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2499 lines
92 KiB
C++
2499 lines
92 KiB
C++
/**************************************************************************/
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/* sprite_frames_editor_plugin.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "sprite_frames_editor_plugin.h"
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#include "core/config/project_settings.h"
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#include "core/io/resource_loader.h"
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#include "core/os/keyboard.h"
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#include "editor/editor_command_palette.h"
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#include "editor/editor_file_system.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_string_names.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/gui/editor_bottom_panel.h"
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#include "editor/gui/editor_file_dialog.h"
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#include "editor/scene_tree_dock.h"
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#include "editor/themes/editor_scale.h"
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#include "scene/gui/center_container.h"
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#include "scene/gui/flow_container.h"
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#include "scene/gui/margin_container.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/panel_container.h"
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#include "scene/gui/separator.h"
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#include "scene/resources/atlas_texture.h"
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static void _draw_shadowed_line(Control *p_control, const Point2 &p_from, const Size2 &p_size, const Size2 &p_shadow_offset, Color p_color, Color p_shadow_color) {
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p_control->draw_line(p_from, p_from + p_size, p_color);
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p_control->draw_line(p_from + p_shadow_offset, p_from + p_size + p_shadow_offset, p_shadow_color);
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}
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void SpriteFramesEditor::_open_sprite_sheet() {
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file_split_sheet->clear_filters();
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List<String> extensions;
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ResourceLoader::get_recognized_extensions_for_type("Texture2D", &extensions);
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for (const String &extension : extensions) {
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file_split_sheet->add_filter("*." + extension);
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}
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file_split_sheet->popup_file_dialog();
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}
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int SpriteFramesEditor::_sheet_preview_position_to_frame_index(const Point2 &p_position) {
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const Size2i offset = _get_offset();
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const Size2i frame_size = _get_frame_size();
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const Size2i separation = _get_separation();
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const Size2i block_size = frame_size + separation;
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const Point2i position = p_position / sheet_zoom - offset;
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if (position.x < 0 || position.y < 0) {
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return -1; // Out of bounds.
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}
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if (position.x % block_size.x >= frame_size.x || position.y % block_size.y >= frame_size.y) {
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return -1; // Gap between frames.
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}
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const Point2i frame = position / block_size;
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const Size2i frame_count = _get_frame_count();
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if (frame.x >= frame_count.x || frame.y >= frame_count.y) {
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return -1; // Out of bounds.
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}
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return frame_count.x * frame.y + frame.x;
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}
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void SpriteFramesEditor::_sheet_preview_draw() {
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const Size2i frame_count = _get_frame_count();
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const Size2i separation = _get_separation();
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const Size2 draw_offset = Size2(_get_offset()) * sheet_zoom;
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const Size2 draw_sep = Size2(separation) * sheet_zoom;
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const Size2 draw_frame_size = Size2(_get_frame_size()) * sheet_zoom;
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const Size2 draw_size = draw_frame_size * frame_count + draw_sep * (frame_count - Size2i(1, 1));
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const Color line_color = Color(1, 1, 1, 0.3);
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const Color shadow_color = Color(0, 0, 0, 0.3);
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// Vertical lines.
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_draw_shadowed_line(split_sheet_preview, draw_offset, Vector2(0, draw_size.y), Vector2(1, 0), line_color, shadow_color);
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for (int i = 0; i < frame_count.x - 1; i++) {
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const Point2 start = draw_offset + Vector2(i * draw_sep.x + (i + 1) * draw_frame_size.x, 0);
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if (separation.x == 0) {
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_draw_shadowed_line(split_sheet_preview, start, Vector2(0, draw_size.y), Vector2(1, 0), line_color, shadow_color);
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} else {
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const Size2 size = Size2(draw_sep.x, draw_size.y);
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split_sheet_preview->draw_rect(Rect2(start, size), line_color);
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}
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}
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_draw_shadowed_line(split_sheet_preview, draw_offset + Vector2(draw_size.x, 0), Vector2(0, draw_size.y), Vector2(1, 0), line_color, shadow_color);
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// Horizontal lines.
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_draw_shadowed_line(split_sheet_preview, draw_offset, Vector2(draw_size.x, 0), Vector2(0, 1), line_color, shadow_color);
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for (int i = 0; i < frame_count.y - 1; i++) {
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const Point2 start = draw_offset + Vector2(0, i * draw_sep.y + (i + 1) * draw_frame_size.y);
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if (separation.y == 0) {
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_draw_shadowed_line(split_sheet_preview, start, Vector2(draw_size.x, 0), Vector2(0, 1), line_color, shadow_color);
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} else {
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const Size2 size = Size2(draw_size.x, draw_sep.y);
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split_sheet_preview->draw_rect(Rect2(start, size), line_color);
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}
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}
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_draw_shadowed_line(split_sheet_preview, draw_offset + Vector2(0, draw_size.y), Vector2(draw_size.x, 0), Vector2(0, 1), line_color, shadow_color);
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if (frames_selected.size() == 0) {
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split_sheet_dialog->get_ok_button()->set_disabled(true);
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split_sheet_dialog->set_ok_button_text(TTR("No Frames Selected"));
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return;
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}
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Color accent = get_theme_color("accent_color", EditorStringName(Editor));
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_sheet_sort_frames();
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Ref<Font> font = get_theme_font(SNAME("bold"), EditorStringName(EditorFonts));
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int font_size = get_theme_font_size(SNAME("bold_size"), EditorStringName(EditorFonts));
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for (int i = 0; i < frames_ordered.size(); ++i) {
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const int idx = frames_ordered[i].second;
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const int x = idx % frame_count.x;
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const int y = idx / frame_count.x;
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const Point2 pos = draw_offset + Point2(x, y) * (draw_frame_size + draw_sep);
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split_sheet_preview->draw_rect(Rect2(pos + Size2(5, 5), draw_frame_size - Size2(10, 10)), Color(0, 0, 0, 0.35), true);
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split_sheet_preview->draw_rect(Rect2(pos, draw_frame_size), Color(0, 0, 0, 1), false);
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split_sheet_preview->draw_rect(Rect2(pos + Size2(1, 1), draw_frame_size - Size2(2, 2)), Color(0, 0, 0, 1), false);
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split_sheet_preview->draw_rect(Rect2(pos + Size2(2, 2), draw_frame_size - Size2(4, 4)), accent, false);
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split_sheet_preview->draw_rect(Rect2(pos + Size2(3, 3), draw_frame_size - Size2(6, 6)), accent, false);
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split_sheet_preview->draw_rect(Rect2(pos + Size2(4, 4), draw_frame_size - Size2(8, 8)), Color(0, 0, 0, 1), false);
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split_sheet_preview->draw_rect(Rect2(pos + Size2(5, 5), draw_frame_size - Size2(10, 10)), Color(0, 0, 0, 1), false);
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const String text = itos(i);
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const Vector2 string_size = font->get_string_size(text, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size);
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// Stop rendering text if too large.
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if (string_size.x + 6 < draw_frame_size.x && string_size.y / 2 + 10 < draw_frame_size.y) {
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split_sheet_preview->draw_string_outline(font, pos + Size2(5, 7) + Size2(0, string_size.y / 2), text, HORIZONTAL_ALIGNMENT_LEFT, string_size.x, font_size, 1, Color(0, 0, 0, 1));
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split_sheet_preview->draw_string(font, pos + Size2(5, 7) + Size2(0, string_size.y / 2), text, HORIZONTAL_ALIGNMENT_LEFT, string_size.x, font_size, Color(1, 1, 1));
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}
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}
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split_sheet_dialog->get_ok_button()->set_disabled(false);
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split_sheet_dialog->set_ok_button_text(vformat(TTR("Add %d Frame(s)"), frames_selected.size()));
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}
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void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) {
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const Ref<InputEventMouseButton> mb = p_event;
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if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
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const int idx = _sheet_preview_position_to_frame_index(mb->get_position());
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if (idx != -1) {
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if (mb->is_shift_pressed() && last_frame_selected >= 0) {
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// Select multiple frames.
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const int from = last_frame_selected;
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const int to = idx;
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const int diff = ABS(to - from);
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const int dir = SIGN(to - from);
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for (int i = 0; i <= diff; i++) {
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const int this_idx = from + i * dir;
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// Prevent double-toggling the same frame when moving the mouse when the mouse button is still held.
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frames_toggled_by_mouse_hover.insert(this_idx);
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if (mb->is_command_or_control_pressed()) {
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frames_selected.erase(this_idx);
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} else if (!frames_selected.has(this_idx)) {
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frames_selected.insert(this_idx, selected_count);
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selected_count++;
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}
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}
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} else {
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// Prevent double-toggling the same frame when moving the mouse when the mouse button is still held.
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frames_toggled_by_mouse_hover.insert(idx);
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if (frames_selected.has(idx)) {
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frames_selected.erase(idx);
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} else {
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frames_selected.insert(idx, selected_count);
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selected_count++;
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}
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}
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}
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if (last_frame_selected != idx || idx != -1) {
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last_frame_selected = idx;
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frames_need_sort = true;
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split_sheet_preview->queue_redraw();
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}
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}
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if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
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frames_toggled_by_mouse_hover.clear();
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}
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const Ref<InputEventMouseMotion> mm = p_event;
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if (mm.is_valid() && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
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// Select by holding down the mouse button on frames.
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const int idx = _sheet_preview_position_to_frame_index(mm->get_position());
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if (idx != -1 && !frames_toggled_by_mouse_hover.has(idx)) {
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// Only allow toggling each tile once per mouse hold.
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// Otherwise, the selection would constantly "flicker" in and out when moving the mouse cursor.
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// The mouse button must be released before it can be toggled again.
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frames_toggled_by_mouse_hover.insert(idx);
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if (frames_selected.has(idx)) {
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frames_selected.erase(idx);
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} else {
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frames_selected.insert(idx, selected_count);
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selected_count++;
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}
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last_frame_selected = idx;
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frames_need_sort = true;
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split_sheet_preview->queue_redraw();
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}
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}
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if (frames_selected.is_empty()) {
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selected_count = 0;
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}
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}
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void SpriteFramesEditor::_sheet_scroll_input(const Ref<InputEvent> &p_event) {
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const Ref<InputEventMouseButton> mb = p_event;
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if (mb.is_valid()) {
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// Zoom in/out using Ctrl + mouse wheel. This is done on the ScrollContainer
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// to allow performing this action anywhere, even if the cursor isn't
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// hovering the texture in the workspace.
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// keep CTRL and not CMD_OR_CTRL as CTRL is expected even on MacOS.
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if (mb->get_button_index() == MouseButton::WHEEL_UP && mb->is_pressed() && mb->is_ctrl_pressed()) {
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_sheet_zoom_on_position(scale_ratio, mb->get_position());
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// Don't scroll up after zooming in.
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split_sheet_scroll->accept_event();
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} else if (mb->get_button_index() == MouseButton::WHEEL_DOWN && mb->is_pressed() && mb->is_ctrl_pressed()) {
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_sheet_zoom_on_position(1 / scale_ratio, mb->get_position());
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// Don't scroll down after zooming out.
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split_sheet_scroll->accept_event();
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}
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}
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const Ref<InputEventMouseMotion> mm = p_event;
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if (mm.is_valid() && mm->get_button_mask().has_flag(MouseButtonMask::MIDDLE)) {
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const Vector2 dragged = Input::get_singleton()->warp_mouse_motion(mm, split_sheet_scroll->get_global_rect());
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split_sheet_scroll->set_h_scroll(split_sheet_scroll->get_h_scroll() - dragged.x);
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split_sheet_scroll->set_v_scroll(split_sheet_scroll->get_v_scroll() - dragged.y);
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}
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}
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void SpriteFramesEditor::_sheet_add_frames() {
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const Size2i frame_count = _get_frame_count();
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const Size2i frame_size = _get_frame_size();
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const Size2i offset = _get_offset();
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const Size2i separation = _get_separation();
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->create_action(TTR("Add Frame"), UndoRedo::MERGE_DISABLE, frames.ptr());
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int fc = frames->get_frame_count(edited_anim);
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_sheet_sort_frames();
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for (const Pair<int, int> &pair : frames_ordered) {
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const int idx = pair.second;
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const Point2 frame_coords(idx % frame_count.x, idx / frame_count.x);
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Ref<AtlasTexture> at;
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at.instantiate();
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at->set_atlas(split_sheet_preview->get_texture());
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at->set_region(Rect2(offset + frame_coords * (frame_size + separation), frame_size));
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undo_redo->add_do_method(frames.ptr(), "add_frame", edited_anim, at, 1.0, -1);
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undo_redo->add_undo_method(frames.ptr(), "remove_frame", edited_anim, fc);
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}
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undo_redo->add_do_method(this, "_update_library");
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undo_redo->add_undo_method(this, "_update_library");
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undo_redo->commit_action();
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}
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void SpriteFramesEditor::_sheet_zoom_on_position(float p_zoom, const Vector2 &p_position) {
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const float old_zoom = sheet_zoom;
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sheet_zoom = CLAMP(sheet_zoom * p_zoom, min_sheet_zoom, max_sheet_zoom);
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const Size2 texture_size = split_sheet_preview->get_texture()->get_size();
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split_sheet_preview->set_custom_minimum_size(texture_size * sheet_zoom);
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Vector2 offset = Vector2(split_sheet_scroll->get_h_scroll(), split_sheet_scroll->get_v_scroll());
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offset = (offset + p_position) / old_zoom * sheet_zoom - p_position;
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split_sheet_scroll->set_h_scroll(offset.x);
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split_sheet_scroll->set_v_scroll(offset.y);
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}
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void SpriteFramesEditor::_sheet_zoom_in() {
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_sheet_zoom_on_position(scale_ratio, Vector2());
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}
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void SpriteFramesEditor::_sheet_zoom_out() {
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_sheet_zoom_on_position(1 / scale_ratio, Vector2());
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}
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void SpriteFramesEditor::_sheet_zoom_reset() {
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// Default the zoom to match the editor scale, but don't dezoom on editor scales below 100% to prevent pixel art from looking bad.
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sheet_zoom = MAX(1.0f, EDSCALE);
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Size2 texture_size = split_sheet_preview->get_texture()->get_size();
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split_sheet_preview->set_custom_minimum_size(texture_size * sheet_zoom);
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}
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void SpriteFramesEditor::_sheet_order_selected(int p_option) {
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frames_need_sort = true;
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split_sheet_preview->queue_redraw();
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}
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void SpriteFramesEditor::_sheet_select_all_frames() {
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for (int i = 0; i < split_sheet_h->get_value() * split_sheet_v->get_value(); i++) {
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if (!frames_selected.has(i)) {
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frames_selected.insert(i, selected_count);
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selected_count++;
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frames_need_sort = true;
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}
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}
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split_sheet_preview->queue_redraw();
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}
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void SpriteFramesEditor::_sheet_clear_all_frames() {
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frames_selected.clear();
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selected_count = 0;
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split_sheet_preview->queue_redraw();
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}
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void SpriteFramesEditor::_sheet_sort_frames() {
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if (!frames_need_sort) {
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return;
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}
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frames_need_sort = false;
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frames_ordered.resize(frames_selected.size());
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if (frames_selected.is_empty()) {
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return;
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}
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const Size2i frame_count = _get_frame_count();
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const int frame_order = split_sheet_order->get_selected_id();
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int index = 0;
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// Fill based on order.
