godot/scene
reduz 6631f66c2a Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 -03:00
..
2d Optimize StringName usage 2021-07-18 21:20:02 -03:00
3d Optimize StringName usage 2021-07-18 21:20:02 -03:00
animation Optimize StringName usage 2021-07-18 21:20:02 -03:00
audio Optimize StringName usage 2021-07-18 21:20:02 -03:00
debugger Merge pull request #49719 from LightningAA/rename-node-is-ancestor-of 2021-06-29 12:07:25 +02:00
gui Optimize StringName usage 2021-07-18 21:20:02 -03:00
main Optimize StringName usage 2021-07-18 21:20:02 -03:00
resources Optimize StringName usage 2021-07-18 21:20:02 -03:00
register_scene_types.cpp Rename Curve3Texture to CurveXYZTexture 2021-07-14 00:30:58 +02:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Merge pull request #47395 from sygi/shape_idx_collision 2021-07-16 19:05:08 +02:00
scene_string_names.h Merge pull request #47395 from sygi/shape_idx_collision 2021-07-16 19:05:08 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00