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https://github.com/godotengine/godot.git
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2af2a84a03
========== -NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk) -WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store -Feaures in the new tutorials are all present in the sourcecode -This (hopefully) should get rid of the animation list order getting corrupted -Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing? -In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource -Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
142 lines
5.1 KiB
C++
142 lines
5.1 KiB
C++
/*************************************************************************/
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/* globals.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GLOBALS_H
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#define GLOBALS_H
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#include "object.h"
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#include "set.h"
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#include "os/thread_safe.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class Globals : public Object {
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OBJ_TYPE( Globals, Object );
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_THREAD_SAFE_CLASS_
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public:
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typedef Map<String,Variant> CustomMap;
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struct Singleton {
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StringName name;
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Object *ptr;
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Singleton(const StringName& p_name=StringName(), Object *p_ptr=NULL) { name=p_name; ptr=p_ptr; }
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};
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protected:
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struct VariantContainer {
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int order;
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bool persist;
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Variant variant;
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bool hide_from_editor;
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bool overrided;
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VariantContainer(){ order=0; hide_from_editor=false; persist=false; overrided=false; }
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VariantContainer(const Variant& p_variant, int p_order, bool p_persist=false) { variant=p_variant; order=p_order; hide_from_editor=false; persist=p_persist; overrided=false; }
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};
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int last_order;
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Map<StringName,VariantContainer> props;
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String resource_path;
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Map<StringName,PropertyInfo> custom_prop_info;
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bool disable_platform_override;
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bool using_datapack;
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bool _set(const StringName& p_name, const Variant& p_value);
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bool _get(const StringName& p_name,Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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static Globals *singleton;
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Error _load_settings(const String p_path);
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Error _load_settings_binary(const String p_path);
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Error _save_settings_text(const String& p_file,const Map<String,List<String> > &props,const CustomMap& p_custom=CustomMap());
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Error _save_settings_binary(const String& p_file,const Map<String,List<String> > &props,const CustomMap& p_custom=CustomMap());
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List<Singleton> singletons;
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bool _load_resource_pack(const String& p_pack);
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protected:
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static void _bind_methods();
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public:
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bool has(String p_var) const;
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String localize_path(const String& p_path) const;
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String globalize_path(const String& p_path) const;
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void set_persisting(const String& p_name, bool p_persist);
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bool is_persisting(const String& p_name) const;
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String get_resource_path() const;
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static Globals *get_singleton();
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void clear(const String& p_name);
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int get_order(const String& p_name) const;
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void set_order(const String& p_name, int p_order);
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Error setup(const String& p_path, const String &p_main_pack);
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Error save_custom(const String& p_path="",const CustomMap& p_custom=CustomMap(),const Set<String>& p_ignore_masks=Set<String>());
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Error save();
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void set_custom_property_info(const String& p_prop,const PropertyInfo& p_info);
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void add_singleton(const Singleton &p_singleton);
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void get_singletons(List<Singleton> *p_singletons);
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bool has_singleton(const String& p_name) const;
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Vector<String> get_optimizer_presets() const;
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void set_disable_platform_override(bool p_disable);
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Object* get_singleton_object(const String& p_name) const;
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void register_global_defaults();
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bool is_using_datapack() const;
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Globals();
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~Globals();
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};
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//not a macro any longer
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Variant _GLOBAL_DEF( const String& p_var, const Variant& p_default);
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#define GLOBAL_DEF(m_var,m_value) _GLOBAL_DEF(m_var,m_value)
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#endif
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