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for (const KeyValue<int, int> &from_pair : frames_selected) {
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const int idx = from_pair.key;
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const int selection_order = from_pair.value;
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// Default to using selection order.
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int order_by = selection_order;
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// Extract coordinates for sorting.
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const int pos_frame_x = idx % frame_count.x;
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const int pos_frame_y = idx / frame_count.x;
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const int neg_frame_x = frame_count.x - (pos_frame_x + 1);
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const int neg_frame_y = frame_count.y - (pos_frame_y + 1);
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switch (frame_order) {
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case FRAME_ORDER_LEFT_RIGHT_TOP_BOTTOM: {
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order_by = frame_count.x * pos_frame_y + pos_frame_x;
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} break;
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case FRAME_ORDER_LEFT_RIGHT_BOTTOM_TOP: {
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order_by = frame_count.x * neg_frame_y + pos_frame_x;
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} break;
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case FRAME_ORDER_RIGHT_LEFT_TOP_BOTTOM: {
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order_by = frame_count.x * pos_frame_y + neg_frame_x;
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} break;
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case FRAME_ORDER_RIGHT_LEFT_BOTTOM_TOP: {
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order_by = frame_count.x * neg_frame_y + neg_frame_x;
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} break;
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|
||
case FRAME_ORDER_TOP_BOTTOM_LEFT_RIGHT: {
|
||
order_by = pos_frame_y + frame_count.y * pos_frame_x;
|
||
} break;
|
||
|
||
case FRAME_ORDER_TOP_BOTTOM_RIGHT_LEFT: {
|
||
order_by = pos_frame_y + frame_count.y * neg_frame_x;
|
||
} break;
|
||
|
||
case FRAME_ORDER_BOTTOM_TOP_LEFT_RIGHT: {
|
||
order_by = neg_frame_y + frame_count.y * pos_frame_x;
|
||
} break;
|
||
|
||
case FRAME_ORDER_BOTTOM_TOP_RIGHT_LEFT: {
|
||
order_by = neg_frame_y + frame_count.y * neg_frame_x;
|
||
} break;
|
||
}
|
||
|
||
// Assign in vector.
|
||
frames_ordered.set(index, Pair<int, int>(order_by, idx));
|
||
index++;
|
||
}
|
||
|
||
// Sort frames.
|
||
frames_ordered.sort_custom<PairSort<int, int>>();
|
||
}
|
||
|
||
void SpriteFramesEditor::_sheet_spin_changed(double p_value, int p_dominant_param) {
|
||
if (updating_split_settings) {
|
||
return;
|
||
}
|
||
updating_split_settings = true;
|
||
|
||
if (p_dominant_param != PARAM_USE_CURRENT) {
|
||
dominant_param = p_dominant_param;
|
||
}
|
||
|
||
const Size2i texture_size = split_sheet_preview->get_texture()->get_size();
|
||
const Size2i size = texture_size - _get_offset();
|
||
|
||
switch (dominant_param) {
|
||
case PARAM_SIZE: {
|
||
const Size2i frame_size = _get_frame_size();
|
||
|
||
const Size2i offset_max = texture_size - frame_size;
|
||
split_sheet_offset_x->set_max(offset_max.x);
|
||
split_sheet_offset_y->set_max(offset_max.y);
|
||
|
||
const Size2i sep_max = size - frame_size * 2;
|
||
split_sheet_sep_x->set_max(sep_max.x);
|
||
split_sheet_sep_y->set_max(sep_max.y);
|
||
|
||
const Size2i separation = _get_separation();
|
||
const Size2i count = (size + separation) / (frame_size + separation);
|
||
split_sheet_h->set_value(count.x);
|
||
split_sheet_v->set_value(count.y);
|
||
} break;
|
||
|
||
case PARAM_FRAME_COUNT: {
|
||
const Size2i count = _get_frame_count();
|
||
|
||
const Size2i offset_max = texture_size - count;
|
||
split_sheet_offset_x->set_max(offset_max.x);
|
||
split_sheet_offset_y->set_max(offset_max.y);
|
||
|
||
const Size2i gap_count = count - Size2i(1, 1);
|
||
split_sheet_sep_x->set_max(gap_count.x == 0 ? size.x : (size.x - count.x) / gap_count.x);
|
||
split_sheet_sep_y->set_max(gap_count.y == 0 ? size.y : (size.y - count.y) / gap_count.y);
|
||
|
||
const Size2i separation = _get_separation();
|
||
const Size2i frame_size = (size - separation * gap_count) / count;
|
||
split_sheet_size_x->set_value(frame_size.x);
|
||
split_sheet_size_y->set_value(frame_size.y);
|
||
} break;
|
||
}
|
||
|
||
updating_split_settings = false;
|
||
|
||
frames_selected.clear();
|
||
selected_count = 0;
|
||
last_frame_selected = -1;
|
||
split_sheet_preview->queue_redraw();
|
||
}
|
||
|
||
void SpriteFramesEditor::_toggle_show_settings() {
|
||
split_sheet_settings_vb->set_visible(!split_sheet_settings_vb->is_visible());
|
||
|
||
_update_show_settings();
|
||
}
|
||
|
||
void SpriteFramesEditor::_update_show_settings() {
|
||
if (is_layout_rtl()) {
|
||
toggle_settings_button->set_button_icon(get_editor_theme_icon(split_sheet_settings_vb->is_visible() ? SNAME("Back") : SNAME("Forward")));
|
||
} else {
|
||
toggle_settings_button->set_button_icon(get_editor_theme_icon(split_sheet_settings_vb->is_visible() ? SNAME("Forward") : SNAME("Back")));
|
||
}
|
||
}
|
||
|
||
void SpriteFramesEditor::_auto_slice_sprite_sheet() {
|
||
if (updating_split_settings) {
|
||
return;
|
||
}
|
||
updating_split_settings = true;
|
||
|
||
const Size2i size = split_sheet_preview->get_texture()->get_size();
|
||
|
||
const Size2i split_sheet = _estimate_sprite_sheet_size(split_sheet_preview->get_texture());
|
||
split_sheet_h->set_value(split_sheet.x);
|
||
split_sheet_v->set_value(split_sheet.y);
|
||
split_sheet_size_x->set_value(size.x / split_sheet.x);
|
||
split_sheet_size_y->set_value(size.y / split_sheet.y);
|
||
split_sheet_sep_x->set_value(0);
|
||
split_sheet_sep_y->set_value(0);
|
||
split_sheet_offset_x->set_value(0);
|
||
split_sheet_offset_y->set_value(0);
|
||
|
||
updating_split_settings = false;
|
||
|
||
frames_selected.clear();
|
||
selected_count = 0;
|
||
last_frame_selected = -1;
|
||
split_sheet_preview->queue_redraw();
|
||
}
|
||
|
||
bool SpriteFramesEditor::_matches_background_color(const Color &p_background_color, const Color &p_pixel_color) {
|
||
if ((p_background_color.a == 0 && p_pixel_color.a == 0) || p_background_color.is_equal_approx(p_pixel_color)) {
|
||
return true;
|
||
}
|
||
|
||
Color d = p_background_color - p_pixel_color;
|
||
// 0.04f is the threshold for how much a colour can deviate from background colour and still be considered a match. Arrived at through experimentation, can be tweaked.
|
||
return (d.r * d.r) + (d.g * d.g) + (d.b * d.b) + (d.a * d.a) < 0.04f;
|
||
}
|
||
|
||
Size2i SpriteFramesEditor::_estimate_sprite_sheet_size(const Ref<Texture2D> p_texture) {
|
||
Ref<Image> image = p_texture->get_image();
|
||
Size2i size = p_texture->get_size();
|
||
|
||
Color assumed_background_color = image->get_pixel(0, 0);
|
||
Size2i sheet_size;
|
||
|
||
bool previous_line_background = true;
|
||
for (int x = 0; x < size.x; x++) {
|
||
int y = 0;
|
||
while (y < size.y && _matches_background_color(assumed_background_color, image->get_pixel(x, y))) {
|
||
y++;
|
||
}
|
||
bool current_line_background = (y == size.y);
|
||
if (previous_line_background && !current_line_background) {
|
||
sheet_size.x++;
|
||
}
|
||
previous_line_background = current_line_background;
|
||
}
|
||
|
||
previous_line_background = true;
|
||
for (int y = 0; y < size.y; y++) {
|
||
int x = 0;
|
||
while (x < size.x && _matches_background_color(assumed_background_color, image->get_pixel(x, y))) {
|
||
x++;
|
||
}
|
||
bool current_line_background = (x == size.x);
|
||
if (previous_line_background && !current_line_background) {
|
||
sheet_size.y++;
|
||
}
|
||
previous_line_background = current_line_background;
|
||
}
|
||
|
||
if (sheet_size == Size2i(0, 0) || sheet_size == Size2i(1, 1)) {
|
||
sheet_size = Size2i(4, 4);
|
||
}
|
||
|
||
return sheet_size;
|
||
}
|
||
|
||
void SpriteFramesEditor::_prepare_sprite_sheet(const String &p_file) {
|
||
Ref<Texture2D> texture = ResourceLoader::load(p_file);
|
||
if (texture.is_null()) {
|
||
EditorNode::get_singleton()->show_warning(TTR("Unable to load images"));
|
||
ERR_FAIL_COND(texture.is_null());
|
||
}
|
||
frames_selected.clear();
|
||
selected_count = 0;
|
||
last_frame_selected = -1;
|
||
|
||
bool new_texture = texture != split_sheet_preview->get_texture();
|
||
split_sheet_preview->set_texture(texture);
|
||
if (new_texture) {
|
||
// Reset spin max.
|
||
const Size2i size = texture->get_size();
|
||
split_sheet_size_x->set_max(size.x);
|
||
split_sheet_size_y->set_max(size.y);
|
||
split_sheet_sep_x->set_max(size.x);
|
||
split_sheet_sep_y->set_max(size.y);
|
||
split_sheet_offset_x->set_max(size.x);
|
||
split_sheet_offset_y->set_max(size.y);
|
||
|
||
if (size != previous_texture_size) {
|
||
// Different texture, reset to 4x4.
|
||
dominant_param = PARAM_FRAME_COUNT;
|
||
updating_split_settings = true;
|
||
const Size2i split_sheet = Size2i(4, 4);
|
||
split_sheet_h->set_value(split_sheet.x);
|
||
split_sheet_v->set_value(split_sheet.y);
|
||
split_sheet_size_x->set_value(size.x / split_sheet.x);
|
||
split_sheet_size_y->set_value(size.y / split_sheet.y);
|
||
split_sheet_sep_x->set_value(0);
|
||
split_sheet_sep_y->set_value(0);
|
||
split_sheet_offset_x->set_value(0);
|
||
split_sheet_offset_y->set_value(0);
|
||
updating_split_settings = false;
|
||
}
|
||
previous_texture_size = size;
|
||
|
||
// Reset zoom.
|
||
_sheet_zoom_reset();
|
||
}
|
||
|
||
split_sheet_dialog->popup_centered_ratio(0.65);
|
||
}
|
||
|
||
void SpriteFramesEditor::_notification(int p_what) {
|
||
switch (p_what) {
|
||
case NOTIFICATION_ENTER_TREE: {
|
||
get_tree()->connect("node_removed", callable_mp(this, &SpriteFramesEditor::_node_removed));
|
||
|
||
[[fallthrough]];
|
||
}
|
||
case NOTIFICATION_THEME_CHANGED: {
|
||
autoplay_icon = get_editor_theme_icon(SNAME("AutoPlay"));
|
||
stop_icon = get_editor_theme_icon(SNAME("Stop"));
|
||
pause_icon = get_editor_theme_icon(SNAME("Pause"));
|
||
_update_stop_icon();
|
||
|
||
autoplay->set_button_icon(get_editor_theme_icon(SNAME("AutoPlay")));
|
||
anim_loop->set_button_icon(get_editor_theme_icon(SNAME("Loop")));
|
||
play->set_button_icon(get_editor_theme_icon(SNAME("PlayStart")));
|
||
play_from->set_button_icon(get_editor_theme_icon(SNAME("Play")));
|
||
play_bw->set_button_icon(get_editor_theme_icon(SNAME("PlayStartBackwards")));
|
||
play_bw_from->set_button_icon(get_editor_theme_icon(SNAME("PlayBackwards")));
|
||
|
||
load->set_button_icon(get_editor_theme_icon(SNAME("Load")));
|
||
load_sheet->set_button_icon(get_editor_theme_icon(SNAME("SpriteSheet")));
|
||
copy->set_button_icon(get_editor_theme_icon(SNAME("ActionCopy")));
|
||
paste->set_button_icon(get_editor_theme_icon(SNAME("ActionPaste")));
|
||
empty_before->set_button_icon(get_editor_theme_icon(SNAME("InsertBefore")));
|
||
empty_after->set_button_icon(get_editor_theme_icon(SNAME("InsertAfter")));
|
||
move_up->set_button_icon(get_editor_theme_icon(SNAME("MoveLeft")));
|
||
move_down->set_button_icon(get_editor_theme_icon(SNAME("MoveRight")));
|
||
delete_frame->set_button_icon(get_editor_theme_icon(SNAME("Remove")));
|
||
zoom_out->set_button_icon(get_editor_theme_icon(SNAME("ZoomLess")));
|
||
zoom_reset->set_button_icon(get_editor_theme_icon(SNAME("ZoomReset")));
|
||
zoom_in->set_button_icon(get_editor_theme_icon(SNAME("ZoomMore")));
|
||
add_anim->set_button_icon(get_editor_theme_icon(SNAME("New")));
|
||
duplicate_anim->set_button_icon(get_editor_theme_icon(SNAME("Duplicate")));
|
||
delete_anim->set_button_icon(get_editor_theme_icon(SNAME("Remove")));
|
||
anim_search_box->set_right_icon(get_editor_theme_icon(SNAME("Search")));
|
||
split_sheet_zoom_out->set_button_icon(get_editor_theme_icon(SNAME("ZoomLess")));
|
||
split_sheet_zoom_reset->set_button_icon(get_editor_theme_icon(SNAME("ZoomReset")));
|
||
split_sheet_zoom_in->set_button_icon(get_editor_theme_icon(SNAME("ZoomMore")));
|
||
split_sheet_scroll->add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SceneStringName(panel), SNAME("Tree")));
|
||
|
||
_update_show_settings();
|
||
} break;
|
||
|
||
case NOTIFICATION_READY: {
|
||
add_theme_constant_override("autohide", 1); // Fixes the dragger always showing up.
