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fe34c45d2a
This helps, for importers spitting out new resources to the res:// filesystem to actually hash them to generate deterministic UIDs. This PR also fixes the determinism for translations.
114 lines
4.5 KiB
C++
114 lines
4.5 KiB
C++
/**************************************************************************/
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/* resource_importer_bitmask.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "resource_importer_bitmask.h"
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#include "core/io/image.h"
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#include "core/io/image_loader.h"
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#include "core/io/resource_saver.h"
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#include "scene/resources/bit_map.h"
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String ResourceImporterBitMap::get_importer_name() const {
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return "bitmap";
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}
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String ResourceImporterBitMap::get_visible_name() const {
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return "BitMap";
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}
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void ResourceImporterBitMap::get_recognized_extensions(List<String> *p_extensions) const {
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ImageLoader::get_recognized_extensions(p_extensions);
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}
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String ResourceImporterBitMap::get_save_extension() const {
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return "res";
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}
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String ResourceImporterBitMap::get_resource_type() const {
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return "BitMap";
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}
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bool ResourceImporterBitMap::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
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return true;
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}
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int ResourceImporterBitMap::get_preset_count() const {
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return 0;
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}
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String ResourceImporterBitMap::get_preset_name(int p_idx) const {
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return String();
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}
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void ResourceImporterBitMap::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "create_from", PROPERTY_HINT_ENUM, "Black & White,Alpha"), 0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "threshold", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.5));
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}
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Error ResourceImporterBitMap::import(ResourceUID::ID p_source_id, const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
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int create_from = p_options["create_from"];
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float threshold = p_options["threshold"];
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Ref<Image> image;
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image.instantiate();
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Error err = ImageLoader::load_image(p_source_file, image);
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if (err != OK) {
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return err;
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}
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int w = image->get_width();
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int h = image->get_height();
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Ref<BitMap> bitmap;
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bitmap.instantiate();
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bitmap->create(Size2(w, h));
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for (int i = 0; i < h; i++) {
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for (int j = 0; j < w; j++) {
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bool bit;
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Color c = image->get_pixel(j, i);
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if (create_from == 0) { //b&W
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bit = c.get_v() > threshold;
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} else {
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bit = c.a > threshold;
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}
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bitmap->set_bit(j, i, bit);
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}
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}
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return ResourceSaver::save(bitmap, p_save_path + ".res");
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}
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ResourceImporterBitMap::ResourceImporterBitMap() {
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}
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ResourceImporterBitMap::~ResourceImporterBitMap() {
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}
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