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320 lines
10 KiB
Plaintext
320 lines
10 KiB
Plaintext
/**************************************************************************/
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/* view_controller.mm */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#import "view_controller.h"
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#import "display_server_ios.h"
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#import "godot_view.h"
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#import "godot_view_renderer.h"
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#import "key_mapping_ios.h"
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#import "keyboard_input_view.h"
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#import "os_ios.h"
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#include "core/config/project_settings.h"
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#import <AVFoundation/AVFoundation.h>
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#import <GameController/GameController.h>
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@interface ViewController () <GodotViewDelegate>
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@property(strong, nonatomic) GodotViewRenderer *renderer;
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@property(strong, nonatomic) GodotKeyboardInputView *keyboardView;
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@property(strong, nonatomic) UIView *godotLoadingOverlay;
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@end
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@implementation ViewController
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- (GodotView *)godotView {
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return (GodotView *)self.view;
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}
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- (void)pressesBegan:(NSSet<UIPress *> *)presses withEvent:(UIPressesEvent *)event {
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[super pressesBegan:presses withEvent:event];
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if (!DisplayServerIOS::get_singleton() || DisplayServerIOS::get_singleton()->is_keyboard_active()) {
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return;
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}
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if (@available(iOS 13.4, *)) {
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for (UIPress *press in presses) {
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String u32lbl = String::utf8([press.key.charactersIgnoringModifiers UTF8String]);
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String u32text = String::utf8([press.key.characters UTF8String]);
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Key key = KeyMappingIOS::remap_key(press.key.keyCode);
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if (press.key.keyCode == 0 && u32text.is_empty() && u32lbl.is_empty()) {
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continue;
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}
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char32_t us = 0;
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if (!u32lbl.is_empty() && !u32lbl.begins_with("UIKey")) {
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us = u32lbl[0];
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}
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KeyLocation location = KeyMappingIOS::key_location(press.key.keyCode);
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if (!u32text.is_empty() && !u32text.begins_with("UIKey")) {
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for (int i = 0; i < u32text.length(); i++) {
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const char32_t c = u32text[i];
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DisplayServerIOS::get_singleton()->key(fix_keycode(us, key), c, fix_key_label(us, key), key, press.key.modifierFlags, true, location);
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}
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} else {
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DisplayServerIOS::get_singleton()->key(fix_keycode(us, key), 0, fix_key_label(us, key), key, press.key.modifierFlags, true, location);
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}
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}
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}
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}
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- (void)pressesEnded:(NSSet<UIPress *> *)presses withEvent:(UIPressesEvent *)event {
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[super pressesEnded:presses withEvent:event];
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if (!DisplayServerIOS::get_singleton() || DisplayServerIOS::get_singleton()->is_keyboard_active()) {
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return;
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}
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if (@available(iOS 13.4, *)) {
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for (UIPress *press in presses) {
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String u32lbl = String::utf8([press.key.charactersIgnoringModifiers UTF8String]);
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Key key = KeyMappingIOS::remap_key(press.key.keyCode);
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if (press.key.keyCode == 0 && u32lbl.is_empty()) {
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continue;
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}
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char32_t us = 0;
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if (!u32lbl.is_empty() && !u32lbl.begins_with("UIKey")) {
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us = u32lbl[0];
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}
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KeyLocation location = KeyMappingIOS::key_location(press.key.keyCode);
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DisplayServerIOS::get_singleton()->key(fix_keycode(us, key), 0, fix_key_label(us, key), key, press.key.modifierFlags, false, location);
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}
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}
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}
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- (void)loadView {
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GodotView *view = [[GodotView alloc] init];
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GodotViewRenderer *renderer = [[GodotViewRenderer alloc] init];
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self.renderer = renderer;
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self.view = view;
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view.renderer = self.renderer;
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view.delegate = self;
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}
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- (instancetype)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
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self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
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if (self) {
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[self godot_commonInit];
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}
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return self;
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}
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- (instancetype)initWithCoder:(NSCoder *)coder {
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self = [super initWithCoder:coder];
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if (self) {
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[self godot_commonInit];
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}
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return self;
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}
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- (void)godot_commonInit {
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// Initialize view controller values.