|
||
} break;
|
||
|
||
case NOTIFICATION_EXIT_TREE: {
|
||
get_tree()->disconnect("node_removed", callable_mp(this, &SpriteFramesEditor::_node_removed));
|
||
} break;
|
||
}
|
||
}
|
||
|
||
void SpriteFramesEditor::_file_load_request(const Vector<String> &p_path, int p_at_pos) {
|
||
ERR_FAIL_COND(!frames->has_animation(edited_anim));
|
||
|
||
List<Ref<Texture2D>> resources;
|
||
|
||
for (int i = 0; i < p_path.size(); i++) {
|
||
Ref<Texture2D> resource;
|
||
resource = ResourceLoader::load(p_path[i]);
|
||
|
||
if (resource.is_null()) {
|
||
dialog->set_text(TTR("ERROR: Couldn't load frame resource!"));
|
||
dialog->set_title(TTR("Error!"));
|
||
|
||
//dialog->get_cancel()->set_text("Close");
|
||
dialog->set_ok_button_text(TTR("Close"));
|
||
dialog->popup_centered();
|
||
return; ///beh should show an error i guess
|
||
}
|
||
|
||
resources.push_back(resource);
|
||
}
|
||
|
||
if (resources.is_empty()) {
|
||
return;
|
||
}
|
||
|
||
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
||
undo_redo->create_action(TTR("Add Frame"), UndoRedo::MERGE_DISABLE, frames.ptr());
|
||
int fc = frames->get_frame_count(edited_anim);
|
||
|
||
int count = 0;
|
||
|
||
for (const Ref<Texture2D> &E : resources) {
|
||
undo_redo->add_do_method(frames.ptr(), "add_frame", edited_anim, E, 1.0, p_at_pos == -1 ? -1 : p_at_pos + count);
|
||
undo_redo->add_undo_method(frames.ptr(), "remove_frame", edited_anim, p_at_pos == -1 ? fc : p_at_pos);
|
||
count++;
|
||
}
|
||
undo_redo->add_do_method(this, "_update_library");
|
||
undo_redo->add_undo_method(this, "_update_library");
|
||
|
||
undo_redo->commit_action();
|
||
}
|
||
|
||
Size2i SpriteFramesEditor::_get_frame_count() const {
|
||
return Size2i(split_sheet_h->get_value(), split_sheet_v->get_value());
|
||
}
|
||
|
||
Size2i SpriteFramesEditor::_get_frame_size() const {
|
||
return Size2i(split_sheet_size_x->get_value(), split_sheet_size_y->get_value());
|
||
}
|
||
|
||
Size2i SpriteFramesEditor::_get_offset() const {
|
||
return Size2i(split_sheet_offset_x->get_value(), split_sheet_offset_y->get_value());
|
||
}
|
||
|
||
Size2i SpriteFramesEditor::_get_separation() const {
|
||
return Size2i(split_sheet_sep_x->get_value(), split_sheet_sep_y->get_value());
|
||
}
|
||
|
||
void SpriteFramesEditor::_load_pressed() {
|
||
ERR_FAIL_COND(!frames->has_animation(edited_anim));
|
||
loading_scene = false;
|
||
|
||
file->clear_filters();
|
||
List<String> extensions;
|
||
ResourceLoader::get_recognized_extensions_for_type("Texture2D", &extensions);
|
||
for (const String &extension : extensions) {
|
||
file->add_filter("*." + extension);
|
||
}
|
||
|
||
file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILES);
|
||
file->popup_file_dialog();
|
||
}
|
||
|
||
void SpriteFramesEditor::_paste_pressed() {
|
||
ERR_FAIL_COND(!frames->has_animation(edited_anim));
|
||
|
||
Ref<ClipboardSpriteFrames> clipboard_frames = EditorSettings::get_singleton()->get_resource_clipboard();
|
||
if (clipboard_frames.is_valid()) {
|
||
_paste_frame_array(clipboard_frames);
|
||
return;
|
||
}
|
||
|
||
Ref<Texture2D> texture = EditorSettings::get_singleton()->get_resource_clipboard();
|
||
if (texture.is_valid()) {
|
||
_paste_texture(texture);
|
||
return;
|
||
}
|
||
}
|
||
|
||
void SpriteFramesEditor::_paste_frame_array(const Ref<ClipboardSpriteFrames> &p_clipboard_frames) {
|
||
if (p_clipboard_frames->frames.is_empty()) {
|
||
return;
|
||
}
|
||
|
||
Ref<Texture2D> texture;
|
||
float duration = 1.0;
|
||
|
||
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
||
undo_redo->create_action(TTR("Paste Frame(s)"), UndoRedo::MERGE_DISABLE, frames.ptr());
|
||
|
||
int undo_index = frames->get_frame_count(edited_anim);
|
||
|
||
for (int index = 0; index < p_clipboard_frames->frames.size(); index++) {
|
||
const ClipboardSpriteFrames::Frame &frame = p_clipboard_frames->frames[index];
|
||
texture = frame.texture;
|
||
duration = frame.duration;
|
||
|
||
undo_redo->add_do_method(frames.ptr(), "add_frame", edited_anim, texture, duration);
|
||
undo_redo->add_undo_method(frames.ptr(), "remove_frame", edited_anim, undo_index);
|
||
}
|
||
|
||
undo_redo->add_do_method(this, "_update_library");
|
||
undo_redo->add_undo_method(this, "_update_library");
|
||
undo_redo->commit_action();
|
||
}
|
||
|
||
void SpriteFramesEditor::_paste_texture(const Ref<Texture2D> &p_texture) {
|
||
float duration = 1.0;
|
||
|
||
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
||
undo_redo->create_action(TTR("Paste Texture"), UndoRedo::MERGE_DISABLE, frames.ptr());
|
||
|
||
int undo_index = frames->get_frame_count(edited_anim);
|
||
|
||
undo_redo->add_do_method(frames.ptr(), "add_frame", edited_anim, p_texture, duration);
|
||
undo_redo->add_undo_method(frames.ptr(), "remove_frame", edited_anim, undo_index);
|
||
|
||
undo_redo->add_do_method(this, "_update_library");
|
||
undo_redo->add_undo_method(this, "_update_library");
|
||
undo_redo->commit_action();
|
||
}
|
||
|
||
void SpriteFramesEditor::_copy_pressed() {
|
||
ERR_FAIL_COND(!frames->has_animation(edited_anim));
|
||
|
||
Vector<int> selected_items = frame_list->get_selected_items();
|
||
|
||
if (selected_items.is_empty()) {
|
||
return;
|
||
}
|
||
|
||
Ref<ClipboardSpriteFrames> clipboard_frames = memnew(ClipboardSpriteFrames);
|
||
|
||
for (const int &frame_index : selected_items) {
|
||
Ref<Texture2D> texture = frames->get_frame_texture(edited_anim, frame_index);
|
||
if (texture.is_null()) {
|
||
continue;
|
||
}
|
||
|
||
ClipboardSpriteFrames::Frame frame;
|
||
frame.texture = texture;
|
||
frame.duration = frames->get_frame_duration(edited_anim, frame_index);
|
||
|
||
clipboard_frames->frames.push_back(frame);
|
||
}
|
||
EditorSettings::get_singleton()->set_resource_clipboard(clipboard_frames);
|
||
}
|
||
|
||
void SpriteFramesEditor::_empty_pressed() {
|
||
ERR_FAIL_COND(!frames->has_animation(edited_anim));
|
||
|
||
int from = -1;
|
||
Vector<int> selected_items = frame_list->get_selected_items();
|
||
|
||
if (!selected_items.is_empty()) {
|
||
from = selected_items[0];
|
||
selection.clear();
|
||
selection.push_back(from + 1);
|
||
} else {
|
||
from = frames->get_frame_count(edited_anim);
|
||
}
|
||
|
||
Ref<Texture2D> texture;
|
||
|
||
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
||
undo_redo->create_action(TTR("Add Empty"), UndoRedo::MERGE_DISABLE, frames.ptr());
|
||
undo_redo->add_do_method(frames.ptr(), "add_frame", edited_anim, texture, 1.0, from);
|
||
undo_redo->add_undo_method(frames.ptr(), "remove_frame", edited_anim, from);
|
||
undo_redo->add_do_method(this, "_update_library");
|
||
undo_redo->add_undo_method(this, "_update_library");
|
||
undo_redo->commit_action();
|
||
}
|
||
|
||
void SpriteFramesEditor::_empty2_pressed() {
|
||
ERR_FAIL_COND(!frames->has_animation(edited_anim));
|
||
|
||
int from = -1;
|
||
Vector<int> selected_items = frame_list->get_selected_items();
|
||
|
||
if (!selected_items.is_empty()) {
|
||
from = selected_items[selected_items.size() - 1];
|
||
selection.clear();
|
||
selection.push_back(from);
|
||
} else {
|
||
from = frames->get_frame_count(edited_anim);
|
||
}
|
||
|
||
Ref<Texture2D> texture;
|
||
|
||
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
||
undo_redo->create_action(TTR("Add Empty"), UndoRedo::MERGE_DISABLE, frames.ptr());
|
||
undo_redo->add_do_method(frames.ptr(), "add_frame", edited_anim, texture, 1.0, from + 1);
|
||
undo_redo->add_undo_method(frames.ptr(), "remove_frame", edited_anim, from + 1);
|
||
undo_redo->add_do_method(this, "_update_library");
|
||
undo_redo->add_undo_method(this, "_update_library");
|
||
undo_redo->commit_action();
|
||
}
|
||
|
||
void SpriteFramesEditor::_up_pressed() {
|
||
ERR_FAIL_COND(!frames->has_animation(edited_anim));
|
||
|
||
Vector<int> selected_items = frame_list->get_selected_items();
|
||
|
||
int nb_selected_items = selected_items.size();
|
||
if (nb_selected_items <= 0) {
|
||
return;
|
||
}
|
||
|
||
int first_selected_frame_index = selected_items[0];
|
||
if (first_selected_frame_index < 1) {
|
||
return;
|
||
}
|
||
|
||
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
||
undo_redo->create_action(TTR("Move Frame"), UndoRedo::MERGE_DISABLE, frames.ptr());
|
||
|
||
int last_overwritten_frame = -1;
|
||
|
||
for (int selected_index = 0; selected_index < nb_selected_items; selected_index++) {
|
||
int to_move = selected_items[selected_index];
|
||
int new_index = to_move - 1;
|
||
selected_items.set(selected_index, new_index);
|
||
|
||
undo_redo->add_do_method(frames.ptr(), "set_frame", edited_anim, new_index, frames->get_frame_texture(edited_anim, to_move), frames->get_frame_duration(edited_anim, to_move));
|
||
undo_redo->add_undo_method(frames.ptr(), "set_frame", edited_anim, new_index, frames->get_frame_texture(edited_anim, new_index), frames->get_frame_duration(edited_anim, new_index));
|
||
|
||
bool is_next_item_in_selection = selected_index + 1 < nb_selected_items && selected_items[selected_index + 1] == to_move + 1;
|
||
if (last_overwritten_frame == -1) {
|
||
last_overwritten_frame = new_index;
|
||
}
|
||
|
||
if (!is_next_item_in_selection) {
|
||
undo_redo->add_do_method(frames.ptr(), "set_frame", edited_anim, to_move, frames->get_frame_texture(edited_anim, last_overwritten_frame), frames->get_frame_duration(edited_anim, last_overwritten_frame));
|
||
undo_redo->add_undo_method(frames.ptr(), "set_frame", edited_anim, to_move, frames->get_frame_texture(edited_anim, to_move), frames->get_frame_duration(edited_anim, to_move));
|
||
last_overwritten_frame = -1;
|
||
}
|
||
}
|
||
selection = selected_items;
|
||
|
||
undo_redo->add_do_method(this, "_update_library");
|
||
undo_redo->add_undo_method(this, "_update_library");
|
||
undo_redo->commit_action();
|
||
}
|
||
|
||
void SpriteFramesEditor::_down_pressed() {
|
||
ERR_FAIL_COND(!frames->has_animation(edited_anim));
|
||
|
||
Vector<int> selected_items = frame_list->get_selected_items();
|
||
|
||
int nb_selected_items = selected_items.size();
|
||
if (nb_selected_items <= 0) {
|
||
return;
|
||
}
|
||
|
||
int last_selected_frame_index = selected_items[nb_selected_items - 1];
|
||
if (last_selected_frame_index >= frames->get_frame_count(edited_anim) - 1) {
|
||
return;
|
||
}
|
||
|
||
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
||
undo_redo->create_action(TTR("Move Frame"), UndoRedo::MERGE_DISABLE, frames.ptr());
|
||
|
||
int first_moved_frame = -1;
|
||
|
||
for (int selected_index = 0; selected_index < nb_selected_items; selected_index++) {
|
||
int to_move = selected_items[selected_index];
|
||
int new_index = to_move + 1;
|
||
selected_items.set(selected_index, new_index);
|
||
|
||
undo_redo->add_do_method(frames.ptr(), "set_frame", edited_anim, new_index, frames->get_frame_texture(edited_anim, to_move), frames->get_frame_duration(edited_anim, to_move));
|
||
undo_redo->add_undo_method(frames.ptr(), "set_frame", edited_anim, new_index, frames->get_frame_texture(edited_anim, new_index), frames->get_frame_duration(edited_anim, new_index));
|
||
|
||
bool is_next_item_in_selection = selected_index + 1 < nb_selected_items && selected_items[selected_index + 1] == new_index;
|
||
if (first_moved_frame == -1) {
|
||
first_moved_frame = to_move;
|
||
}
|
||
|
||
if (!is_next_item_in_selection) {
|
||
undo_redo->add_do_method(frames.ptr(), "set_frame", edited_anim, first_moved_frame, frames->get_frame_texture(edited_anim, new_index), frames->get_frame_duration(edited_anim, new_index));
|
||
undo_redo->add_undo_method(frames.ptr(), "set_frame", edited_anim, first_moved_frame, frames->get_frame_texture(edited_anim, first_moved_frame), frames->get_frame_duration(edited_anim, first_moved_frame));
|
||
first_moved_frame = -1;
|
||
}
|
||
}
|
||
selection = selected_items;
|
||
|
||
undo_redo->add_do_method(this, "_update_library");
|
||
undo_redo->add_undo_method(this, "_update_library");
|
||
undo_redo->commit_action();
|
||
}
|
||
|
||
void SpriteFramesEditor::_delete_pressed() {
|
||
ERR_FAIL_COND(!frames->has_animation(edited_anim));
|
||
|
||
Vector<int> selected_items = frame_list->get_selected_items();
|
||
|
||
int nb_selected_items = selected_items.size();
|
||
if (nb_selected_items <= 0) {
|
||
return;
|
||
}
|
||
|
||
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
||
undo_redo->create_action(TTR("Delete Resource"), UndoRedo::MERGE_DISABLE, frames.ptr());
|
||
for (int selected_index = 0; selected_index < nb_selected_items; selected_index++) {
|
||
int to_delete = selected_items[selected_index];
|
||
undo_redo->add_do_method(frames.ptr(), "remove_frame", edited_anim, to_delete - selected_index);
|
||
undo_redo->add_undo_method(frames.ptr(), "add_frame", edited_anim, frames->get_frame_texture(edited_anim, to_delete), frames->get_frame_duration(edited_anim, to_delete), to_delete);
|
||
}
|
||
|
||
undo_redo->add_do_method(this, "_update_library");
|
||
undo_redo->add_undo_method(this, "_update_library");
|
||
undo_redo->commit_action();
|
||
}
|
||
|
||
void SpriteFramesEditor::_animation_selected() {
|
||
if (updating) {
|
||
return;
|
||
}
|
||
|
||
TreeItem *selected = animations->get_selected();
|
||
ERR_FAIL_NULL(selected);
|
||
edited_anim = selected->get_text(0);
|
||
|
||
if (animated_sprite) {
|
||
sprite_node_updating = true;
|
||
animated_sprite->call("set_animation", edited_anim);
|
||
sprite_node_updating = false;
|
||
}
|
||
|
||
_update_library(true);
|
||
}
|
||
|
||
void SpriteFramesEditor::_sync_animation() {
|
||
if (!animated_sprite || sprite_node_updating) {
|
||
return;
|
||
}
|
||
_select_animation(animated_sprite->call("get_animation"), false);
|
||
_update_stop_icon();
|
||
}
|
||
|
||
void SpriteFramesEditor::_select_animation(const String &p_name, bool p_update_node) {
|
||
if (frames.is_null() || !frames->has_animation(p_name)) {
|
||
return;
|
||
}
|
||
edited_anim = p_name;
|
||
|
||
if (animated_sprite) {
|
||
if (p_update_node) {
|
||
animated_sprite->call("set_animation", edited_anim);
|
||
}
|
||
}
|
||
|
||
_update_library();
|
||
}
|
||
|
||
static void _find_anim_sprites(Node *p_node, List<Node *> *r_nodes, Ref<SpriteFrames> p_sfames) {
|
||
Node *edited = EditorNode::get_singleton()->get_edited_scene();
|
||
if (!edited) {
|
||
return;
|
||
}
|
||
if (p_node != edited && p_node->get_owner() != edited) {
|
||
return;
|
||
}
|
||
|
||
{
|
||
AnimatedSprite2D *as = Object::cast_to<AnimatedSprite2D>(p_node);
|
||
if (as && as->get_sprite_frames() == p_sfames) {
|
||
r_nodes->push_back(p_node);
|
||
}
|
||
}
|
||
|
||
{
|
||
AnimatedSprite3D *as = Object::cast_to<AnimatedSprite3D>(p_node);
|
||
if (as && as->get_sprite_frames() == p_sfames) {
|
||
r_nodes->push_back(p_node);
|
||
}
|
||
}
|
||
|
||
for (int i = 0; i < p_node->get_child_count(); i++) {
|
||
_find_anim_sprites(p_node->get_child(i), r_nodes, p_sfames);
|
||
}
|
||
}
|
||
|
||
void SpriteFramesEditor::_animation_name_edited() {
|
||
if (updating) {
|
||
return;
|
||
}
|
||
|
||
if (!frames->has_animation(edited_anim)) {
|
||
return;
|
||
}
|
||
|
||
TreeItem *edited = animations->get_edited();
|
||
if (!edited) {
|
||
return;
|
||
}
|
||
|
||
String new_name = edited->get_text(0);
|
||
|
||
if (new_name == String(edited_anim)) {
|
||
return;
|
||
}
|
||
|
||
if (new_name.is_empty()) {
|
||
new_name = "new_animation";
|
||
}
|
||
|
||
new_name = new_name.replace("/", "_").replace(",", " ");
|
||
|
||
String name = new_name;
|
||
int counter = 0;
|
||
while (frames->has_animation(name)) {
|
||
if (name == String(edited_anim)) {
|
||
edited->set_text(0, name); // The name didn't change, just updated the column text to name.
