024-11-23 04:33:29 +00:00
f79e79d479
Added Node name to print() of all Nodes by making to_string() in Object virtual, so it can be overriden in C++. |
||
---|---|---|
.. | ||
2d | ||
3d | ||
animation | ||
audio | ||
debugger | ||
gui | ||
main | ||
resources | ||
register_scene_types.cpp | ||
register_scene_types.h | ||
scene_string_names.cpp | ||
scene_string_names.h | ||
SCsub |