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}
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- (void)didReceiveMemoryWarning {
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[super didReceiveMemoryWarning];
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print_verbose("Did receive memory warning!");
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}
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- (void)viewDidLoad {
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[super viewDidLoad];
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[self observeKeyboard];
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[self displayLoadingOverlay];
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[self setNeedsUpdateOfScreenEdgesDeferringSystemGestures];
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}
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- (void)observeKeyboard {
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print_verbose("Setting up keyboard input view.");
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self.keyboardView = [GodotKeyboardInputView new];
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[self.view addSubview:self.keyboardView];
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print_verbose("Adding observer for keyboard show/hide.");
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[[NSNotificationCenter defaultCenter]
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addObserver:self
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selector:@selector(keyboardOnScreen:)
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name:UIKeyboardDidShowNotification
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object:nil];
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[[NSNotificationCenter defaultCenter]
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addObserver:self
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selector:@selector(keyboardHidden:)
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name:UIKeyboardDidHideNotification
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object:nil];
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}
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- (void)displayLoadingOverlay {
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NSBundle *bundle = [NSBundle mainBundle];
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NSString *storyboardName = @"Launch Screen";
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if ([bundle pathForResource:storyboardName ofType:@"storyboardc"] == nil) {
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return;
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}
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UIStoryboard *launchStoryboard = [UIStoryboard storyboardWithName:storyboardName bundle:bundle];
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UIViewController *controller = [launchStoryboard instantiateInitialViewController];
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self.godotLoadingOverlay = controller.view;
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self.godotLoadingOverlay.frame = self.view.bounds;
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self.godotLoadingOverlay.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth;
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[self.view addSubview:self.godotLoadingOverlay];
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}
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- (BOOL)godotViewFinishedSetup:(GodotView *)view {
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[self.godotLoadingOverlay removeFromSuperview];
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self.godotLoadingOverlay = nil;
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return YES;
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}
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- (void)dealloc {
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self.keyboardView = nil;
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self.renderer = nil;
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if (self.godotLoadingOverlay) {
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[self.godotLoadingOverlay removeFromSuperview];
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self.godotLoadingOverlay = nil;
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}
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[[NSNotificationCenter defaultCenter] removeObserver:self];
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}
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// MARK: Orientation
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- (UIRectEdge)preferredScreenEdgesDeferringSystemGestures {
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if (GLOBAL_GET("display/window/ios/suppress_ui_gesture")) {
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return UIRectEdgeAll;
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} else {
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return UIRectEdgeNone;
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}
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}
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- (BOOL)shouldAutorotate {
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if (!DisplayServerIOS::get_singleton()) {
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return NO;
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}
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switch (DisplayServerIOS::get_singleton()->screen_get_orientation(DisplayServer::SCREEN_OF_MAIN_WINDOW)) {
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case DisplayServer::SCREEN_SENSOR:
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case DisplayServer::SCREEN_SENSOR_LANDSCAPE:
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case DisplayServer::SCREEN_SENSOR_PORTRAIT:
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return YES;
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default:
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return NO;
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}
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}
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- (UIInterfaceOrientationMask)supportedInterfaceOrientations {
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if (!DisplayServerIOS::get_singleton()) {
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return UIInterfaceOrientationMaskAll;
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}
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switch (DisplayServerIOS::get_singleton()->screen_get_orientation(DisplayServer::SCREEN_OF_MAIN_WINDOW)) {
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case DisplayServer::SCREEN_PORTRAIT:
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return UIInterfaceOrientationMaskPortrait;
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case DisplayServer::SCREEN_REVERSE_LANDSCAPE:
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if (UIDevice.currentDevice.userInterfaceIdiom == UIUserInterfaceIdiomPad) {
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return UIInterfaceOrientationMaskLandscapeLeft;
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} else {
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return UIInterfaceOrientationMaskLandscapeRight;
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}
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case DisplayServer::SCREEN_REVERSE_PORTRAIT:
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return UIInterfaceOrientationMaskPortraitUpsideDown;
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case DisplayServer::SCREEN_SENSOR_LANDSCAPE:
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return UIInterfaceOrientationMaskLandscape;
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case DisplayServer::SCREEN_SENSOR_PORTRAIT:
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return UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown;
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case DisplayServer::SCREEN_SENSOR:
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return UIInterfaceOrientationMaskAll;
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case DisplayServer::SCREEN_LANDSCAPE:
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if (UIDevice.currentDevice.userInterfaceIdiom == UIUserInterfaceIdiomPad) {
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return UIInterfaceOrientationMaskLandscapeRight;
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} else {
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return UIInterfaceOrientationMaskLandscapeLeft;
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}
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}
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}
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- (BOOL)prefersStatusBarHidden {
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if (GLOBAL_GET("display/window/ios/hide_status_bar")) {
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return YES;
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} else {
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return NO;
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}
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}
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- (BOOL)prefersHomeIndicatorAutoHidden {
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if (GLOBAL_GET("display/window/ios/hide_home_indicator")) {
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return YES;
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} else {
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return NO;
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}
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}
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// MARK: Keyboard
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- (void)keyboardOnScreen:(NSNotification *)notification {
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NSDictionary *info = notification.userInfo;
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NSValue *value = info[UIKeyboardFrameEndUserInfoKey];
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CGRect rawFrame = [value CGRectValue];
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CGRect keyboardFrame = [self.view convertRect:rawFrame fromView:nil];
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if (DisplayServerIOS::get_singleton()) {
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DisplayServerIOS::get_singleton()->virtual_keyboard_set_height(keyboardFrame.size.height);
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}
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}
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- (void)keyboardHidden:(NSNotification *)notification {
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if (DisplayServerIOS::get_singleton()) {
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DisplayServerIOS::get_singleton()->virtual_keyboard_set_height(0);
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}
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}
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@end
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