|
||
return;
|
||
}
|
||
counter++;
|
||
name = new_name + "_" + itos(counter);
|
||
}
|
||
edited->set_text(0, name);
|
||
|
||
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
||
undo_redo->create_action(TTR("Rename Animation"), UndoRedo::MERGE_DISABLE, frames.ptr());
|
||
undo_redo->add_do_method(frames.ptr(), "rename_animation", edited_anim, name);
|
||
undo_redo->add_undo_method(frames.ptr(), "rename_animation", name, edited_anim);
|
||
_rename_node_animation(undo_redo, false, edited_anim, name, name);
|
||
_rename_node_animation(undo_redo, true, edited_anim, edited_anim, edited_anim);
|
||
undo_redo->add_do_method(this, "_select_animation", name);
|
||
undo_redo->add_undo_method(this, "_select_animation", edited_anim);
|
||
undo_redo->add_do_method(this, "_update_library");
|
||
undo_redo->add_undo_method(this, "_update_library");
|
||
undo_redo->commit_action();
|
||
|
||
animations->grab_focus();
|
||
}
|
||
|
||
void SpriteFramesEditor::_rename_node_animation(EditorUndoRedoManager *undo_redo, bool is_undo, const String &p_filter, const String &p_new_animation, const String &p_new_autoplay) {
|
||
List<Node *> nodes;
|
||
_find_anim_sprites(EditorNode::get_singleton()->get_edited_scene(), &nodes, Ref<SpriteFrames>(frames));
|
||
|
||
if (is_undo) {
|
||
for (Node *E : nodes) {
|
||
String current_name = E->call("get_animation");
|
||
if (current_name == p_filter) {
|
||
undo_redo->force_fixed_history(); // Fixes corner-case when editing SpriteFrames stored as separate file.
|
||
undo_redo->add_undo_method(E, "set_animation", p_new_animation);
|
||
}
|
||
String autoplay_name = E->call("get_autoplay");
|
||
if (autoplay_name == p_filter) {
|
||
undo_redo->force_fixed_history();
|
||
undo_redo->add_undo_method(E, "set_autoplay", p_new_autoplay);
|
||
}
|
||
}
|
||
} else {
|
||
for (Node *E : nodes) {
|
||
String current_name = E->call("get_animation");
|
||
if (current_name == p_filter) {
|
||
undo_redo->force_fixed_history();
|
||
undo_redo->add_do_method(E, "set_animation", p_new_animation);
|
||
}
|
||
String autoplay_name = E->call("get_autoplay");
|
||
if (autoplay_name == p_filter) {
|
||
undo_redo->force_fixed_history();
|
||
undo_redo->add_do_method(E, "set_autoplay", p_new_autoplay);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
void SpriteFramesEditor::_animation_add() {
|
||
String name = "new_animation";
|
||
int counter = 0;
|
||
while (frames->has_animation(name)) {
|
||
counter++;
|
||
name = vformat("new_animation_%d", counter);
|
||
}
|
||
|
||
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
||
undo_redo->create_action(TTR("Add Animation"), UndoRedo::MERGE_DISABLE, frames.ptr());
|
||
undo_redo->add_do_method(frames.ptr(), "add_animation", name);
|
||
undo_redo->add_undo_method(frames.ptr(), "remove_animation", name);
|
||
undo_redo->add_do_method(this, "_select_animation", name);
|
||
undo_redo->add_undo_method(this, "_select_animation", edited_anim);
|
||
undo_redo->add_do_method(this, "_update_library");
|
||
undo_redo->add_undo_method(this, "_update_library");
|
||
undo_redo->commit_action();
|
||
|
||
animations->grab_focus();
|
||
}
|
||
|
||
void SpriteFramesEditor::_animation_duplicate() {
|
||
if (updating) {
|
||
return;
|
||
}
|
||
|
||
if (!frames->has_animation(edited_anim)) {
|
||
return;
|
||
}
|
||
|
||
int counter = 1;
|
||
String new_name = edited_anim;
|
||
PackedStringArray name_component = new_name.rsplit("_", true, 1);
|
||
String base_name = name_component[0];
|
||
if (name_component.size() > 1 && name_component[1].is_valid_int() && name_component[1].to_int() >= 0) {
|
||
counter = name_component[1].to_int();
|
||
}
|
||
new_name = base_name + "_" + itos(counter);
|
||
while (frames->has_animation(new_name)) {
|
||
counter++;
|
||
new_name = base_name + "_" + itos(counter);
|
||
}
|
||
|
||
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
||
undo_redo->create_action(TTR("Duplicate Animation"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
|
||
undo_redo->add_do_method(frames.ptr(), "duplicate_animation", edited_anim, new_name);
|
||
undo_redo->add_undo_method(frames.ptr(), "remove_animation", new_name);
|
||
undo_redo->add_do_method(this, "_select_animation", new_name);
|
||
undo_redo->add_undo_method(this, "_select_animation", edited_anim);
|
||
undo_redo->add_do_method(this, "_update_library");
|
||
undo_redo->add_undo_method(this, "_update_library");
|
||
undo_redo->commit_action();
|
||
|
||
animations->grab_focus();
|
||
}
|
||
|
||
void SpriteFramesEditor::_animation_remove() {
|
||
if (updating) {
|
||
return;
|
||
}
|
||
|
||
if (!frames->has_animation(edited_anim)) {
|
||
return;
|
||
}
|
||
|
||
delete_dialog->set_text(TTR("Delete Animation?"));
|
||
delete_dialog->popup_centered();
|
||
}
|
||
|
||
void SpriteFramesEditor::_animation_remove_confirmed() {
|
||
StringName new_edited;
|
||
List<StringName> anim_names;
|
||
frames->get_animation_list(&anim_names);
|
||
anim_names.sort_custom<StringName::AlphCompare>();
|
||
if (anim_names.size() >= 2) {
|
||
if (edited_anim == anim_names.get(0)) {
|
||
new_edited = anim_names.get(1);
|
||
} else {
|
||
new_edited = anim_names.get(0);
|
||
}
|
||
} else {
|
||
new_edited = StringName();
|
||
}
|
||
|
||
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
||
undo_redo->create_action(TTR("Remove Animation"), UndoRedo::MERGE_DISABLE, frames.ptr());
|
||
_rename_node_animation(undo_redo, false, edited_anim, new_edited, "");
|
||
undo_redo->add_do_method(frames.ptr(), "remove_animation", edited_anim);
|
||
undo_redo->add_undo_method(frames.ptr(), "add_animation", edited_anim);
|
||
_rename_node_animation(undo_redo, true, edited_anim, edited_anim, edited_anim);
|
||
undo_redo->add_undo_method(frames.ptr(), "set_animation_speed", edited_anim, frames->get_animation_speed(edited_anim));
|
||
undo_redo->add_undo_method(frames.ptr(), "set_animation_loop", edited_anim, frames->get_animation_loop(edited_anim));
|
||
int fc = frames->get_frame_count(edited_anim);
|
||
for (int i = 0; i < fc; i++) {
|
||
Ref<Texture2D> texture = frames->get_frame_texture(edited_anim, i);
|
||
float duration = frames->get_frame_duration(edited_anim, i);
|
||
undo_redo->add_undo_method(frames.ptr(), "add_frame", edited_anim, texture, duration);
|
||
}
|
||
undo_redo->add_do_method(this, "_select_animation", new_edited);
|
||
undo_redo->add_undo_method(this, "_select_animation", edited_anim);
|
||
undo_redo->add_do_method(this, "_update_library");
|
||
undo_redo->add_undo_method(this, "_update_library");
|
||
undo_redo->commit_action();
|
||
}
|
||
|
||
void SpriteFramesEditor::_animation_search_text_changed(const String &p_text) {
|
||
_update_library();
|
||
}
|
||
|
||
void SpriteFramesEditor::_animation_loop_changed() {
|
||
if (updating) {
|
||
return;
|
||
}
|
||
|
||
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
||
undo_redo->create_action(TTR("Change Animation Loop"), UndoRedo::MERGE_DISABLE, frames.ptr());
|
||
undo_redo->add_do_method(frames.ptr(), "set_animation_loop", edited_anim, anim_loop->is_pressed());
|
||
undo_redo->add_undo_method(frames.ptr(), "set_animation_loop", edited_anim, frames->get_animation_loop(edited_anim));
|
||
undo_redo->add_do_method(this, "_update_library", true);
|
||
undo_redo->add_undo_method(this, "_update_library", true);
|
||
undo_redo->commit_action();
|
||
}
|
||
|
||
void SpriteFramesEditor::_animation_speed_changed(double p_value) {
|
||
if (updating) {
|
||
return;
|
||
}
|
||
|
||
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
||
undo_redo->create_action(TTR("Change Animation FPS"), UndoRedo::MERGE_ENDS, frames.ptr());
|
||
undo_redo->add_do_method(frames.ptr(), "set_animation_speed", edited_anim, p_value);
|
||
undo_redo->add_undo_method(frames.ptr(), "set_animation_speed", edited_anim, frames->get_animation_speed(edited_anim));
|
||
undo_redo->add_do_method(this, "_update_library", true);
|
||
undo_redo->add_undo_method(this, "_update_library", true);
|
||
undo_redo->commit_action();
|
||
}
|
||
|
||
void SpriteFramesEditor::_frame_list_gui_input(const Ref<InputEvent> &p_event) {
|
||
const Ref<InputEventMouseButton> mb = p_event;
|
||
|
||
if (mb.is_valid()) {
|
||
if (mb->get_button_index() == MouseButton::WHEEL_UP && mb->is_pressed() && mb->is_ctrl_pressed()) {
|
||
_zoom_in();
|
||
// Don't scroll up after zooming in.
|
||
accept_event();
|
||
} else if (mb->get_button_index() == MouseButton::WHEEL_DOWN && mb->is_pressed() && mb->is_ctrl_pressed()) {
|
||
_zoom_out();
|
||
// Don't scroll down after zooming out.
