godot/scene
SnailRhymer 6426f2e9c7 Change code folding behavior to include terminal indented comments
Previously, when folding a block of code that finished with an indented comment (i.e. one indented as much as or more than the starting indent of the code), that comment would be left out of the fold. Change the behavior to include such comments, but still leave less-indented ones out.

(cherry picked from commit efed5087ae)
2022-08-29 17:05:09 +02:00
..
2d AnimatedSprite Fix updating inspector when SpriteFrames is modified 2022-08-08 13:34:05 +02:00
3d Fix typo when setting NavigationRegion travel_cost 2022-08-08 13:18:43 +02:00
animation Fix crash when executing AnimationTreePlayer.are_nodes_connected 2022-08-01 23:36:12 +08:00
audio Fix crash when passing null to AudioStreamPlayer::set_stream() 2022-04-03 12:52:17 +02:00
debugger Fix incorrect encoding used in _error_handler functions 2022-05-22 18:56:41 +08:00
gui Change code folding behavior to include terminal indented comments 2022-08-29 17:05:09 +02:00
main Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
resources Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
property_utils.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
property_utils.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
register_scene_types.cpp [3.5] Update NavigationServer backport 2022-06-14 05:55:14 +02:00
register_scene_types.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
scene_string_names.cpp Node: Rename child_exited_tree to child_exiting_tree 2022-06-20 15:00:09 +02:00
scene_string_names.h Node: Rename child_exited_tree to child_exiting_tree 2022-06-20 15:00:09 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00