|
||
accept_event();
|
||
}
|
||
}
|
||
}
|
||
|
||
void SpriteFramesEditor::_frame_list_item_selected(int p_index, bool p_selected) {
|
||
if (updating) {
|
||
return;
|
||
}
|
||
|
||
selection = frame_list->get_selected_items();
|
||
if (selection.is_empty() || !p_selected) {
|
||
return;
|
||
}
|
||
|
||
updating = true;
|
||
frame_duration->set_value(frames->get_frame_duration(edited_anim, selection[0]));
|
||
updating = false;
|
||
}
|
||
|
||
void SpriteFramesEditor::_frame_duration_changed(double p_value) {
|
||
if (updating) {
|
||
return;
|
||
}
|
||
|
||
if (selection.is_empty()) {
|
||
return;
|
||
}
|
||
|
||
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
||
undo_redo->create_action(TTR("Set Frame Duration"), UndoRedo::MERGE_ENDS, frames.ptr());
|
||
|
||
for (const int &index : selection) {
|
||
Ref<Texture2D> texture = frames->get_frame_texture(edited_anim, index);
|
||
float old_duration = frames->get_frame_duration(edited_anim, index);
|
||
|
||
undo_redo->add_do_method(frames.ptr(), "set_frame", edited_anim, index, texture, p_value);
|
||
undo_redo->add_undo_method(frames.ptr(), "set_frame", edited_anim, index, texture, old_duration);
|
||
}
|
||
|
||
undo_redo->add_do_method(this, "_update_library");
|
||
undo_redo->add_undo_method(this, "_update_library");
|
||
undo_redo->commit_action();
|
||
}
|
||
|
||
void SpriteFramesEditor::_zoom_in() {
|
||
// Do not zoom in or out with no visible frames
|
||
if (frames->get_frame_count(edited_anim) <= 0) {
|
||
return;
|
||
}
|
||
if (thumbnail_zoom < max_thumbnail_zoom) {
|
||
thumbnail_zoom *= scale_ratio;
|
||
int thumbnail_size = (int)(thumbnail_default_size * thumbnail_zoom);
|
||
frame_list->set_fixed_column_width(thumbnail_size * 3 / 2);
|
||
frame_list->set_fixed_icon_size(Size2(thumbnail_size, thumbnail_size));
|
||
}
|
||
}
|
||
|
||
void SpriteFramesEditor::_zoom_out() {
|
||
// Do not zoom in or out with no visible frames
|
||
if (frames->get_frame_count(edited_anim) <= 0) {
|
||
return;
|
||
}
|
||
if (thumbnail_zoom > min_thumbnail_zoom) {
|
||
thumbnail_zoom /= scale_ratio;
|
||
int thumbnail_size = (int)(thumbnail_default_size * thumbnail_zoom);
|
||
frame_list->set_fixed_column_width(thumbnail_size * 3 / 2);
|
||
frame_list->set_fixed_icon_size(Size2(thumbnail_size, thumbnail_size));
|
||
}
|
||
}
|
||
|
||
void SpriteFramesEditor::_zoom_reset() {
|
||
thumbnail_zoom = MAX(1.0f, EDSCALE);
|
||
frame_list->set_fixed_column_width(thumbnail_default_size * 3 / 2);
|
||
frame_list->set_fixed_icon_size(Size2(thumbnail_default_size, thumbnail_default_size));
|
||
}
|
||
|
||
void SpriteFramesEditor::_update_library(bool p_skip_selector) {
|
||
if (!p_skip_selector) {
|
||
animations_dirty = true;
|
||
}
|
||
|
||
if (pending_update) {
|
||
return;
|
||
}
|
||
pending_update = true;
|
||
callable_mp(this, &SpriteFramesEditor::_update_library_impl).call_deferred();
|
||
}
|
||
|
||
void SpriteFramesEditor::_update_library_impl() {
|
||
pending_update = false;
|
||
|
||
if (frames.is_null()) {
|
||
return;
|
||
}
|
||
|
||
updating = true;
|
||
|
||
frame_duration->set_value_no_signal(1.0); // Default.
|
||
|
||
if (animations_dirty) {
|
||
animations_dirty = false;
|
||
animations->clear();
|
||
|
||
TreeItem *anim_root = animations->create_item();
|
||
|
||
List<StringName> anim_names;
|
||
frames->get_animation_list(&anim_names);
|
||
anim_names.sort_custom<StringName::AlphCompare>();
|
||
if (!anim_names.size()) {
|
||
missing_anim_label->show();
|
||
anim_frames_vb->hide();
|
||
return;
|
||
}
|
||
missing_anim_label->hide();
|
||
anim_frames_vb->show();
|
||
bool searching = anim_search_box->get_text().size();
|
||
String searched_string = searching ? anim_search_box->get_text().to_lower() : String();
|
||
|
||
TreeItem *selected = nullptr;
|
||
for (const StringName &E : anim_names) {
|
||
String name = E;
|
||
if (searching && !name.to_lower().contains(searched_string)) {
|
||
continue;
|
||
}
|
||
TreeItem *it = animations->create_item(anim_root);
|
||
it->set_metadata(0, name);
|
||
it->set_text(0, name);
|
||
it->set_editable(0, true);
|
||
if (animated_sprite) {
|
||
if (name == String(animated_sprite->call("get_autoplay"))) {
|
||
it->set_icon(0, autoplay_icon);
|
||
}
|
||
}
|
||
if (E == edited_anim) {
|
||
it->select(0);
|
||
selected = it;
|
||
}
|
||
}
|
||
if (selected) {
|
||
animations->scroll_to_item(selected);
|
||
}
|
||
}
|
||
|
||
if (animated_sprite) {
|
||
String autoplay_name = animated_sprite->call("get_autoplay");
|
||
if (autoplay_name.is_empty()) {
|
||
autoplay->set_pressed_no_signal(false);
|
||
} else {
|
||
autoplay->set_pressed_no_signal(String(edited_anim) == autoplay_name);
|
||
}
|
||
}
|
||
|
||
frame_list->clear();
|
||
|
||
if (!frames->has_animation(edited_anim)) {
|
||
updating = false;
|
||
return;
|
||
}
|
||
|
||
int anim_frame_count = frames->get_frame_count(edited_anim);
|
||
if (anim_frame_count == 0) {
|
||
selection.clear();
|
||
}
|
||
|
||
for (int index = 0; index < selection.size(); index++) {
|
||
int sel = selection[index];
|
||
if (sel == -1) {
|
||
selection.remove_at(index);
|
||
index--;
|
||
}
|
||
if (sel >= anim_frame_count) {
|
||
selection.set(index, anim_frame_count - 1);
|
||
// Since selection is ordered, if we get a frame that is outside of the range
|
||
// we can clip all the other one.
|
||
selection.resize(index + 1);
|
||
break;
|
||
}
|
||
}
|
||
|
||
if (selection.is_empty() && frames->get_frame_count(edited_anim)) {
|
||
selection.push_back(0);
|
||
}
|
||
|
||
bool is_first_selection = true;
|
||
for (int i = 0; i < frames->get_frame_count(edited_anim); i++) {
|
||
String name = itos(i);
|
||
Ref<Texture2D> texture = frames->get_frame_texture(edited_anim, i);
|
||
float duration = frames->get_frame_duration(edited_anim, i);
|
||
|
||
if (texture.is_null()) {
|
||
texture = empty_icon;
|
||
name += ": " + TTR("(empty)");
|
||
} else if (!texture->get_name().is_empty()) {
|
||
name += ": " + texture->get_name();
|
||
}
|
||
|
||
if (duration != 1.0f) {
|
||
name += String::utf8(" [× ") + String::num(duration, 2) + "]";
|
||
}
|
||
|
||
frame_list->add_item(name, texture);
|
||
if (texture.is_valid()) {
|
||
String tooltip = texture->get_path();
|
||
|
||
// Frame is often saved as an AtlasTexture subresource within a scene/resource file,
|
||
// thus its path might be not what the user is looking for. So we're also showing
|
||
// subsequent source texture paths.
|
||
String prefix = U"┖╴";
|
||
Ref<AtlasTexture> at = texture;
|
||
while (at.is_valid() && at->get_atlas().is_valid()) {
|
||
tooltip += "\n" + prefix + at->get_atlas()->get_path();
|
||
prefix = " " + prefix;
|
||
at = at->get_atlas();
|
||
}
|
||
|
||
frame_list->set_item_tooltip(-1, tooltip);
|
||
}
|
||
if (selection.has(i)) {
|
||
frame_list->select(frame_list->get_item_count() - 1, is_first_selection);
|
||
if (is_first_selection) {
|
||
frame_duration->set_value_no_signal(frames->get_frame_duration(edited_anim, i));
|
||
}
|
||
is_first_selection = false;
|
||
}
|
||
}
|
||
|
||
anim_speed->set_value_no_signal(frames->get_animation_speed(edited_anim));
|
||
anim_loop->set_pressed_no_signal(frames->get_animation_loop(edited_anim));
|
||
|
||
updating = false;
|
||
}
|
||
|
||
void SpriteFramesEditor::_edit() {
|
||
if (!animated_sprite) {
|
||
return;
|
||
}
|
||
edit(animated_sprite->call("get_sprite_frames"));
|
||
}
|
||
|
||
void SpriteFramesEditor::edit(Ref<SpriteFrames> p_frames) {
|
||
_update_stop_icon();
|
||
|
||
if (p_frames.is_null()) {
|
||
frames.unref();
|
||
_remove_sprite_node();
|
||
hide();
|
||
return;
|
||
}
|
||
|
||
frames = p_frames;
|
||
read_only = EditorNode::get_singleton()->is_resource_read_only(p_frames);
|
||
|
||
if (!p_frames->has_animation(edited_anim)) {
|
||
List<StringName> anim_names;
|
||
frames->get_animation_list(&anim_names);
|
||
anim_names.sort_custom<StringName::AlphCompare>();
|
||
if (anim_names.size()) {
|
||
edited_anim = anim_names.front()->get();
|
||
} else {
|
||
edited_anim = StringName();
|
||
}
|
||
}
|
||
|
||
_update_library();
|
||
// Clear zoom and split sheet texture
|
||
split_sheet_preview->set_texture(Ref<Texture2D>());
|
||
_zoom_reset();
|
||
|
||
add_anim->set_disabled(read_only);
|
||
duplicate_anim->set_disabled(read_only);
|
||
delete_anim->set_disabled(read_only);
|
||
anim_speed->set_editable(!read_only);
|
||
anim_loop->set_disabled(read_only);
|
||
load->set_disabled(read_only);
|
||
load_sheet->set_disabled(read_only);
|
||
copy->set_disabled(read_only);
|
||
paste->set_disabled(read_only);
|
||
empty_before->set_disabled(read_only);
|
||
empty_after->set_disabled(read_only);
|
||
move_up->set_disabled(read_only);
|
||
move_down->set_disabled(read_only);
|
||
delete_frame->set_disabled(read_only);
|
||
|
||
_fetch_sprite_node(); // Fetch node after set frames.
|
||
}
|
||
|
||
Ref<SpriteFrames> SpriteFramesEditor::get_sprite_frames() const {
|
||
return frames;
|
||
}
|
||
|
||
Variant SpriteFramesEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
|
||
if (read_only) {
|
||
return false;
|
||
}
|
||
|
||
if (!frames->has_animation(edited_anim)) {
|
||
return false;
|
||
}
|
||
|
||
int idx = frame_list->get_item_at_position(p_point, true);
|
||
|
||
if (idx < 0 || idx >= frames->get_frame_count(edited_anim)) {
|
||
return Variant();
|
||
}
|
||
|
||
Ref<Resource> frame = frames->get_frame_texture(edited_anim, idx);
|
||
|
||
if (frame.is_null()) {
|
||
return Variant();
|
||
}
|
||
|
||
Dictionary drag_data = EditorNode::get_singleton()->drag_resource(frame, p_from);
|
||
drag_data["frame"] = idx; // store the frame, in case we want to reorder frames inside 'drop_data_fw'
|
||
return drag_data;
|
||
}
|
||
|
||
bool SpriteFramesEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
|
||
if (read_only) {
|
||
return false;
|
||
}
|
||
|
||
Dictionary d = p_data;
|
||
|
||
if (!d.has("type")) {
|
||
return false;
|
||
}
|
||
|
||
// reordering frames
|
||
if (d.has("from") && (Object *)(d["from"]) == frame_list) {
|
||
return true;
|
||
}
|
||
|
||
if (String(d["type"]) == "resource" && d.has("resource")) {
|
||
Ref<Resource> r = d["resource"];
|
||
|
||
Ref<Texture2D> texture = r;
|
||
|
||
if (texture.is_valid()) {
|
||
return true;
|
||
}
|
||
}
|
||
|
||
if (String(d["type"]) == "files") {
|
||
Vector<String> files = d["files"];
|
||
|
||
if (files.size() == 0) {
|
||
return false;
|
||
}
|
||
|
||
for (int i = 0; i < files.size(); i++) {
|
||
const String &f = files[i];
|
||
String ftype = EditorFileSystem::get_singleton()->get_file_type(f);
|
||
|
||
if (!ClassDB::is_parent_class(ftype, "Texture2D")) {
|
||
return false;
|
||
}
|
||
}
|
||
|
||
return true;
|
||
}
|
||
return false;
|
||
}
|
||
|
||
void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
|
||
if (!can_drop_data_fw(p_point, p_data, p_from)) {
|
||
return;
|
||
}
|
||
|
||
Dictionary d = p_data;
|
||
|
||
if (!d.has("type")) {
|
||
return;
|
||
}
|
||
|
||
int at_pos = frame_list->get_item_at_position(p_point, true);
|
||
|
||
if (String(d["type"]) == "resource" && d.has("resource")) {
|
||
Ref<Resource> r = d["resource"];
|
||
|
||
Ref<Texture2D> texture = r;
|
||
|
||
if (texture.is_valid()) {
|
||
bool reorder = false;
|
||
if (d.has("from") && (Object *)(d["from"]) == frame_list) {
|
||
reorder = true;
|
||
}
|
||
|
||
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
||
if (reorder) { //drop is from reordering frames
|
||
int from_frame = -1;
|
||
float duration = 1.0;
|
||
if (d.has("frame")) {
|
||
from_frame = d["frame"];
|
||
duration = frames->get_frame_duration(edited_anim, from_frame);
|
||
}
|
||
|
||
undo_redo->create_action(TTR("Move Frame"), UndoRedo::MERGE_DISABLE, frames.ptr());
|
||
undo_redo->add_do_method(frames.ptr(), "remove_frame", edited_anim, from_frame == -1 ? frames->get_frame_count(edited_anim) : from_frame);
|
||
undo_redo->add_do_method(frames.ptr(), "add_frame", edited_anim, texture, duration, at_pos == -1 ? -1 : at_pos);
|
||
undo_redo->add_undo_method(frames.ptr(), "remove_frame", edited_anim, at_pos == -1 ? frames->get_frame_count(edited_anim) - 1 : at_pos);
|
||
undo_redo->add_undo_method(frames.ptr(), "add_frame", edited_anim, texture, duration, from_frame);
|
||
undo_redo->add_do_method(this, "_update_library");
|
||
undo_redo->add_undo_method(this, "_update_library");
|
||
undo_redo->commit_action();
|
||
} else {
|
||
undo_redo->create_action(TTR("Add Frame"), UndoRedo::MERGE_DISABLE, frames.ptr());
|
||
undo_redo->add_do_method(frames.ptr(), "add_frame", edited_anim, texture, 1.0, at_pos == -1 ? -1 : at_pos);
|
||
undo_redo->add_undo_method(frames.ptr(), "remove_frame", edited_anim, at_pos == -1 ? frames->get_frame_count(edited_anim) : at_pos);
|
||
undo_redo->add_do_method(this, "_update_library");
|
||
undo_redo->add_undo_method(this, "_update_library");
|
||
undo_redo->commit_action();
|
||
}
|
||
}
|
||
}
|
||
|
||
if (String(d["type"]) == "files") {
|
||
Vector<String> files = d["files"];
|
||
|
||
if (Input::get_singleton()->is_key_pressed(Key::CMD_OR_CTRL)) {
|
||
_prepare_sprite_sheet(files[0]);
|
||
} else {
|
||
_file_load_request(files, at_pos);
|
||
}
|
||
}
|
||
}
|
||
|
||
void SpriteFramesEditor::_update_stop_icon() {
|
||
bool is_playing = false;
|
||
if (animated_sprite) {
|
||
is_playing = animated_sprite->call("is_playing");
|
||
}
|
||
if (is_playing) {
|
||
stop->set_button_icon(pause_icon);
|
||
} else {
|
||
stop->set_button_icon(stop_icon);
|
||
}
|
||
}
|
||
|
||
void SpriteFramesEditor::_remove_sprite_node() {
|
||
if (!animated_sprite) {
|
||
return;
|
||
}
|
||
if (animated_sprite->is_connected("sprite_frames_changed", callable_mp(this, &SpriteFramesEditor::_edit))) {
|
||
animated_sprite->disconnect("sprite_frames_changed", callable_mp(this, &SpriteFramesEditor::_edit));
|
||
}
|
||
if (animated_sprite->is_connected(SceneStringName(animation_changed), callable_mp(this, &SpriteFramesEditor::_sync_animation))) {
|
||
animated_sprite->disconnect(SceneStringName(animation_changed), callable_mp(this, &SpriteFramesEditor::_sync_animation));
|
||
}
|
||
if (animated_sprite->is_connected(SceneStringName(animation_finished), callable_mp(this, &SpriteFramesEditor::_update_stop_icon))) {
|
||
animated_sprite->disconnect(SceneStringName(animation_finished), callable_mp(this, &SpriteFramesEditor::_update_stop_icon));
|
||
}
|
||
animated_sprite = nullptr;
|
||
}
|
||
|
||
void SpriteFramesEditor::_fetch_sprite_node() {
|
||
Node *selected = nullptr;
|
||
EditorSelection *editor_selection = EditorNode::get_singleton()->get_editor_selection();
|
||
if (editor_selection->get_selected_node_list().size() == 1) {
|
||
selected = editor_selection->get_selected_node_list().front()->get();
|
||
}
|
||
|
||
bool show_node_edit = false;
|
||
AnimatedSprite2D *as2d = Object::cast_to<AnimatedSprite2D>(selected);
|
||
AnimatedSprite3D *as3d = Object::cast_to<AnimatedSprite3D>(selected);
|
||
if (as2d || as3d) {
|
||
if (frames != selected->call("get_sprite_frames")) {
|
||
_remove_sprite_node();
|
||
} else {
|
||
animated_sprite = selected;
|
||
if (!animated_sprite->is_connected("sprite_frames_changed", callable_mp(this, &SpriteFramesEditor::_edit))) {
|
||
animated_sprite->connect("sprite_frames_changed", callable_mp(this, &SpriteFramesEditor::_edit));
|
||
}
|
||
if (!animated_sprite->is_connected(SceneStringName(animation_changed), callable_mp(this, &SpriteFramesEditor::_sync_animation))) {
|
||
animated_sprite->connect(SceneStringName(animation_changed), callable_mp(this, &SpriteFramesEditor::_sync_animation), CONNECT_DEFERRED);
|
||
}
|
||
if (!animated_sprite->is_connected(SceneStringName(animation_finished), callable_mp(this, &SpriteFramesEditor::_update_stop_icon))) {
|
||
animated_sprite->connect(SceneStringName(animation_finished), callable_mp(this, &SpriteFramesEditor::_update_stop_icon));
|
||
}
|
||
show_node_edit = true;
|
||
}
|
||
} else {
|
||
_remove_sprite_node();
|
||
}
|
||
|
||
if (show_node_edit) {
|
||
_sync_animation();
|
||
autoplay_container->show();
|
||
playback_container->show();
|
||
} else {
|
||
_update_library(); // To init autoplay icon.
|
||
autoplay_container->hide();
|
||
playback_container->hide();
|
||
}
|
||
}
|
||
|
||
void SpriteFramesEditor::_play_pressed() {
|
||
if (animated_sprite) {
|
||
animated_sprite->call("stop");
|
||
animated_sprite->call("play", animated_sprite->call("get_animation"));
|
||
}
|
||
_update_stop_icon();
|
||
}
|
||
|
||
void SpriteFramesEditor::_play_from_pressed() {
|
||
if (animated_sprite) {
|
||
animated_sprite->call("play", animated_sprite->call("get_animation"));
|
||
}
|
||
_update_stop_icon();
|
||
}
|
||
|
||
void SpriteFramesEditor::_play_bw_pressed() {
|
||
if (animated_sprite) {
|
||
animated_sprite->call("stop");
|
||
animated_sprite->call("play_backwards", animated_sprite->call("get_animation"));
|
||
}
|
||
_update_stop_icon();
|
||
}
|
||
|
||
void SpriteFramesEditor::_play_bw_from_pressed() {
|
||
if (animated_sprite) {
|
||
animated_sprite->call("play_backwards", animated_sprite->call("get_animation"));
|
||
}
|
||
_update_stop_icon();
|
||
}
|
||
|
||
void SpriteFramesEditor::_stop_pressed() {
|
||
if (animated_sprite) {
|
||
if (animated_sprite->call("is_playing")) {
|
||
animated_sprite->call("pause");
|
||
} else {
|
||
animated_sprite->call("stop");
|
||
}
|
||
}
|
||
_update_stop_icon();
|
||
}
|
||
|
||
void SpriteFramesEditor::_autoplay_pressed() {
|
||
if (updating) {
|
||
return;
|
||
}
|
||
|
||
if (animated_sprite) {
|
||
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
||
undo_redo->create_action(TTR("Toggle Autoplay"), UndoRedo::MERGE_DISABLE, animated_sprite);
|
||
String current = animated_sprite->call("get_animation");
|
||
String current_auto = animated_sprite->call("get_autoplay");
|
||
if (current == current_auto) {
|
||
//unset
|
||
undo_redo->add_do_method(animated_sprite, "set_autoplay", "");
|
||
undo_redo->add_undo_method(animated_sprite, "set_autoplay", current_auto);
|
||
} else {
|
||
//set
|
||
undo_redo->add_do_method(animated_sprite, "set_autoplay", current);
|
||
undo_redo->add_undo_method(animated_sprite, "set_autoplay", current_auto);
|
||
}
|
||
undo_redo->add_do_method(this, "_update_library");
|
||
undo_redo->add_undo_method(this, "_update_library");
|
||
undo_redo->commit_action();
|
||
}
|
||
|
||
_update_library();
|
||
}
|
||
|
||
void SpriteFramesEditor::_bind_methods() {
|
||
ClassDB::bind_method(D_METHOD("_update_library", "skipsel"), &SpriteFramesEditor::_update_library, DEFVAL(false));
|
||
ClassDB::bind_method(D_METHOD("_select_animation", "name", "update_node"), &SpriteFramesEditor::_select_animation, DEFVAL(true));
|
||
}
|
||
|
||
void SpriteFramesEditor::_node_removed(Node *p_node) {
|
||
if (animated_sprite) {
|
||
if (animated_sprite != p_node) {
|
||
return;
|
||
}
|
||
_remove_sprite_node();
|
||
}
|
||
}
|
||
|
||
SpriteFramesEditor::SpriteFramesEditor() {
|
||
VBoxContainer *vbc_animlist = memnew(VBoxContainer);
|
||
add_child(vbc_animlist);
|
||
vbc_animlist->set_custom_minimum_size(Size2(150, 0) * EDSCALE);
|
||
|
||
VBoxContainer *sub_vb = memnew(VBoxContainer);
|
||
vbc_animlist->add_margin_child(TTR("Animations:"), sub_vb, true);
|
||
sub_vb->set_v_size_flags(SIZE_EXPAND_FILL);
|
||
|
||
HBoxContainer *hbc_animlist = memnew(HBoxContainer);
|
||
sub_vb->add_child(hbc_animlist);
|
||
|
||
add_anim = memnew(Button);
|
||
add_anim->set_theme_type_variation("FlatButton");
|
||
hbc_animlist->add_child(add_anim);
|
||
add_anim->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_animation_add));
|
||
|
||
duplicate_anim = memnew(Button);
|
||
duplicate_anim->set_flat(true);
|
||
hbc_animlist->add_child(duplicate_anim);
|
||
duplicate_anim->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_animation_duplicate));
|
||
|
||
delete_anim = memnew(Button);
|
||
delete_anim->set_theme_type_variation("FlatButton");
|
||
hbc_animlist->add_child(delete_anim);
|
||
delete_anim->set_disabled(true);
|
||
delete_anim->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_animation_remove));
|
||
|
||
autoplay_container = memnew(HBoxContainer);
|
||
hbc_animlist->add_child(autoplay_container);
|
||
|
||
autoplay_container->add_child(memnew(VSeparator));
|
||
|
||
autoplay = memnew(Button);
|
||
autoplay->set_theme_type_variation("FlatButton");
|
||
autoplay->set_tooltip_text(TTR("Autoplay on Load"));
|
||
autoplay_container->add_child(autoplay);
|
||
|
||
hbc_animlist->add_child(memnew(VSeparator));
|
||
|
||
anim_loop = memnew(Button);
|
||
anim_loop->set_toggle_mode(true);
|
||
anim_loop->set_theme_type_variation("FlatButton");
|
||
anim_loop->set_tooltip_text(TTR("Animation Looping"));
|
||
anim_loop->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_animation_loop_changed));
|
||
hbc_animlist->add_child(anim_loop);
|
||
|
||
anim_speed = memnew(SpinBox);
|
||
anim_speed->set_suffix(TTR("FPS"));
|
||
anim_speed->set_min(0);
|
||
anim_speed->set_max(120);
|
||
anim_speed->set_step(0.01);
|
||
anim_speed->set_custom_arrow_step(1);
|
||
anim_speed->set_tooltip_text(TTR("Animation Speed"));
|
||
anim_speed->connect(SceneStringName(value_changed), callable_mp(this, &SpriteFramesEditor::_animation_speed_changed));
|
||
hbc_animlist->add_child(anim_speed);
|
||
|
||
anim_search_box = memnew(LineEdit);
|
||
sub_vb->add_child(anim_search_box);
|
||
anim_search_box->set_h_size_flags(SIZE_EXPAND_FILL);
|
||
anim_search_box->set_placeholder(TTR("Filter Animations"));
|
||
anim_search_box->set_clear_button_enabled(true);
|
||
anim_search_box->connect(SceneStringName(text_changed), callable_mp(this, &SpriteFramesEditor::_animation_search_text_changed));
|
||
|
||
animations = memnew(Tree);
|
||
sub_vb->add_child(animations);
|
||
animations->set_v_size_flags(SIZE_EXPAND_FILL);
|
||
animations->set_hide_root(true);
|
||
// HACK: The cell_selected signal is emitted before the FPS spinbox loses focus and applies the change.
|
||
animations->connect("cell_selected", callable_mp(this, &SpriteFramesEditor::_animation_selected), CONNECT_DEFERRED);
|
||
animations->connect("item_edited", callable_mp(this, &SpriteFramesEditor::_animation_name_edited));
|
||
animations->set_allow_reselect(true);
|
||
|
||
add_anim->set_shortcut_context(animations);
|
||
add_anim->set_shortcut(ED_SHORTCUT("sprite_frames/new_animation", TTR("Add Animation"), KeyModifierMask::CMD_OR_CTRL | Key::N));
|
||
duplicate_anim->set_shortcut_context(animations);
|
||
duplicate_anim->set_shortcut(ED_SHORTCUT("sprite_frames/duplicate_animation", TTR("Duplicate Animation"), KeyModifierMask::CMD_OR_CTRL | Key::D));
|
||
delete_anim->set_shortcut_context(animations);
|
||
delete_anim->set_shortcut(ED_SHORTCUT("sprite_frames/delete_animation", TTR("Delete Animation"), Key::KEY_DELETE));
|
||
|
||
missing_anim_label = memnew(Label);
|
||
missing_anim_label->set_text(TTR("This resource does not have any animations."));
|
||
missing_anim_label->set_h_size_flags(SIZE_EXPAND_FILL);
|
||
missing_anim_label->set_v_size_flags(SIZE_EXPAND_FILL);
|
||
missing_anim_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
|
||
missing_anim_label->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
|
||
missing_anim_label->hide();
|
||
add_child(missing_anim_label);
|
||
|
||
anim_frames_vb = memnew(VBoxContainer);
|
||
add_child(anim_frames_vb);
|
||
anim_frames_vb->set_h_size_flags(SIZE_EXPAND_FILL);
|
||
anim_frames_vb->hide();
|
||
|
||
sub_vb = memnew(VBoxContainer);
|
||
anim_frames_vb->add_margin_child(TTR("Animation Frames:"), sub_vb, true);
|
||
|
||
HFlowContainer *hfc = memnew(HFlowContainer);
|
||
sub_vb->add_child(hfc);
|
||
|
||
playback_container = memnew(HBoxContainer);
|
||
playback_container->set_layout_direction(LAYOUT_DIRECTION_LTR);
|
||
hfc->add_child(playback_container);
|
||
|
||
play_bw_from = memnew(Button);
|
||
play_bw_from->set_theme_type_variation("FlatButton");
|
||
play_bw_from->set_tooltip_text(TTR("Play selected animation backwards from current pos. (A)"));
|
||
playback_container->add_child(play_bw_from);
|
||
|
||
play_bw = memnew(Button);
|
||
play_bw->set_theme_type_variation("FlatButton");
|
||
play_bw->set_tooltip_text(TTR("Play selected animation backwards from end. (Shift+A)"));
|
||
playback_container->add_child(play_bw);
|
||
|
||
stop = memnew(Button);
|
||
stop->set_theme_type_variation("FlatButton");
|
||
stop->set_tooltip_text(TTR("Pause/stop animation playback. (S)"));
|
||
playback_container->add_child(stop);
|
||
|
||
play = memnew(Button);
|
||
play->set_theme_type_variation("FlatButton");
|
||
play->set_tooltip_text(TTR("Play selected animation from start. (Shift+D)"));
|
||
playback_container->add_child(play);
|
||
|
||
play_from = memnew(Button);
|
||
play_from->set_theme_type_variation("FlatButton");
|
||
play_from->set_tooltip_text(TTR("Play selected animation from current pos. (D)"));
|
||
playback_container->add_child(play_from);
|
||
|
||
hfc->add_child(memnew(VSeparator));
|
||
|
||
autoplay->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_autoplay_pressed));
|
||
autoplay->set_toggle_mode(true);
|
||
play->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_play_pressed));
|
||
play_from->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_play_from_pressed));
|
||
play_bw->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_play_bw_pressed));
|
||
play_bw_from->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_play_bw_from_pressed));
|
||
stop->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_stop_pressed));
|
||
|
||
HBoxContainer *hbc_actions = memnew(HBoxContainer);
|
||
hfc->add_child(hbc_actions);
|
||
|
||
load = memnew(Button);
|
||
load->set_theme_type_variation("FlatButton");
|
||
hbc_actions->add_child(load);
|
||
|
||
load_sheet = memnew(Button);
|
||
load_sheet->set_theme_type_variation("FlatButton");
|
||
hbc_actions->add_child(load_sheet);
|
||
|
||
hbc_actions->add_child(memnew(VSeparator));
|
||
|
||
copy = memnew(Button);
|
||
copy->set_theme_type_variation("FlatButton");
|
||
hbc_actions->add_child(copy);
|
||
|
||
paste = memnew(Button);
|
||
paste->set_theme_type_variation("FlatButton");
|
||
hbc_actions->add_child(paste);
|
||
|
||
hbc_actions->add_child(memnew(VSeparator));
|
||
|
||
empty_before = memnew(Button);
|
||
empty_before->set_theme_type_variation("FlatButton");
|
||
hbc_actions->add_child(empty_before);
|
||
|
||
empty_after = memnew(Button);
|
||
empty_after->set_theme_type_variation("FlatButton");
|
||
hbc_actions->add_child(empty_after);
|
||
|
||
hbc_actions->add_child(memnew(VSeparator));
|
||
|
||
move_up = memnew(Button);
|
||
move_up->set_theme_type_variation("FlatButton");
|
||
hbc_actions->add_child(move_up);
|
||
|
||
move_down = memnew(Button);
|
||
move_down->set_theme_type_variation("FlatButton");
|
||
hbc_actions->add_child(move_down);
|
||
|
||
delete_frame = memnew(Button);
|
||
delete_frame->set_theme_type_variation("FlatButton");
|
||
hbc_actions->add_child(delete_frame);
|
||
|
||
hbc_actions->add_child(memnew(VSeparator));
|
||
|
||
HBoxContainer *hbc_frame_duration = memnew(HBoxContainer);
|
||
hfc->add_child(hbc_frame_duration);
|
||
|
||
Label *label = memnew(Label);
|
||
label->set_text(TTR("Frame Duration:"));
|
||
hbc_frame_duration->add_child(label);
|
||
|
||
frame_duration = memnew(SpinBox);
|
||
frame_duration->set_prefix(String::utf8("×"));
|
||
frame_duration->set_min(SPRITE_FRAME_MINIMUM_DURATION); // Avoid zero div.
|
||
frame_duration->set_max(10);
|
||
frame_duration->set_step(0.01);
|
||
frame_duration->set_custom_arrow_step(0.1);
|
||
frame_duration->set_allow_lesser(false);
|
||
frame_duration->set_allow_greater(true);
|
||
frame_duration->connect(SceneStringName(value_changed), callable_mp(this, &SpriteFramesEditor::_frame_duration_changed));
|
||
hbc_frame_duration->add_child(frame_duration);
|
||
|
||
// Wide empty separation control. (like BoxContainer::add_spacer())
|
||
Control *c = memnew(Control);
|
||
c->set_mouse_filter(MOUSE_FILTER_PASS);
|
||
c->set_h_size_flags(SIZE_EXPAND_FILL);
|
||
hfc->add_child(c);
|
||
|
||
HBoxContainer *hbc_zoom = memnew(HBoxContainer);
|
||
hfc->add_child(hbc_zoom);
|
||
|
||
zoom_out = memnew(Button);
|
||
zoom_out->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_zoom_out));
|
||
zoom_out->set_flat(true);
|
||
zoom_out->set_tooltip_text(TTR("Zoom Out"));
|
||
hbc_zoom->add_child(zoom_out);
|
||
|
||
zoom_reset = memnew(Button);
|
||
zoom_reset->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_zoom_reset));
|
||
zoom_reset->set_flat(true);
|
||
zoom_reset->set_tooltip_text(TTR("Zoom Reset"));
|
||
hbc_zoom->add_child(zoom_reset);
|
||
|
||
zoom_in = memnew(Button);
|
||
zoom_in->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_zoom_in));
|
||
zoom_in->set_flat(true);
|
||
zoom_in->set_tooltip_text(TTR("Zoom In"));
|
||
hbc_zoom->add_child(zoom_in);
|
||
|
||
file = memnew(EditorFileDialog);
|
||
file->connect("files_selected", callable_mp(this, &SpriteFramesEditor::_file_load_request).bind(-1));
|
||
add_child(file);
|
||
|
||
frame_list = memnew(ItemList);
|
||
frame_list->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
|
||
frame_list->set_v_size_flags(SIZE_EXPAND_FILL);
|
||
frame_list->set_icon_mode(ItemList::ICON_MODE_TOP);
|
||
frame_list->set_texture_filter(TEXTURE_FILTER_NEAREST_WITH_MIPMAPS);
|
||
frame_list->set_select_mode(ItemList::SELECT_MULTI);
|
||
|
||
frame_list->set_max_columns(0);
|
||
frame_list->set_icon_mode(ItemList::ICON_MODE_TOP);
|
||
frame_list->set_max_text_lines(2);
|
||
SET_DRAG_FORWARDING_GCD(frame_list, SpriteFramesEditor);
|
||
frame_list->connect(SceneStringName(gui_input), callable_mp(this, &SpriteFramesEditor::_frame_list_gui_input));
|
||
// HACK: The item_selected signal is emitted before the Frame Duration spinbox loses focus and applies the change.
|
||
frame_list->connect("multi_selected", callable_mp(this, &SpriteFramesEditor::_frame_list_item_selected), CONNECT_DEFERRED);
|
||
|
||
sub_vb->add_child(frame_list);
|
||
|
||
dialog = memnew(AcceptDialog);
|
||
add_child(dialog);
|
||
|
||
load->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_load_pressed));
|
||
load_sheet->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_open_sprite_sheet));
|
||
delete_frame->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_delete_pressed));
|
||
copy->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_copy_pressed));
|
||
paste->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_paste_pressed));
|
||
empty_before->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_empty_pressed));
|
||
empty_after->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_empty2_pressed));
|
||
move_up->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_up_pressed));
|
||
move_down->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_down_pressed));
|
||
|
||
load->set_shortcut_context(frame_list);
|
||
load->set_shortcut(ED_SHORTCUT("sprite_frames/load_from_file", TTR("Add frame from file"), KeyModifierMask::CMD_OR_CTRL | Key::O));
|
||
load_sheet->set_shortcut_context(frame_list);
|
||
load_sheet->set_shortcut(ED_SHORTCUT("sprite_frames/load_from_sheet", TTR("Add frames from sprite sheet"), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::O));
|
||
delete_frame->set_shortcut_context(frame_list);
|
||
delete_frame->set_shortcut(ED_SHORTCUT("sprite_frames/delete", TTR("Delete Frame"), Key::KEY_DELETE));
|
||
copy->set_shortcut_context(frame_list);
|
||
copy->set_shortcut(ED_SHORTCUT("sprite_frames/copy", TTR("Copy Frame(s)"), KeyModifierMask::CMD_OR_CTRL | Key::C));
|
||
paste->set_shortcut_context(frame_list);
|
||
paste->set_shortcut(ED_SHORTCUT("sprite_frames/paste", TTR("Paste Frame(s)"), KeyModifierMask::CMD_OR_CTRL | Key::V));
|
||
empty_before->set_shortcut_context(frame_list);
|
||
empty_before->set_shortcut(ED_SHORTCUT("sprite_frames/empty_before", TTR("Insert Empty (Before Selected)"), KeyModifierMask::ALT | Key::LEFT));
|
||
empty_after->set_shortcut_context(frame_list);
|
||
empty_after->set_shortcut(ED_SHORTCUT("sprite_frames/empty_after", TTR("Insert Empty (After Selected)"), KeyModifierMask::ALT | Key::RIGHT));
|
||
move_up->set_shortcut_context(frame_list);
|
||
move_up->set_shortcut(ED_SHORTCUT("sprite_frames/move_left", TTR("Move Frame Left"), KeyModifierMask::CMD_OR_CTRL | Key::LEFT));
|
||
move_down->set_shortcut_context(frame_list);
|
||
move_down->set_shortcut(ED_SHORTCUT("sprite_frames/move_right", TTR("Move Frame Right"), KeyModifierMask::CMD_OR_CTRL | Key::RIGHT));
|
||
|
||
zoom_out->set_shortcut_context(frame_list);
|
||
zoom_out->set_shortcut(ED_SHORTCUT_ARRAY("sprite_frames/zoom_out", TTR("Zoom Out"),
|
||
{ int32_t(KeyModifierMask::CMD_OR_CTRL | Key::MINUS), int32_t(KeyModifierMask::CMD_OR_CTRL | Key::KP_SUBTRACT) }));
|
||
zoom_in->set_shortcut_context(frame_list);
|
||
zoom_in->set_shortcut(ED_SHORTCUT_ARRAY("sprite_frames/zoom_in", TTR("Zoom In"),
|
||
{ int32_t(KeyModifierMask::CMD_OR_CTRL | Key::EQUAL), int32_t(KeyModifierMask::CMD_OR_CTRL | Key::KP_ADD) }));
|
||
|
||
loading_scene = false;
|
||
|
||
updating = false;
|
||
|
||
edited_anim = "default";
|
||
|
||
delete_dialog = memnew(ConfirmationDialog);
|
||
add_child(delete_dialog);
|
||
delete_dialog->connect(SceneStringName(confirmed), callable_mp(this, &SpriteFramesEditor::_animation_remove_confirmed));
|
||
|
||
split_sheet_dialog = memnew(ConfirmationDialog);
|
||
add_child(split_sheet_dialog);
|
||
split_sheet_dialog->set_title(TTR("Select Frames"));
|
||
split_sheet_dialog->connect(SceneStringName(confirmed), callable_mp(this, &SpriteFramesEditor::_sheet_add_frames));
|
||
|
||
HBoxContainer *split_sheet_hb = memnew(HBoxContainer);
|
||
split_sheet_dialog->add_child(split_sheet_hb);
|
||
split_sheet_hb->set_h_size_flags(SIZE_EXPAND_FILL);
|
||
split_sheet_hb->set_v_size_flags(SIZE_EXPAND_FILL);
|
||
|
||
VBoxContainer *split_sheet_vb = memnew(VBoxContainer);
|
||
split_sheet_hb->add_child(split_sheet_vb);
|
||
split_sheet_vb->set_h_size_flags(SIZE_EXPAND_FILL);
|
||
split_sheet_vb->set_v_size_flags(SIZE_EXPAND_FILL);
|
||
|
||
HBoxContainer *split_sheet_menu_hb = memnew(HBoxContainer);
|
||
|
||
split_sheet_menu_hb->add_child(memnew(Label(TTR("Frame Order"))));
|
||
|
||
split_sheet_order = memnew(OptionButton);
|
||
split_sheet_order->add_item(TTR("As Selected"), FRAME_ORDER_SELECTION);
|
||
split_sheet_order->add_separator(TTR("By Row"));
|
||
split_sheet_order->add_item(TTR("Left to Right, Top to Bottom"), FRAME_ORDER_LEFT_RIGHT_TOP_BOTTOM);
|
||
split_sheet_order->add_item(TTR("Left to Right, Bottom to Top"), FRAME_ORDER_LEFT_RIGHT_BOTTOM_TOP);
|
||
split_sheet_order->add_item(TTR("Right to Left, Top to Bottom"), FRAME_ORDER_RIGHT_LEFT_TOP_BOTTOM);
|
||
split_sheet_order->add_item(TTR("Right to Left, Bottom to Top"), FRAME_ORDER_RIGHT_LEFT_BOTTOM_TOP);
|
||
split_sheet_order->add_separator(TTR("By Column"));
|
||
split_sheet_order->add_item(TTR("Top to Bottom, Left to Right"), FRAME_ORDER_TOP_BOTTOM_LEFT_RIGHT);
|
||
split_sheet_order->add_item(TTR("Top to Bottom, Right to Left"), FRAME_ORDER_TOP_BOTTOM_RIGHT_LEFT);
|
||
split_sheet_order->add_item(TTR("Bottom to Top, Left to Right"), FRAME_ORDER_BOTTOM_TOP_LEFT_RIGHT);
|
||
split_sheet_order->add_item(TTR("Bottom to Top, Right to Left"), FRAME_ORDER_BOTTOM_TOP_RIGHT_LEFT);
|
||
split_sheet_order->connect(SceneStringName(item_selected), callable_mp(this, &SpriteFramesEditor::_sheet_order_selected));
|
||
split_sheet_menu_hb->add_child(split_sheet_order);
|
||
|
||
Button *select_all = memnew(Button);
|
||
select_all->set_text(TTR("Select All"));
|
||
select_all->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_sheet_select_all_frames));
|
||
split_sheet_menu_hb->add_child(select_all);
|
||
|
||
Button *clear_all = memnew(Button);
|
||
clear_all->set_text(TTR("Select None"));
|
||
clear_all->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_sheet_clear_all_frames));
|
||
split_sheet_menu_hb->add_child(clear_all);
|
||
|
||
split_sheet_menu_hb->add_spacer();
|
||
|
||
toggle_settings_button = memnew(Button);
|
||
toggle_settings_button->set_h_size_flags(SIZE_SHRINK_END);
|
||
toggle_settings_button->set_theme_type_variation("FlatButton");
|
||
toggle_settings_button->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_toggle_show_settings));
|
||
toggle_settings_button->set_tooltip_text(TTR("Toggle Settings Panel"));
|
||
split_sheet_menu_hb->add_child(toggle_settings_button);
|
||
|
||
split_sheet_vb->add_child(split_sheet_menu_hb);
|
||
|
||
PanelContainer *split_sheet_panel = memnew(PanelContainer);
|
||
split_sheet_panel->set_h_size_flags(SIZE_EXPAND_FILL);
|
||
split_sheet_panel->set_v_size_flags(SIZE_EXPAND_FILL);
|
||
split_sheet_vb->add_child(split_sheet_panel);
|
||
|
||
split_sheet_preview = memnew(TextureRect);
|
||
split_sheet_preview->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
|
||
split_sheet_preview->set_texture_filter(TEXTURE_FILTER_NEAREST_WITH_MIPMAPS);
|
||
split_sheet_preview->set_mouse_filter(MOUSE_FILTER_PASS);
|
||
split_sheet_preview->connect(SceneStringName(draw), callable_mp(this, &SpriteFramesEditor::_sheet_preview_draw));
|
||
split_sheet_preview->connect(SceneStringName(gui_input), callable_mp(this, &SpriteFramesEditor::_sheet_preview_input));
|
||
|
||
split_sheet_scroll = memnew(ScrollContainer);
|
||
split_sheet_scroll->connect(SceneStringName(gui_input), callable_mp(this, &SpriteFramesEditor::_sheet_scroll_input));
|
||
split_sheet_panel->add_child(split_sheet_scroll);
|
||
CenterContainer *cc = memnew(CenterContainer);
|
||
cc->add_child(split_sheet_preview);
|
||
cc->set_h_size_flags(SIZE_EXPAND_FILL);
|
||
cc->set_v_size_flags(SIZE_EXPAND_FILL);
|
||
split_sheet_scroll->add_child(cc);
|
||
|
||
MarginContainer *split_sheet_zoom_margin = memnew(MarginContainer);
|
||
split_sheet_panel->add_child(split_sheet_zoom_margin);
|
||
split_sheet_zoom_margin->set_h_size_flags(0);
|
||
split_sheet_zoom_margin->set_v_size_flags(0);
|
||
split_sheet_zoom_margin->add_theme_constant_override("margin_top", 5);
|
||
split_sheet_zoom_margin->add_theme_constant_override("margin_left", 5);
|
||
HBoxContainer *split_sheet_zoom_hb = memnew(HBoxContainer);
|
||
split_sheet_zoom_margin->add_child(split_sheet_zoom_hb);
|
||
|
||
split_sheet_zoom_out = memnew(Button);
|
||
split_sheet_zoom_out->set_theme_type_variation("FlatButton");
|
||
split_sheet_zoom_out->set_focus_mode(FOCUS_NONE);
|
||
split_sheet_zoom_out->set_tooltip_text(TTR("Zoom Out"));
|
||
split_sheet_zoom_out->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_sheet_zoom_out));
|
||
split_sheet_zoom_hb->add_child(split_sheet_zoom_out);
|
||
|
||
split_sheet_zoom_reset = memnew(Button);
|
||
split_sheet_zoom_reset->set_theme_type_variation("FlatButton");
|
||
split_sheet_zoom_reset->set_focus_mode(FOCUS_NONE);
|
||
split_sheet_zoom_reset->set_tooltip_text(TTR("Zoom Reset"));
|
||
split_sheet_zoom_reset->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_sheet_zoom_reset));
|
||
split_sheet_zoom_hb->add_child(split_sheet_zoom_reset);
|
||
|
||
split_sheet_zoom_in = memnew(Button);
|
||
split_sheet_zoom_in->set_theme_type_variation("FlatButton");
|
||
split_sheet_zoom_in->set_focus_mode(FOCUS_NONE);
|
||
split_sheet_zoom_in->set_tooltip_text(TTR("Zoom In"));
|
||
split_sheet_zoom_in->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_sheet_zoom_in));
|
||
split_sheet_zoom_hb->add_child(split_sheet_zoom_in);
|
||
|
||
split_sheet_settings_vb = memnew(VBoxContainer);
|
||
split_sheet_settings_vb->set_v_size_flags(SIZE_EXPAND_FILL);
|
||
|
||
HBoxContainer *split_sheet_h_hb = memnew(HBoxContainer);
|
||
split_sheet_h_hb->set_h_size_flags(SIZE_EXPAND_FILL);
|
||
|
||
Label *split_sheet_h_label = memnew(Label(TTR("Horizontal")));
|
||
split_sheet_h_label->set_h_size_flags(SIZE_EXPAND_FILL);
|
||
split_sheet_h_hb->add_child(split_sheet_h_label);
|
||
|
||
split_sheet_h = memnew(SpinBox);
|
||
split_sheet_h->set_h_size_flags(SIZE_EXPAND_FILL);
|
||
split_sheet_h->set_min(1);
|
||
split_sheet_h->set_max(128);
|
||
split_sheet_h->set_step(1);
|
||
split_sheet_h->set_select_all_on_focus(true);
|
||
split_sheet_h_hb->add_child(split_sheet_h);
|
||
split_sheet_h->connect(SceneStringName(value_changed), callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed).bind(PARAM_FRAME_COUNT));
|
||
split_sheet_settings_vb->add_child(split_sheet_h_hb);
|
||
|
||
HBoxContainer *split_sheet_v_hb = memnew(HBoxContainer);
|
||
split_sheet_v_hb->set_h_size_flags(SIZE_EXPAND_FILL);
|
||
|
||
Label *split_sheet_v_label = memnew(Label(TTR("Vertical")));
|
||
split_sheet_v_label->set_h_size_flags(SIZE_EXPAND_FILL);
|
||
split_sheet_v_hb->add_child(split_sheet_v_label);
|
||
|
||
split_sheet_v = memnew(SpinBox);
|
||
split_sheet_v->set_h_size_flags(SIZE_EXPAND_FILL);
|
||
split_sheet_v->set_min(1);
|
||
split_sheet_v->set_max(128);
|
||
split_sheet_v->set_step(1);
|
||
split_sheet_v->set_select_all_on_focus(true);
|
||
split_sheet_v_hb->add_child(split_sheet_v);
|
||
split_sheet_v->connect(SceneStringName(value_changed), callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed).bind(PARAM_FRAME_COUNT));
|
||
split_sheet_settings_vb->add_child(split_sheet_v_hb);
|
||
|
||
HBoxContainer *split_sheet_size_hb = memnew(HBoxContainer);
|
||
split_sheet_size_hb->set_h_size_flags(SIZE_EXPAND_FILL);
|
||
|
||
Label *split_sheet_size_label = memnew(Label(TTR("Size")));
|
||
split_sheet_size_label->set_h_size_flags(SIZE_EXPAND_FILL);
|
||
split_sheet_size_label->set_v_size_flags(SIZE_SHRINK_BEGIN);
|
||
split_sheet_size_hb->add_child(split_sheet_size_label);
|
||
|
||
VBoxContainer *split_sheet_size_vb = memnew(VBoxContainer);
|
||
split_sheet_size_vb->set_h_size_flags(SIZE_EXPAND_FILL);
|
||
split_sheet_size_x = memnew(SpinBox);
|
||
split_sheet_size_x->set_h_size_flags(SIZE_EXPAND_FILL);
|
||
split_sheet_size_x->set_min(1);
|
||
split_sheet_size_x->set_step(1);
|
||
split_sheet_size_x->set_suffix("px");
|
||
split_sheet_size_x->set_select_all_on_focus(true);
|
||
split_sheet_size_x->connect(SceneStringName(value_changed), callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed).bind(PARAM_SIZE));
|
||
split_sheet_size_vb->add_child(split_sheet_size_x);
|
||
split_sheet_size_y = memnew(SpinBox);
|
||
split_sheet_size_y->set_h_size_flags(SIZE_EXPAND_FILL);
|
||
split_sheet_size_y->set_min(1);
|
||
split_sheet_size_y->set_step(1);
|
||
split_sheet_size_y->set_suffix("px");
|
||
split_sheet_size_y->set_select_all_on_focus(true);
|
||
split_sheet_size_y->connect(SceneStringName(value_changed), callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed).bind(PARAM_SIZE));
|
||
split_sheet_size_vb->add_child(split_sheet_size_y);
|
||
split_sheet_size_hb->add_child(split_sheet_size_vb);
|
||
split_sheet_settings_vb->add_child(split_sheet_size_hb);
|
||
|
||
HBoxContainer *split_sheet_sep_hb = memnew(HBoxContainer);
|
||
split_sheet_sep_hb->set_h_size_flags(SIZE_EXPAND_FILL);
|
||
|
||
Label *split_sheet_sep_label = memnew(Label(TTR("Separation")));
|
||
split_sheet_sep_label->set_h_size_flags(SIZE_EXPAND_FILL);
|
||
split_sheet_sep_label->set_v_size_flags(SIZE_SHRINK_BEGIN);
|
||
split_sheet_sep_hb->add_child(split_sheet_sep_label);
|
||
|
||
VBoxContainer *split_sheet_sep_vb = memnew(VBoxContainer);
|
||
split_sheet_sep_vb->set_h_size_flags(SIZE_EXPAND_FILL);
|
||
split_sheet_sep_x = memnew(SpinBox);
|
||
split_sheet_sep_x->set_min(0);
|
||
split_sheet_sep_x->set_step(1);
|
||
split_sheet_sep_x->set_suffix("px");
|
||
split_sheet_sep_x->set_select_all_on_focus(true);
|
||
split_sheet_sep_x->connect(SceneStringName(value_changed), callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed).bind(PARAM_USE_CURRENT));
|
||
split_sheet_sep_vb->add_child(split_sheet_sep_x);
|
||
split_sheet_sep_y = memnew(SpinBox);
|
||
split_sheet_sep_y->set_min(0);
|
||
split_sheet_sep_y->set_step(1);
|
||
split_sheet_sep_y->set_suffix("px");
|
||
split_sheet_sep_y->set_select_all_on_focus(true);
|
||
split_sheet_sep_y->connect(SceneStringName(value_changed), callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed).bind(PARAM_USE_CURRENT));
|
||
split_sheet_sep_vb->add_child(split_sheet_sep_y);
|
||
split_sheet_sep_hb->add_child(split_sheet_sep_vb);
|
||
split_sheet_settings_vb->add_child(split_sheet_sep_hb);
|
||
|
||
HBoxContainer *split_sheet_offset_hb = memnew(HBoxContainer);
|
||
split_sheet_offset_hb->set_h_size_flags(SIZE_EXPAND_FILL);
|
||
|
||
Label *split_sheet_offset_label = memnew(Label(TTR("Offset")));
|
||
split_sheet_offset_label->set_h_size_flags(SIZE_EXPAND_FILL);
|
||
split_sheet_offset_label->set_v_size_flags(SIZE_SHRINK_BEGIN);
|
||
split_sheet_offset_hb->add_child(split_sheet_offset_label);
|
||
|
||
VBoxContainer *split_sheet_offset_vb = memnew(VBoxContainer);
|
||
split_sheet_offset_vb->set_h_size_flags(SIZE_EXPAND_FILL);
|
||
split_sheet_offset_x = memnew(SpinBox);
|
||
split_sheet_offset_x->set_min(0);
|
||
split_sheet_offset_x->set_step(1);
|
||
split_sheet_offset_x->set_suffix("px");
|
||
split_sheet_offset_x->set_select_all_on_focus(true);
|
||
split_sheet_offset_x->connect(SceneStringName(value_changed), callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed).bind(PARAM_USE_CURRENT));
|
||
split_sheet_offset_vb->add_child(split_sheet_offset_x);
|
||
split_sheet_offset_y = memnew(SpinBox);
|
||
split_sheet_offset_y->set_min(0);
|
||
split_sheet_offset_y->set_step(1);
|
||
split_sheet_offset_y->set_suffix("px");
|
||
split_sheet_offset_y->set_select_all_on_focus(true);
|
||
split_sheet_offset_y->connect(SceneStringName(value_changed), callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed).bind(PARAM_USE_CURRENT));
|
||
split_sheet_offset_vb->add_child(split_sheet_offset_y);
|
||
split_sheet_offset_hb->add_child(split_sheet_offset_vb);
|
||
split_sheet_settings_vb->add_child(split_sheet_offset_hb);
|
||
|
||
Button *auto_slice = memnew(Button);
|
||
auto_slice->set_text(TTR("Auto Slice"));
|
||
auto_slice->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_auto_slice_sprite_sheet));
|
||
split_sheet_settings_vb->add_child(auto_slice);
|
||
|
||
split_sheet_hb->add_child(split_sheet_settings_vb);
|
||
|
||
file_split_sheet = memnew(EditorFileDialog);
|
||
file_split_sheet->set_title(TTR("Create Frames from Sprite Sheet"));
|
||
file_split_sheet->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
|
||
add_child(file_split_sheet);
|
||
file_split_sheet->connect("file_selected", callable_mp(this, &SpriteFramesEditor::_prepare_sprite_sheet));
|
||
|
||
// Config scale.
|
||
scale_ratio = 1.2f;
|
||
thumbnail_default_size = 96 * MAX(1, EDSCALE);
|
||
thumbnail_zoom = MAX(1.0f, EDSCALE);
|
||
max_thumbnail_zoom = 8.0f * MAX(1.0f, EDSCALE);
|
||
min_thumbnail_zoom = 0.1f * MAX(1.0f, EDSCALE);
|
||
// Default the zoom to match the editor scale, but don't dezoom on editor scales below 100% to prevent pixel art from looking bad.
|
||
sheet_zoom = MAX(1.0f, EDSCALE);
|
||
max_sheet_zoom = 128.0f * MAX(1.0f, EDSCALE);
|
||
min_sheet_zoom = 0.01f * MAX(1.0f, EDSCALE);
|
||
_zoom_reset();
|
||
|
||
// Ensure the anim search box is wide enough by default.
|
||
// Not by setting its minimum size so it can still be shrunk if desired.
|
||
set_split_offset(56 * EDSCALE);
|
||
}
|
||
|
||
void SpriteFramesEditorPlugin::edit(Object *p_object) {
|
||
Ref<SpriteFrames> s;
|
||
AnimatedSprite2D *animated_sprite = Object::cast_to<AnimatedSprite2D>(p_object);
|
||
if (animated_sprite) {
|
||
s = animated_sprite->get_sprite_frames();
|
||
} else {
|
||
AnimatedSprite3D *animated_sprite_3d = Object::cast_to<AnimatedSprite3D>(p_object);
|
||
if (animated_sprite_3d) {
|
||
s = animated_sprite_3d->get_sprite_frames();
|
||
} else {
|
||
s = p_object;
|
||
}
|
||
}
|
||
|
||
frames_editor->edit(s);
|
||
}
|
||
|
||
bool SpriteFramesEditorPlugin::handles(Object *p_object) const {
|
||
AnimatedSprite2D *animated_sprite_2d = Object::cast_to<AnimatedSprite2D>(p_object);
|
||
if (animated_sprite_2d && *animated_sprite_2d->get_sprite_frames()) {
|
||
return true;
|
||
}
|
||
AnimatedSprite3D *animated_sprite_3d = Object::cast_to<AnimatedSprite3D>(p_object);
|
||
if (animated_sprite_3d && *animated_sprite_3d->get_sprite_frames()) {
|
||
return true;
|
||
}
|
||
SpriteFrames *frames = Object::cast_to<SpriteFrames>(p_object);
|
||
if (frames && (frames_editor->get_sprite_frames().is_null() || frames_editor->get_sprite_frames() == frames)) {
|
||
return true;
|
||
}
|
||
return false;
|
||
}
|
||
|
||
void SpriteFramesEditorPlugin::make_visible(bool p_visible) {
|
||
if (p_visible) {
|
||
button->show();
|
||
EditorNode::get_bottom_panel()->make_item_visible(frames_editor);
|
||
} else {
|
||
button->hide();
|
||
if (frames_editor->is_visible_in_tree()) {
|
||
EditorNode::get_bottom_panel()->hide_bottom_panel();
|
||
}
|
||
}
|
||
}
|
||
|
||
SpriteFramesEditorPlugin::SpriteFramesEditorPlugin() {
|
||
frames_editor = memnew(SpriteFramesEditor);
|
||
frames_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE);
|
||
button = EditorNode::get_bottom_panel()->add_item(TTR("SpriteFrames"), frames_editor, ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_sprite_frames_bottom_panel", TTR("Toggle SpriteFrames Bottom Panel")));
|
||
button->hide();
|
||
}
|
||
|
||
SpriteFramesEditorPlugin::~SpriteFramesEditorPlugin() {
|
||
}
|